annotate test/testsprite.c @ 1151:be9c9c8f6d53

Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe if SDL is built with a non-cdecl calling convention, and it's just generally bad practice anyhow. Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in a cdecl function where it can't be avoided, and rely on the parachute where a crash might have hit the atexit() before (these ARE test programs, after all!).
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 28 Sep 2005 11:36:20 +0000
parents b14fdadd8311
children 31103dbf1c26
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5 #include <string.h>
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6 #include <ctype.h>
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7 #include <math.h>
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8 #include <time.h>
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9
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10 #include "SDL.h"
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11
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12 #define DEBUG_FLIP 1
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13
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14 #define NUM_SPRITES 100
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15 #define MAX_SPEED 1
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16
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17 SDL_Surface *sprite;
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18 int numsprites;
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19 SDL_Rect *sprite_rects;
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20 SDL_Rect *positions;
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21 SDL_Rect *velocities;
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22 int sprites_visible;
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23 Uint16 sprite_w, sprite_h;
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24
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25 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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26 static void quit(int rc)
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27 {
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28 SDL_Quit();
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29 exit(rc);
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30 }
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31
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32 int LoadSprite(SDL_Surface *screen, char *file)
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33 {
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34 SDL_Surface *temp;
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35
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36 /* Load the sprite image */
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37 sprite = SDL_LoadBMP(file);
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38 if ( sprite == NULL ) {
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39 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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40 return(-1);
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41 }
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42
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43 /* Set transparent pixel as the pixel at (0,0) */
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44 if ( sprite->format->palette ) {
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45 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL),
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46 *(Uint8 *)sprite->pixels);
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47 }
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48
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49 /* Convert sprite to video format */
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50 temp = SDL_DisplayFormat(sprite);
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51 SDL_FreeSurface(sprite);
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52 if ( temp == NULL ) {
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53 fprintf(stderr, "Couldn't convert background: %s\n",
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54 SDL_GetError());
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55 return(-1);
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56 }
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57 sprite = temp;
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58
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59 /* We're ready to roll. :) */
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60 return(0);
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61 }
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62
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63 void MoveSprites(SDL_Surface *screen, Uint32 background)
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64 {
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65 int i, nupdates;
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66 SDL_Rect area, *position, *velocity;
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67
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68 nupdates = 0;
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69 /* Erase all the sprites if necessary */
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70 if ( sprites_visible ) {
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71 SDL_FillRect(screen, NULL, background);
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72 }
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73
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74 /* Move the sprite, bounce at the wall, and draw */
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75 for ( i=0; i<numsprites; ++i ) {
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76 position = &positions[i];
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77 velocity = &velocities[i];
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78 position->x += velocity->x;
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79 if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
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80 velocity->x = -velocity->x;
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81 position->x += velocity->x;
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82 }
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83 position->y += velocity->y;
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84 if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
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85 velocity->y = -velocity->y;
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86 position->y += velocity->y;
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87 }
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88
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89 /* Blit the sprite onto the screen */
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90 area = *position;
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91 SDL_BlitSurface(sprite, NULL, screen, &area);
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92 sprite_rects[nupdates++] = area;
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93 }
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94
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95 #if DEBUG_FLIP
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96 {
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97 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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98 static int t = 0;
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99
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100 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0);
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101 SDL_Rect r;
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102 r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20);
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103 r.y = 0;
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104 r.w = 20;
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105 r.h = screen->h;
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106
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107 SDL_FillRect (screen, &r, color);
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108 t+=2;
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109 }
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110 }
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111 #endif
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112
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113 /* Update the screen! */
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114 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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115 SDL_Flip(screen);
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116 } else {
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117 SDL_UpdateRects(screen, nupdates, sprite_rects);
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118 }
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119 sprites_visible = 1;
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120 }
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121
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122 /* This is a way of telling whether or not to use hardware surfaces */
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123 Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp)
0
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124 {
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125 const SDL_VideoInfo *info;
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126
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127 /* Hardware acceleration is only used in fullscreen mode */
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128 flags |= SDL_FULLSCREEN;
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129
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130 /* Check for various video capabilities */
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131 info = SDL_GetVideoInfo();
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132 if ( info->blit_hw_CC && info->blit_fill ) {
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133 /* We use accelerated colorkeying and color filling */
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134 flags |= SDL_HWSURFACE;
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135 }
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136 /* If we have enough video memory, and will use accelerated
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137 blits directly to it, then use page flipping.
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138 */
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139 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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140 /* Direct hardware blitting without double-buffering
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141 causes really bad flickering.
