Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 3348:c02af6912b3c
Eric Wing to Sam
Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 06 Oct 2009 03:34:10 +0000 |
parents | 00cace2d9080 |
children | d3baf5ac4e37 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
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43 /* *INDENT-OFF* */ |
0 | 44 extern "C" { |
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45 /* *INDENT-ON* */ |
0 | 46 #endif |
47 | |
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48 /* General keyboard/mouse state definitions */ |
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49 #define SDL_RELEASED 0 |
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50 #define SDL_PRESSED 1 |
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51 |
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52 /** |
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53 * \enum SDL_EventType |
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54 * |
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55 * \brief The types of events that can be delivered |
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56 */ |
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57 typedef enum |
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58 { |
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59 SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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60 SDL_WINDOWEVENT, /**< Window state change */ |
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61 SDL_KEYDOWN, /**< Keys pressed */ |
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62 SDL_KEYUP, /**< Keys released */ |
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63 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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64 SDL_TEXTINPUT, /**< Keyboard text input */ |
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65 SDL_MOUSEMOTION, /**< Mouse moved */ |
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66 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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67 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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68 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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69 SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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70 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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71 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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72 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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73 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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74 SDL_QUIT, /**< User-requested quit */ |
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75 SDL_SYSWMEVENT, /**< System specific event */ |
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76 SDL_PROXIMITYIN, /**< Proximity In event */ |
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77 SDL_PROXIMITYOUT, /**< Proximity Out event */ |
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78 SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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79 SDL_EVENT_RESERVED2, |
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80 SDL_EVENT_RESERVED3, |
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81 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
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82 SDL_USEREVENT = 24, |
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83 /* This last event is only for bounding internal arrays |
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84 It is the number of bits in the event mask datatype -- Uint32 |
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85 */ |
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86 SDL_NUMEVENTS = 32 |
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87 } SDL_EventType; |
0 | 88 |
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89 /** |
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90 * \enum SDL_EventMask |
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91 * |
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92 * \brief Predefined event masks |
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93 */ |
0 | 94 #define SDL_EVENTMASK(X) (1<<(X)) |
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95 typedef enum |
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96 { |
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97 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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98 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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99 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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100 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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101 SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING), |
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102 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), |
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103 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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104 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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105 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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106 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), |
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107 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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108 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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109 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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110 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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111 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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112 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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113 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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114 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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115 SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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116 SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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117 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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118 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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119 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT), |
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120 SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN), |
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121 SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT) |
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122 } SDL_EventMask; |
0 | 123 #define SDL_ALLEVENTS 0xFFFFFFFF |
124 | |
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125 /** |
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126 * \struct SDL_WindowEvent |
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127 * |
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128 * \brief Window state change event data (event.window.*) |
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129 */ |
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130 typedef struct SDL_WindowEvent |
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131 { |
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132 Uint8 type; /**< SDL_WINDOWEVENT */ |
3191 | 133 SDL_WindowID windowID; /**< The associated window */ |
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134 Uint8 event; /**< SDL_WindowEventID */ |
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135 int data1; /**< event dependent data */ |
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136 int data2; /**< event dependent data */ |
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137 } SDL_WindowEvent; |
0 | 138 |
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139 /** |
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140 * \struct SDL_KeyboardEvent |
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141 * |
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142 * \brief Keyboard button event structure (event.key.*) |
