Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_keysym.3 @ 1180:bdcb8bb4c831
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued
Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.
It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.
Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 07:10:07 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_keysym\- Keysym structure | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 scancode; | |
9 SDLKey sym; | |
10 SDLMod mod; | |
11 Uint16 unicode; | |
12 } SDL_keysym;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBscancode\fR | |
18 Hardware specific scancode | |
19 .TP 20 | |
20 \fBsym\fR | |
21 SDL virtual keysym | |
22 .TP 20 | |
23 \fBmod\fR | |
24 Current key modifiers | |
25 .TP 20 | |
26 \fBunicode\fR | |
27 Translated character | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. | |
31 .PP | |
32 The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: | |
33 .PP | |
34 .nf | |
35 \f(CW\&. | |
36 \&. | |
37 while(SDL_PollEvent(&event)){ | |
38 switch(event\&.type){ | |
39 case SDL_KEYDOWN: | |
40 if(event\&.key\&.keysym\&.sym==SDLK_LEFT) | |
41 move_left(); | |
42 break; | |
43 \&. | |
44 \&. | |
45 \&. | |
46 } | |
47 } | |
48 \&. | |
49 \&.\fR | |
50 .fi | |
51 .PP | |
52 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: | |
53 .PP | |
54 .nf | |
55 \f(CWchar ch; | |
56 if ( (keysym\&.unicode & 0xFF80) == 0 ) { | |
57 ch = keysym\&.unicode & 0x7F; | |
58 } | |
59 else { | |
60 printf("An International Character\&. | |
61 "); | |
62 }\fR | |
63 .fi | |
64 .PP | |
65 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. | |
66 .SH "SEE ALSO" | |
67 .PP | |
68 \fI\fBSDLKey\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
69 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |