Mercurial > sdl-ios-xcode
annotate README.PicoGUI @ 1180:bdcb8bb4c831
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued
Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.
It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.
Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 22 Nov 2005 07:10:07 +0000 |
parents | 706de3956894 |
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433
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1 ======================== |
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2 Using SDL with PicoGUI |
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3 ======================== |
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4 |
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> |
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6 |
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused |
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8 on scalability to various embedded systems. You can find more information |
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9 including a FAQ at http://picogui.org |
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10 |
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11 To use the patch: |
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12 |
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure |
706de3956894
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14 |
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15 2. When running your program, ensure that the picogui driver for SDL |
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16 is in use by setting the SDL_VIDEODRIVER environment variable |
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17 to "picogui". |
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18 |
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19 3. The program must also be linked to the C client library for PicoGUI |
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20 (libpgui.so). If the program is being compiled with a patched SDL |
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21 installed this should be done automatically. If you want to use an |
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment |
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23 variable to the path of your libpgui.so file. |
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24 |
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25 Capabilities: |
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26 |
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27 So far only basic functionality is provided on true color (linear16/24/32) |
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling |
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29 mouse/keyboard input. This functionality has been tested with several |
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30 applications, including mplayer, Xine, sldroids, and Abuse. |
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31 |
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32 TODO list: |
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33 |
706de3956894
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34 - YUV overlays will be helpful for watching video on set top boxes or other |
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35 embedded devices that have some graphics acceleration hardware |
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36 |
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37 - Account for rotated bitmap storage in pgserver |
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38 |
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39 - Support for hiding or changing the cursor |
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40 |
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41 - The display should be centered when the SDL application is smaller |
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42 than the PicoGUI panel |
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43 |
706de3956894
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44 - Fullscreen or any other special modes |
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45 |
706de3956894
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46 - Support for indexed and grayscale modes |
706de3956894
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47 |
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48 - Probably much more... |
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49 |
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50 --- The End --- |