Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.c @ 5243:c0e9d3897a85
Fixed compiling on Windows
Added an untested shader for YV12 textures
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Feb 2011 10:31:12 -0800 |
parents | 164f20ba08eb |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 SDL1.3 DirectFB driver by couriersud@arcor.de |
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23 |
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24 */ |
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25 |
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26 #include "SDL_DirectFB_video.h" |
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27 |
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28 #if SDL_DIRECTFB_OPENGL |
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29 #include "SDL_DirectFB_opengl.h" |
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30 #include "SDL_DirectFB_window.h" |
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31 |
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32 #include <directfbgl.h> |
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33 #include "SDL_loadso.h" |
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34 #endif |
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35 |
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36 #if SDL_DIRECTFB_OPENGL |
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37 |
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38 struct SDL_GLDriverData |
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39 { |
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40 int gl_active; /* to stop switching drivers while we have a valid context */ |
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41 int initialized; |
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42 DirectFB_GLContext *firstgl; /* linked list */ |
4636 | 43 |
44 /* OpenGL */ | |
45 void (*glFinish) (void); | |
46 void (*glFlush) (void); | |
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47 }; |
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48 |
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49 #define OPENGL_REQUIRS_DLOPEN |
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50 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) |
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51 #include <dlfcn.h> |
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52 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) |
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53 #define GL_LoadFunction dlsym |
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54 #define GL_UnloadObject dlclose |
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55 #else |
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56 #define GL_LoadObject SDL_LoadObject |
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57 #define GL_LoadFunction SDL_LoadFunction |
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58 #define GL_UnloadObject SDL_UnloadObject |
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59 #endif |
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60 |
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61 static void DirectFB_GL_UnloadLibrary(_THIS); |
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62 |
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63 int |
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64 DirectFB_GL_Initialize(_THIS) |
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65 { |
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66 if (_this->gl_data) { |
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67 return 0; |
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68 } |
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69 |
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70 _this->gl_data = |
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71 (struct SDL_GLDriverData *) SDL_calloc(1, |
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72 sizeof(struct |
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73 SDL_GLDriverData)); |
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74 if (!_this->gl_data) { |
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75 SDL_OutOfMemory(); |
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76 return -1; |
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77 } |
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78 _this->gl_data->initialized = 0; |
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79 |
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80 ++_this->gl_data->initialized; |
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81 _this->gl_data->firstgl = NULL; |
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82 |
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83 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { |
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84 return -1; |
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85 } |
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86 |
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87 /* Initialize extensions */ |
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88 /* FIXME needed? |
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89 * X11_GL_InitExtensions(_this); |
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90 */ |
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91 |
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92 return 0; |
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93 } |
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94 |
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95 void |
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96 DirectFB_GL_Shutdown(_THIS) |
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97 { |
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98 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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99 return; |
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100 } |
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101 |
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102 DirectFB_GL_UnloadLibrary(_this); |
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103 |
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104 SDL_free(_this->gl_data); |
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105 _this->gl_data = NULL; |
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106 } |
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107 |
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108 int |
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109 DirectFB_GL_LoadLibrary(_THIS, const char *path) |
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110 { |
4636 | 111 //SDL_DFB_DEVICEDATA(_this); |
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112 |
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113 void *handle = NULL; |
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114 |
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115 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); |
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116 |
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117 if (_this->gl_data->gl_active) { |
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118 SDL_SetError("OpenGL context already created"); |
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119 return -1; |
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120 } |
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121 |
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122 |
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123 if (path == NULL) { |
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124 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); |
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125 if (path == NULL) { |
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126 path = "libGL.so"; |
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127 } |
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128 } |
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129 |
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130 handle = GL_LoadObject(path); |
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131 if (handle == NULL) { |
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132 SDL_DFB_ERR("Library not found: %s\n", path); |
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133 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
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134 return -1; |
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135 } |
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136 |
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137 SDL_DFB_DEBUG("Loaded library: %s\n", path); |
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138 |
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139 _this->gl_config.dll_handle = handle; |
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140 _this->gl_config.driver_loaded = 1; |
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141 if (path) { |
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142 SDL_strlcpy(_this->gl_config.driver_path, path, |
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143 SDL_arraysize(_this->gl_config.driver_path)); |
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144 } else { |
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145 *_this->gl_config.driver_path = '\0'; |
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146 } |
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147 |
4636 | 148 _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); |
149 _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); | |
2737
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150 |
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151 return 0; |
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152 } |
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153 |
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154 static void |
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155 DirectFB_GL_UnloadLibrary(_THIS) |
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156 { |
4636 | 157 #if 0 |
2737
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158 int ret; |
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159 |
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160 if (_this->gl_config.driver_loaded) { |
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161 |
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162 ret = GL_UnloadObject(_this->gl_config.dll_handle); |
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163 if (ret) |
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164 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); |
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165 _this->gl_config.dll_handle = NULL; |
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166 _this->gl_config.driver_loaded = 0; |
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167 } |
4636 | 168 #endif |
169 /* Free OpenGL memory */ | |
170 SDL_free(_this->gl_data); | |