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143 */ |
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144 typedef struct SDL_KeyboardEvent |
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145 { |
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146 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ |
3191 | 147 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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148 Uint8 which; /**< The keyboard device index */ |
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149 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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150 SDL_keysym keysym; /**< The key that was pressed or released */ |
0 | 151 } SDL_KeyboardEvent; |
152 | |
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153 /** |
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154 * \struct SDL_TextEditingEvent |
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155 * |
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156 * \brief Keyboard text editing event structure (event.edit.*) |
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157 */ |
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158 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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159 typedef struct SDL_TextEditingEvent |
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160 { |
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161 Uint8 type; /**< SDL_TEXTEDITING */ |
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162 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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163 int start; /**< The start cursor of selected editing text */ |
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164 int length; /**< The length of selected editing text */ |
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165 } SDL_TextEditingEvent; |
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166 |
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167 /** |
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168 * \struct SDL_TextInputEvent |
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169 * |
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170 * \brief Keyboard text input event structure (event.text.*) |
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171 */ |
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172 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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173 typedef struct SDL_TextInputEvent |
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174 { |
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175 Uint8 type; /**< SDL_TEXTINPUT */ |
3191 | 176 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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177 Uint8 which; /**< The keyboard device index */ |
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178 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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179 } SDL_TextInputEvent; |
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180 |
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181 /** |
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182 * \struct SDL_MouseMotionEvent |
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183 * |
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184 * \brief Mouse motion event structure (event.motion.*) |
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185 */ |
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186 typedef struct SDL_MouseMotionEvent |
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187 { |
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188 Uint8 type; /**< SDL_MOUSEMOTION */ |
3191 | 189 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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190 Uint8 which; /**< The mouse device index */ |
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191 Uint8 state; /**< The current button state */ |
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192 int x; /**< X coordinate, relative to window */ |
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193 int y; /**< Y coordinate, relative to window */ |
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194 int z; /**< Z coordinate, for future use */ |
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195 int pressure; /**< Pressure reported by tablets */ |
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196 int pressure_max; /**< Maximum value of the pressure reported by the device */ |
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197 int pressure_min; /**< Minimum value of the pressure reported by the device */ |
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198 int rotation; /**< For future use */ |
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199 int tilt; /**< For future use */ |
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200 int cursor; /**< The cursor being used in the event */ |
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201 int xrel; /**< The relative motion in the X direction */ |
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202 int yrel; /**< The relative motion in the Y direction */ |
0 | 203 } SDL_MouseMotionEvent; |
204 | |
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205 /** |
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206 * \struct SDL_MouseButtonEvent |
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207 * |
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208 * \brief Mouse button event structure (event.button.*) |
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209 */ |
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210 typedef struct SDL_MouseButtonEvent |
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211 { |
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212 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
3191 | 213 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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214 Uint8 which; /**< The mouse device index */ |
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215 Uint8 button; /**< The mouse button index */ |
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216 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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217 int x; /**< X coordinate, relative to window */ |
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218 int y; /**< Y coordinate, relative to window */ |
0 | 219 } SDL_MouseButtonEvent; |
220 | |
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221 /** |
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222 * \struct SDL_MouseWheelEvent |
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223 * |
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224 * \brief Mouse wheel event structure (event.wheel.*) |
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225 */ |
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226 typedef struct SDL_MouseWheelEvent |
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227 { |
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228 Uint8 type; /**< SDL_MOUSEWHEEL */ |
3191 | 229 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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230 Uint8 which; /**< The mouse device index */ |
2152 | 231 int x; /**< The amount scrolled horizontally */ |
232 int y; /**< The amount scrolled vertically */ | |
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233 } SDL_MouseWheelEvent; |
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234 |
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235 /** |
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236 * \struct SDL_JoyAxisEvent |
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237 * |
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238 * \brief Joystick axis motion event structure (event.jaxis.*) |
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239 */ |
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240 typedef struct SDL_JoyAxisEvent |
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241 { |
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242 Uint8 type; /**< SDL_JOYAXISMOTION */ |
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243 Uint8 which; /**< The joystick device index */ |
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244 Uint8 axis; /**< The joystick axis index */ |
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245 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 246 } SDL_JoyAxisEvent; |
247 | |
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248 /** |
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249 * \struct SDL_JoyBallEvent |
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250 * |
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251 * \brief Joystick trackball motion event structure (event.jball.*) |
