annotate docs/man3/SDL_CDtrack.3 @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_CDtrack" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
0
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2 .SH "NAME"
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3 SDL_CDtrack\- CD Track Information Structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 id;
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9 Uint8 type;
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10 Uint32 length;
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11 Uint32 offset;
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12 } SDL_CDtrack;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBid\fR
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18 Track number (0-99)
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19 .TP 20
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20 \fBtype\fR
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21 \fBSDL_AUDIO_TRACK\fP or \fBSDL_DATA_TRACK\fP
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22 .TP 20
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23 \fBlength\fR
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24 Length, in frames, of this track
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25 .TP 20
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26 \fBoffset\fR
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27 Frame offset to the beginning of this track
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28 .SH "DESCRIPTION"
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29 .PP
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30 \fBSDL_CDtrack\fR stores data on each track on a CD, its fields should be pretty self explainatory\&. It is a member a the \fI\fBSDL_CD\fR\fR structure\&.
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31 .PP
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32 .RS
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33 \fBNote:
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34 .PP
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35 Frames can be converted to standard timings\&. There are \fBCD_FPS\fP frames per second, so \fBSDL_CDtrack\fR\&.\fBlength\fR/\fBCD_FPS\fP=length_in_seconds\&.
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36 .RE
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37 .SH "SEE ALSO"
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38 .PP
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39 \fI\fBSDL_CD\fR\fR
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40 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59