171 _this->gl_data = NULL; | |
2737
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172 } |
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173 |
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174 void * |
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175 DirectFB_GL_GetProcAddress(_THIS, const char *proc) |
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176 { |
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177 void *handle; |
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178 |
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179 handle = _this->gl_config.dll_handle; |
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180 return GL_LoadFunction(handle, proc); |
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181 } |
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182 |
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183 SDL_GLContext |
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184 DirectFB_GL_CreateContext(_THIS, SDL_Window * window) |
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185 { |
4636 | 186 //SDL_DFB_DEVICEDATA(_this); |
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187 SDL_DFB_WINDOWDATA(window); |
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188 DirectFB_GLContext *context; |
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189 |
5202
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Updated the DirectFB support, from Couriersud
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190 SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext)); |
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191 |
3023
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DirectFB cleanups & simple window manager
Couriersud <couriersud@arcor.de>
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192 SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, |
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193 &context->context)); |
2998
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194 |
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195 if (!context->context) |
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196 return NULL; |
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197 |
4636 | 198 context->is_locked = 0; |
199 context->sdl_window = window; | |
200 | |
2737
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201 context->next = _this->gl_data->firstgl; |
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202 _this->gl_data->firstgl = context; |
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203 |
4636 | 204 SDL_DFB_CHECK(context->context->Unlock(context->context)); |
205 | |
2737
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206 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { |
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207 DirectFB_GL_DeleteContext(_this, context); |
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208 return NULL; |
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209 } |
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210 |
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211 return context; |
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212 |
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213 error: |
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214 return NULL; |
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215 } |
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216 |
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217 int |
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218 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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219 { |
4636 | 220 //SDL_DFB_WINDOWDATA(window); |
2737
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221 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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222 DirectFB_GLContext *p; |
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223 |
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224 for (p = _this->gl_data->firstgl; p; p = p->next) |
4636 | 225 { |
226 if (p->is_locked) { | |
227 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); | |
228 p->is_locked = 0; | |
229 } | |
230 | |
2737
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231 } |
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232 |
140a7edcf2bd
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233 if (ctx != NULL) { |
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234 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
4636 | 235 ctx->is_locked = 1; |
2737
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236 } |
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237 |
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238 return 0; |
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239 error: |
140a7edcf2bd
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240 return -1; |
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241 } |
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242 |
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243 int |
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244 DirectFB_GL_SetSwapInterval(_THIS, int interval) |
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245 { |
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246 SDL_Unsupported(); |
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247 return -1; |
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248 } |
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249 |
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250 int |
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251 DirectFB_GL_GetSwapInterval(_THIS) |
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252 { |
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253 SDL_Unsupported(); |
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254 return -1; |
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255 } |
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256 |
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257 void |
140a7edcf2bd
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258 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) |
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259 { |
4636 | 260 //SDL_DFB_DEVICEDATA(_this); |
2737
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261 SDL_DFB_WINDOWDATA(window); |
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262 DFBRegion region; |
4636 | 263 DirectFB_GLContext *p; |
2737
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264 |
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265 region.x1 = 0; |
140a7edcf2bd
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266 region.y1 = 0; |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
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267 region.x2 = window->w; |
140a7edcf2bd
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268 region.y2 = window->h; |
140a7edcf2bd
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269 |
4636 | 270 #if 0 |
2737
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271 if (devdata->glFinish) |
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272 devdata->glFinish(); |
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273 else if (devdata->glFlush) |
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274 devdata->glFlush(); |
4636 | 275 #endif |
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276 |
4636 | 277 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) |
278 if (p->sdl_window == window && p->is_locked) | |
279 { | |
280 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); | |
281 p->is_locked = 0; | |
282 } | |
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283 |
4636 | 284 SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC )); |
285 | |
286 //if (windata->gl_context) { | |
287 //SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface,NULL, DSFLIP_ONSYNC)); | |
288 //SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); | |
289 //} | |
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290 |
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291 return; |
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292 error: |
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293 return; |
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294 } |
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295 |
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296 void |
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297 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) |
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298 { |
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299 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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300 DirectFB_GLContext *p; |
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301 |
4636 | 302 if (ctx->is_locked) |
303 SDL_DFB_CHECK(ctx->context->Unlock(ctx->context)); | |
304 SDL_DFB_RELEASE(ctx->context); | |
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305 |
4636 | 306 for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) |
307 ; | |
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308 if (p) |
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309 p->next = ctx->next; |
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310 else |
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311 _this->gl_data->firstgl = ctx->next; |
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312 |
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313 SDL_DFB_FREE(ctx); |
4636 | 314 } |
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315 |
4636 | 316 void |
317 DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window) | |
318 { | |
319 DirectFB_GLContext *p; | |
320 | |
321 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
322 if (p->sdl_window == window) | |
323 { | |
324 if (p->is_locked) | |
325 SDL_DFB_CHECK(p->context->Unlock(p->context)); | |
326 SDL_DFB_RELEASE(p->context); | |
327 } | |
328 } | |
329 | |
330 void | |
331 DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window) | |
332 { | |
333 DirectFB_GLContext *p; | |
334 | |
335 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
336 if (p->sdl_window == window) | |
337 { | |
338 SDL_DFB_WINDOWDATA(window); | |
339 SDL_DFB_CHECK(windata->surface->GetGL(windata->surface, | |
340 &p->context)); | |
341 if (p->is_locked) | |
342 SDL_DFB_CHECK(p->context->Lock(p->context)); | |
343 } | |
344 } | |
345 | |
346 void | |
347 DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window) | |
348 { | |
349 DirectFB_GLContext *p; | |
350 | |
351 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
352 if (p->sdl_window == window) | |
353 DirectFB_GL_DeleteContext(_this, p); | |
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354 } |
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355 |
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356 #endif |
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357 |
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358 /* vi: set ts=4 sw=4 expandtab: */ |