annotate src/video/cybergfx/SDL_amigamouse.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents d910939febfa
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_mouse.h"
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25 #include "../../events/SDL_events_c.h"
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26 #include "../SDL_cursor_c.h"
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27 #include "SDL_amigamouse_c.h"
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28
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29
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30 /* The implementation dependent data for the window manager cursor */
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31
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32 typedef void *WMCursor;
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33
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34 void
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35 amiga_FreeWMCursor(_THIS, WMcursor * cursor)
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36 {
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37 }
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38
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39 WMcursor *
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40 amiga_CreateWMCursor(_THIS,
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41 Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
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42 int hot_y)
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43 {
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44 return (WMcursor *) 1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
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45 }
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46
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47 int
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48 amiga_ShowWMCursor(_THIS, WMcursor * cursor)
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49 {
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50 /* Don't do anything if the display is gone */
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51 if (SDL_Display == NULL) {
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52 return (0);
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53 }
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54
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55 /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */
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56
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57 if (SDL_Window) {
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58 SDL_Lock_EventThread();
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59 if (cursor == NULL) {
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60 if (SDL_BlankCursor != NULL) {
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61 // Hide cursor HERE
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62 SetPointer(SDL_Window, (UWORD *) SDL_BlankCursor, 1, 1, 0, 0);
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63 }
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64 } else {
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65 // Show cursor
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66 ClearPointer(SDL_Window);
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67 }
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68 SDL_Unlock_EventThread();
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69 }
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70 return (1);
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71 }
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72
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73 void
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74 amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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75 {
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76 /* FIXME: Not implemented */
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77 }
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78
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79 /* Check to see if we need to enter or leave mouse relative mode */
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80 void
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81 amiga_CheckMouseMode(_THIS)
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82 {
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83 }
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84
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85 /* vi: set ts=4 sw=4 expandtab: */