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252 */ |
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253 typedef struct SDL_JoyBallEvent |
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254 { |
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255 Uint8 type; /**< SDL_JOYBALLMOTION */ |
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256 Uint8 which; /**< The joystick device index */ |
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257 Uint8 ball; /**< The joystick trackball index */ |
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258 int xrel; /**< The relative motion in the X direction */ |
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259 int yrel; /**< The relative motion in the Y direction */ |
0 | 260 } SDL_JoyBallEvent; |
261 | |
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262 /** |
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263 * \struct SDL_JoyHatEvent |
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264 * |
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265 * \brief Joystick hat position change event structure (event.jhat.*) |
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266 */ |
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267 typedef struct SDL_JoyHatEvent |
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268 { |
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269 Uint8 type; /**< SDL_JOYHATMOTION */ |
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270 Uint8 which; /**< The joystick device index */ |
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271 Uint8 hat; /**< The joystick hat index */ |
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272 Uint8 value; /**< The hat position value: |
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273 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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274 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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275 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
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276 Note that zero means the POV is centered. |
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277 */ |
0 | 278 } SDL_JoyHatEvent; |
279 | |
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280 /** |
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281 * \struct SDL_JoyButtonEvent |
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282 * |
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283 * \brief Joystick button event structure (event.jbutton.*) |
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284 */ |
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285 typedef struct SDL_JoyButtonEvent |
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286 { |
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287 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
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288 Uint8 which; /**< The joystick device index */ |
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289 Uint8 button; /**< The joystick button index */ |
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290 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
0 | 291 } SDL_JoyButtonEvent; |
292 | |
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293 /** |
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294 * \struct SDL_QuitEvent |
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295 * |
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296 * \brief The "quit requested" event |
0 | 297 */ |
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298 typedef struct SDL_QuitEvent |
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299 { |
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300 Uint8 type; /**< SDL_QUIT */ |
0 | 301 } SDL_QuitEvent; |
302 | |
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303 /** |
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304 * \struct SDL_UserEvent |
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305 * |
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306 * \brief A user-defined event type (event.user.*) |
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307 */ |
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308 typedef struct SDL_UserEvent |
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309 { |
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310 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
3191 | 311 SDL_WindowID windowID; /**< The associated window if any*/ |
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312 int code; /**< User defined event code */ |
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313 void *data1; /**< User defined data pointer */ |
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314 void *data2; /**< User defined data pointer */ |
0 | 315 } SDL_UserEvent; |
316 | |
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317 /** |
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318 * \struct SDL_SysWMEvent |
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319 * |
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320 * \brief A video driver dependent system event (event.syswm.*) |
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321 * |
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322 * \note If you want to use this event, you should include SDL_syswm.h |
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323 */ |
0 | 324 struct SDL_SysWMmsg; |
325 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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326 typedef struct SDL_SysWMEvent |
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327 { |
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328 Uint8 type; /**< SDL_SYSWMEVENT */ |
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329 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 330 } SDL_SysWMEvent; |
331 | |
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332 typedef struct SDL_ProximityEvent |
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333 { |
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334 Uint8 type; |
3191 | 335 SDL_WindowID windowID; /**< The associated window */ |
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336 Uint8 which; |
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337 int cursor; |
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338 int x; |
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339 int y; |
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340 } SDL_ProximityEvent; |
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341 |
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342 /* Typedefs for backwards compatibility */ |
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343 #ifndef SDL_NO_COMPAT |
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344 typedef struct SDL_ActiveEvent |
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345 { |
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346 Uint8 type; |
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347 Uint8 gain; |
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348 Uint8 state; |
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349 } SDL_ActiveEvent; |
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350 |
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351 typedef struct SDL_ResizeEvent |
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352 { |
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353 Uint8 type; |
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354 int w; |
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355 int h; |
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356 } SDL_ResizeEvent; |
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357 #endif |
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358 |
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359 /** |
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360 * \union SDL_Event |
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361 * |
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362 * \brief General event structure |
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363 */ |
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364 typedef union SDL_Event |
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365 { |
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366 Uint8 type; /**< Event type, shared with all events */ |
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367 SDL_WindowEvent window; /**< Window event data */ |
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368 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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369 SDL_TextEditingEvent edit; /**< Text editing event data */ |
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370 SDL_TextInputEvent text; /**< Text input event data */ |
