Mercurial > sdl-ios-xcode
annotate README.MacOS @ 1180:bdcb8bb4c831
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued
Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.
It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.
Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 22 Nov 2005 07:10:07 +0000 |
parents | 37e3ca9254c7 |
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2 ============================================================================== | |
3 Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC | |
4 ============================================================================== | |
5 | |
6 These instructions are for people using the Apple MPW environment: | |
7 http://developer.apple.com/tools/mpw-tools/ | |
8 | |
9 CodeWarrior projects are available in the CWprojects directory. | |
10 | |
11 ============================================================================== | |
12 I. Building the Simple DirectMedia Layer libraries: | |
13 (This step isn't necessary if you have the SDL binary distribution) | |
14 | |
15 First, unpack the MPWmake.sea.hqx archive and move SDL.make into the | |
16 SDL directory. | |
17 | |
18 Start MPW | |
19 | |
20 Set the current directory within MPW to the SDL toplevel directory. | |
21 | |
22 Build "SDL" (Type Command-B and enter "SDL" in the dialog) | |
23 | |
24 If everything compiles successfully, you now have the PPC libraries | |
25 "SDL" and "SDLmain.o" in the 'lib' subdirectory. | |
26 | |
27 ============================================================================== | |
28 II. Building the Simple DirectMedia Layer test programs: | |
29 | |
30 First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to | |
31 the main SDL directory, and move the makefiles in the new test subdirectory | |
32 to the SDL 'test' subdirectory. | |
33 | |
34 Start MPW | |
35 | |
36 Set the current directory within MPW to the SDL 'test' subdirectory. | |
37 | |
38 Build the programs that have an associated MPW makefile (file ending | |
39 with .make), including "testwin", "testalpha", and "graywin". | |
40 | |
41 Copy the SDL library file into the test directory, and run! | |
42 | |
43 ============================================================================== | |
44 III. Building the Simple DirectMedia Layer demo programs: | |
45 | |
46 Copy one of the test program Makefiles to the demo directory | |
47 and modify it to match the sources in the demo. | |
48 | |
49 ============================================================================== | |
50 IV. Enjoy! :) | |
51 | |
52 If you have a project you'd like me to know about, or want to ask questions, | |
53 go ahead and join the SDL developer's mailing list by sending e-mail to: | |
54 | |
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37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
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55 sdl-request@libsdl.org |
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37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
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57 and put "subscribe" into the subject of the message. Or alternatively you |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
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58 can use the web interface: |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
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59 |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
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60 http://www.libsdl.org/mailman/listinfo/sdl |
0 | 61 |
62 ============================================================================== | |
63 |