Mercurial > sdl-ios-xcode
annotate docs/html/sdlblitsurface.html @ 3881:c1b6bb5205f1 SDL-1.2
1.2 backport: Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Fixes Bugzilla #334.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 01 Oct 2006 02:07:09 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_BlitSurface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ConvertSurface" | |
17 HREF="sdlconvertsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FillRect" | |
20 HREF="sdlfillrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlconvertsurface.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlfillrect.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLBLITSURFACE" | |
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74 ></A |
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75 >SDL_BlitSurface</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2299" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2302" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2303" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_BlitSurface</B | |
108 ></CODE | |
109 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2309" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This performs a fast blit from the source surface to the destination surface.</P | |
124 ><P | |
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125 >The width and height in <TT |
0 | 126 CLASS="PARAMETER" |
127 ><I | |
128 >srcrect</I | |
129 ></TT | |
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130 > determine the |
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131 size of the copied rectangle. Only the position is used in the |
0 | 132 <TT |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >dstrect</I | |
136 ></TT | |
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137 > (the width and height are ignored).</P |
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138 ><P |
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139 >If <TT |
0 | 140 CLASS="PARAMETER" |
141 ><I | |
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142 >srcrect</I |
0 | 143 ></TT |
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144 > is <TT |
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145 CLASS="LITERAL" |
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146 >NULL</TT |
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147 >, the |
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148 entire surface is copied. If <TT |
0 | 149 CLASS="PARAMETER" |
150 ><I | |
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151 >dstrect</I |
0 | 152 ></TT |
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153 > is |
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154 <TT |
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155 CLASS="LITERAL" |
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156 >NULL</TT |
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157 >, then the destination position (upper left |
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158 corner) is (0, 0).</P |
0 | 159 ><P |
160 >The final blit rectangle is saved in | |
161 <TT | |
162 CLASS="PARAMETER" | |
163 ><I | |
164 >dstrect</I | |
165 ></TT | |
166 > after all clipping is performed | |
167 (<TT | |
168 CLASS="PARAMETER" | |
169 ><I | |
170 >srcrect</I | |
171 ></TT | |
172 > is not modified).</P | |
173 ><P | |
174 >The blit function should not be called on a locked surface.</P | |
175 ><P | |
176 >The results of blitting operations vary greatly depending on whether <TT | |
177 CLASS="LITERAL" | |
178 >SDL_SRCAPLHA</TT | |
179 > is set or not. See <A | |
180 HREF="sdlsetalpha.html" | |
181 >SDL_SetAlpha</A | |
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182 > for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain. |
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183 <PRE |
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184 CLASS="PROGRAMLISTING" |
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185 >if (source surface has SDL_SRCALPHA set) { |
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186 if (source surface has alpha channel (that is, format->Amask != 0)) |
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187 blit using per-pixel alpha, ignoring any colour key |
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188 else { |