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142 */
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143 if ( info->video_mem*1024 > (height*width*bpp/8) ) {
0
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144 flags |= SDL_DOUBLEBUF;
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145 } else {
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146 flags &= ~SDL_HWSURFACE;
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147 }
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148 }
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149
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150 /* Return the flags */
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151 return(flags);
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152 }
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153
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154 int main(int argc, char *argv[])
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155 {
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156 SDL_Surface *screen;
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157 Uint8 *mem;
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158 int width, height;
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diff changeset
159 Uint8 video_bpp;
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parents:
diff changeset
160 Uint32 videoflags;
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parents:
diff changeset
161 Uint32 background;
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parents:
diff changeset
162 int i, done;
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163 SDL_Event event;
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diff changeset
164 Uint32 then, now, frames;
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diff changeset
165
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166 /* Initialize SDL */
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diff changeset
167 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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diff changeset
168 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
169 return(1);
0
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170 }
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diff changeset
171
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172 numsprites = NUM_SPRITES;
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173 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT;
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174 width = 640;
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175 height = 480;
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176 video_bpp = 8;
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diff changeset
177 while ( argc > 1 ) {
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178 --argc;
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diff changeset
179 if ( strcmp(argv[argc-1], "-width") == 0 ) {
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180 width = atoi(argv[argc]);
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parents:
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181 --argc;
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parents:
diff changeset
182 } else
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183 if ( strcmp(argv[argc-1], "-height") == 0 ) {
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184 height = atoi(argv[argc]);
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parents:
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185 --argc;
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parents:
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186 } else
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187 if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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188 video_bpp = atoi(argv[argc]);
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189 videoflags &= ~SDL_ANYFORMAT;
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parents:
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190 --argc;
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191 } else
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192 if ( strcmp(argv[argc], "-fast") == 0 ) {
107
01fcac5d146e Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
193 videoflags = FastestFlags(videoflags, width, height, video_bpp);
0
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194 } else
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195 if ( strcmp(argv[argc], "-hw") == 0 ) {
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196 videoflags ^= SDL_HWSURFACE;
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197 } else
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198 if ( strcmp(argv[argc], "-flip") == 0 ) {
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199 videoflags ^= SDL_DOUBLEBUF;
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200 } else
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201 if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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202 videoflags ^= SDL_FULLSCREEN;
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203 } else
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204 if ( isdigit(argv[argc][0]) ) {
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205 numsprites = atoi(argv[argc]);
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206 } else {
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207 fprintf(stderr,
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208 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
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parents:
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209 argv[0]);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
210 quit(1);
0
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parents:
diff changeset
211 }
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parents:
diff changeset
212 }
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parents:
diff changeset
213
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diff changeset
214 /* Set video mode */
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diff changeset
215 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
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parents:
diff changeset
216 if ( ! screen ) {
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diff changeset
217 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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218 width, height, SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
219 quit(2);
0
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parents:
diff changeset
220 }
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parents:
diff changeset
221
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diff changeset
222 /* Load the sprite */
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parents:
diff changeset
223 if ( LoadSprite(screen, "icon.bmp") < 0 ) {
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
224 quit(1);
0
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parents:
diff changeset
225 }
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parents:
diff changeset
226
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parents:
diff changeset
227 /* Allocate memory for the sprite info */
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diff changeset
228 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);
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parents:
diff changeset
229 if ( mem == NULL ) {
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diff changeset
230 SDL_FreeSurface(sprite);
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parents:
diff changeset
231 fprintf(stderr, "Out of memory!\n");
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
232 quit(2);
0
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parents:
diff changeset
233 }
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diff changeset
234 sprite_rects = (SDL_Rect *)mem;
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diff changeset
235 positions = sprite_rects;
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diff changeset
236 sprite_rects += numsprites;
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diff changeset
237 velocities = sprite_rects;
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parents:
diff changeset
238 sprite_rects += numsprites;
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
239 sprite_w = sprite->w;
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
240 sprite_h = sprite->h;
0
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parents:
diff changeset
241 srand(time(NULL));
74212992fb08 Initial revision
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parents:
diff changeset
242 for ( i=0; i<numsprites; ++i ) {
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
243 positions[i].x = rand()%(screen->w - sprite_w);
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
244 positions[i].y = rand()%(screen->h - sprite_h);
0
74212992fb08 Initial revision
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parents:
diff changeset
245 positions[i].w = sprite->w;
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parents:
diff changeset
246 positions[i].h = sprite->h;
74212992fb08 Initial revision
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parents:
diff changeset
247 velocities[i].x = 0;
74212992fb08 Initial revision
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parents:
diff changeset
248 velocities[i].y = 0;
74212992fb08 Initial revision
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parents:
diff changeset
249 while ( ! velocities[i].x && ! velocities[i].y ) {
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parents:
diff changeset
250 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
251 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
74212992fb08 Initial revision
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parents:
diff changeset
252 }
74212992fb08 Initial revision
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parents:
diff changeset
253 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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parents:
diff changeset
255
74212992fb08 Initial revision
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parents:
diff changeset
256 /* Print out information about our surfaces */
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parents:
diff changeset
257 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
74212992fb08 Initial revision
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parents:
diff changeset
258 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 printf("Screen is in video memory\n");
74212992fb08 Initial revision
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parents:
diff changeset
260 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 printf("Screen is in system memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 printf("Screen has double-buffering enabled\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 printf("Sprite is in video memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 printf("Sprite is in system memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 /* Run a sample blit to trigger blit acceleration */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 { SDL_Rect dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 dst.x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 dst.y = 0;
74212992fb08 Initial revision
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parents:
diff changeset
275 dst.w = sprite->w;
74212992fb08 Initial revision
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parents:
diff changeset
276 dst.h = sprite->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 SDL_BlitSurface(sprite, NULL, screen, &dst);
74212992fb08 Initial revision
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parents:
diff changeset
278 SDL_FillRect(screen, &dst, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 printf("Sprite blit uses hardware acceleration\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 printf("Sprite blit uses RLE acceleration\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 /* Loop, blitting sprites and waiting for a keystroke */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 frames = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 then = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 done = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 sprites_visible = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 while ( !done ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 /* Check for events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 ++frames;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 while ( SDL_PollEvent(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 switch (event.type) {
529
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
297 case SDL_MOUSEBUTTONDOWN:
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
298 SDL_WarpMouse(screen->w/2, screen->h/2);
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
299 break;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 case SDL_KEYDOWN:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 /* Any keypress quits the app... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 case SDL_QUIT:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 done = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 MoveSprites(screen, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 SDL_FreeSurface(sprite);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 free(mem);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 /* Print out some timing information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 now = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 if ( now > then ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 printf("%2.2f frames per second\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318 ((double)frames*1000)/(now-then));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 }
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
320 SDL_Quit();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 }