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371 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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372 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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373 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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374 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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375 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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376 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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377 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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378 SDL_QuitEvent quit; /**< Quit request event data */ |
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379 SDL_UserEvent user; /**< Custom event data */ |
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380 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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381 SDL_ProximityEvent proximity; /**< Proximity In or Out event */ |
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382 |
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383 /* Temporarily here for backwards compatibility */ |
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384 #ifndef SDL_NO_COMPAT |
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385 SDL_ActiveEvent active; |
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386 SDL_ResizeEvent resize; |
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387 #endif |
0 | 388 } SDL_Event; |
389 | |
390 | |
391 /* Function prototypes */ | |
392 | |
393 /* Pumps the event loop, gathering events from the input devices. | |
394 This function updates the event queue and internal input device state. | |
395 This should only be run in the thread that sets the video mode. | |
396 */ | |
337
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397 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 398 |
399 /* Checks the event queue for messages and optionally returns them. | |
400 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to | |
401 the back of the event queue. | |
402 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front | |
403 of the event queue, matching 'mask', will be returned and will not | |
404 be removed from the queue. | |
405 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front | |
406 of the event queue, matching 'mask', will be returned and will be | |
407 removed from the queue. | |
408 This function returns the number of events actually stored, or -1 | |
409 if there was an error. This function is thread-safe. | |
410 */ | |
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411 typedef enum |
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412 { |
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413 SDL_ADDEVENT, |
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414 SDL_PEEKEVENT, |
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415 SDL_GETEVENT |
0 | 416 } SDL_eventaction; |
417 /* */ | |
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418 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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419 SDL_eventaction action, |
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420 Uint32 mask); |
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421 |
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422 /* Checks to see if certain event types are in the event queue. |
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423 */ |
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424 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); |
0 | 425 |
426 /* Polls for currently pending events, and returns 1 if there are any pending | |
427 events, or 0 if there are none available. If 'event' is not NULL, the next | |
428 event is removed from the queue and stored in that area. | |
429 */ | |
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430 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 431 |
432 /* Waits indefinitely for the next available event, returning 1, or 0 if there | |
433 was an error while waiting for events. If 'event' is not NULL, the next | |
434 event is removed from the queue and stored in that area. | |
435 */ | |
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436 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 437 |
3072 | 438 /* Waits until the specified timeout (in milliseconds) for the next available |
439 event, returning 1, or 0 if there was an error while waiting for events. If | |
440 'event' is not NULL, the next event is removed from the queue and stored in | |
441 that area. | |
442 */ | |
443 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
444 int timeout); | |
445 | |
0 | 446 /* Add an event to the event queue. |
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447 This function returns 1 on success, 0 if the event was filtered, |
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448 or -1 if the event queue was full or there was some other error. |
0 | 449 */ |
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450 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 451 |
452 /* | |
453 This function sets up a filter to process all events before they | |
454 change internal state and are posted to the internal event queue. | |
455 | |
456 The filter is protypted as: | |
457 */ | |
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458 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 459 /* |
460 If the filter returns 1, then the event will be added to the internal queue. | |
461 If it returns 0, then the event will be dropped from the queue, but the | |
462 internal state will still be updated. This allows selective filtering of | |
463 dynamically arriving events. | |
464 | |
465 WARNING: Be very careful of what you do in the event filter function, as | |
466 it may run in a different thread! | |
467 | |
468 There is one caveat when dealing with the SDL_QUITEVENT event type. The | |
469 event filter is only called when the window manager desires to close the | |
470 application window. If the event filter returns 1, then the window will | |
471 be closed, otherwise the window will remain open if possible. | |
472 If the quit event is generated by an interrupt signal, it will bypass the | |
473 internal queue and be delivered to the application at the next event poll. | |
474 */ | |
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475 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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476 void *userdata); |
0 | 477 |
478 /* | |
479 Return the current event filter - can be used to "chain" filters. | |
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480 If there is no event filter set, this function returns SDL_FALSE. |
0 | 481 */ |
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482 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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483 void **userdata); |
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484 |
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485 /* |
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486 Run the filter function on the current event queue, removing any |
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487 events for which the filter returns 0. |
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488 */ |
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489 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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490 void *userdata); |
0 | 491 |
492 /* | |
493 This function allows you to set the state of processing certain events. | |
494 If 'state' is set to SDL_IGNORE, that event will be automatically dropped | |
495 from the event queue and will not event be filtered. | |
496 If 'state' is set to SDL_ENABLE, that event will be processed normally. | |
497 If 'state' is set to SDL_QUERY, SDL_EventState() will return the | |
498 current processing state of the specified event. | |
499 */ | |
500 #define SDL_QUERY -1 | |
501 #define SDL_IGNORE 0 | |
502 #define SDL_DISABLE 0 | |
503 #define SDL_ENABLE 1 | |
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504 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 505 |
506 | |
507 /* Ends C function definitions when using C++ */ | |
508 #ifdef __cplusplus | |
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509 /* *INDENT-OFF* */ |
0 | 510 } |
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511 /* *INDENT-ON* */ |
0 | 512 #endif |
513 #include "close_code.h" | |
514 | |
515 #endif /* _SDL_events_h */ | |
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516 |
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517 /* vi: set ts=4 sw=4 expandtab: */ |