annotate docs/man3/SDL_ActiveEvent.3 @ 2172:bef26cfc8f79

Fixed compiling YUV code
author Sam Lantinga <slouken@libsdl.org>
date Wed, 11 Jul 2007 14:50:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ActiveEvent\- Application visibility event structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type;
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9 Uint8 gain;
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10 Uint8 state;
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11 } SDL_ActiveEvent;\fR
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12 .fi
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13 .PP
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14 .SH "STRUCTURE DATA"
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15 .TP 20
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16 \fBtype\fR
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17 \fBSDL_ACTIVEEVENT\&.\fP
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18 .TP 20
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19 \fBgain\fR
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20 0 if the event is a loss or 1 if it is a gain\&.
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21 .TP 20
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22 \fBstate\fR
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23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
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24 .SH "DESCRIPTION"
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25 .PP
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26 \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&.
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27 .PP
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28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.
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29 .PP
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30 .RS
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31 \fBNote:
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32 .PP
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33 This event does not occur when an application window is first created\&.
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34 .RE
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35 .SH "SEE ALSO"
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36 .PP
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37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR
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38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59