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189 if (source surface has SDL_SRCCOLORKEY set) |
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190 blit using the colour key AND the per-surface alpha value |
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191 else |
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192 blit using the per-surface alpha value |
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193 } |
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194 } else { |
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195 if (source surface has SDL_SRCCOLORKEY set) |
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196 blit using the colour key |
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197 else |
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198 ordinary opaque rectangular blit |
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199 }</PRE |
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200 ></P |
0 | 201 ></DIV |
202 ><DIV | |
203 CLASS="REFSECT1" | |
204 ><A | |
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205 NAME="AEN2328" |
0 | 206 ></A |
207 ><H2 | |
208 >Return Value</H2 | |
209 ><P | |
210 >If the blit is successful, it returns <SPAN | |
211 CLASS="RETURNVALUE" | |
212 >0</SPAN | |
213 >, | |
214 otherwise it returns <SPAN | |
215 CLASS="RETURNVALUE" | |
216 >-1</SPAN | |
217 >.</P | |
218 ><P | |
219 >If either of the surfaces were in video memory, and the blit returns | |
220 <SPAN | |
221 CLASS="RETURNVALUE" | |
222 >-2</SPAN | |
223 >, the video memory was lost, so it should be | |
224 reloaded with artwork and re-blitted: | |
225 <PRE | |
226 CLASS="PROGRAMLISTING" | |
227 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
228 while ( SDL_LockSurface(image)) < 0 ) | |
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229 SDL_Delay(10); |
0 | 230 -- Write image pixels to image->pixels -- |
231 SDL_UnlockSurface(image); | |
232 }</PRE | |
233 > | |
234 This happens under DirectX 5.0 when the system switches away from your | |
235 fullscreen application. Locking the surface will also fail until you | |
236 have access to the video memory again.</P | |
237 ></DIV | |
238 ><DIV | |
239 CLASS="REFSECT1" | |
240 ><A | |
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241 NAME="AEN2336" |
0 | 242 ></A |
243 ><H2 | |
244 >See Also</H2 | |
245 ><P | |
246 ><A | |
247 HREF="sdllocksurface.html" | |
248 ><TT | |
249 CLASS="FUNCTION" | |
250 >SDL_LockSurface</TT | |
251 ></A | |
252 >, | |
253 <A | |
254 HREF="sdlfillrect.html" | |
255 ><TT | |
256 CLASS="FUNCTION" | |
257 >SDL_FillRect</TT | |
258 ></A | |
259 >, | |
260 <A | |
261 HREF="sdlsurface.html" | |
262 ><SPAN | |
263 CLASS="STRUCTNAME" | |
264 >SDL_Surface</SPAN | |
265 ></A | |
266 >, | |
267 <A | |
268 HREF="sdlrect.html" | |
269 ><SPAN | |
270 CLASS="STRUCTNAME" | |
271 >SDL_Rect</SPAN | |
272 ></A | |
273 ></P | |
274 ></DIV | |
275 ><DIV | |
276 CLASS="NAVFOOTER" | |
277 ><HR | |
278 ALIGN="LEFT" | |
279 WIDTH="100%"><TABLE | |
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280 SUMMARY="Footer navigation table" |
0 | 281 WIDTH="100%" |
282 BORDER="0" | |
283 CELLPADDING="0" | |
284 CELLSPACING="0" | |
285 ><TR | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="left" | |
289 VALIGN="top" | |
290 ><A | |
291 HREF="sdlconvertsurface.html" | |
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292 ACCESSKEY="P" |
0 | 293 >Prev</A |
294 ></TD | |
295 ><TD | |
296 WIDTH="34%" | |
297 ALIGN="center" | |
298 VALIGN="top" | |
299 ><A | |
300 HREF="index.html" | |
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301 ACCESSKEY="H" |
0 | 302 >Home</A |
303 ></TD | |
304 ><TD | |
305 WIDTH="33%" | |
306 ALIGN="right" | |
307 VALIGN="top" | |
308 ><A | |
309 HREF="sdlfillrect.html" | |
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310 ACCESSKEY="N" |
0 | 311 >Next</A |
312 ></TD | |
313 ></TR | |
314 ><TR | |
315 ><TD | |
316 WIDTH="33%" | |
317 ALIGN="left" | |
318 VALIGN="top" | |
319 >SDL_ConvertSurface</TD | |
320 ><TD | |
321 WIDTH="34%" | |
322 ALIGN="center" | |
323 VALIGN="top" | |
324 ><A | |
325 HREF="video.html" | |
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326 ACCESSKEY="U" |
0 | 327 >Up</A |
328 ></TD | |
329 ><TD | |
330 WIDTH="33%" | |
331 ALIGN="right" | |
332 VALIGN="top" | |
333 >SDL_FillRect</TD | |
334 ></TR | |
335 ></TABLE | |
336 ></DIV | |
337 ></BODY | |
338 ></HTML | |
339 > |