Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv_sw.c @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | a1c15fa4abb9 |
children | e8157fcb3114 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the software implementation of the YUV video overlay support */ | |
29 | |
30 /* This code was derived from code carrying the following copyright notices: | |
31 | |
32 * Copyright (c) 1995 The Regents of the University of California. | |
33 * All rights reserved. | |
34 * | |
35 * Permission to use, copy, modify, and distribute this software and its | |
36 * documentation for any purpose, without fee, and without written agreement is | |
37 * hereby granted, provided that the above copyright notice and the following | |
38 * two paragraphs appear in all copies of this software. | |
39 * | |
40 * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR | |
41 * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT | |
42 * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF | |
43 * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
44 * | |
45 * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, | |
46 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY | |
47 * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS | |
48 * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO | |
49 * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. | |
50 | |
51 * Copyright (c) 1995 Erik Corry | |
52 * All rights reserved. | |
53 * | |
54 * Permission to use, copy, modify, and distribute this software and its | |
55 * documentation for any purpose, without fee, and without written agreement is | |
56 * hereby granted, provided that the above copyright notice and the following | |
57 * two paragraphs appear in all copies of this software. | |
58 * | |
59 * IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, | |
60 * SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF | |
61 * THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED | |
62 * OF THE POSSIBILITY OF SUCH DAMAGE. | |
63 * | |
64 * ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT | |
65 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
66 * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" | |
67 * BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, | |
68 * UPDATES, ENHANCEMENTS, OR MODIFICATIONS. | |
69 | |
70 * Portions of this software Copyright (c) 1995 Brown University. | |
71 * All rights reserved. | |
72 * | |
73 * Permission to use, copy, modify, and distribute this software and its | |
74 * documentation for any purpose, without fee, and without written agreement | |
75 * is hereby granted, provided that the above copyright notice and the | |
76 * following two paragraphs appear in all copies of this software. | |
77 * | |
78 * IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR | |
79 * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT | |
80 * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN | |
81 * UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
82 * | |
83 * BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT | |
84 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
85 * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" | |
86 * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, | |
87 * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. | |
88 */ | |
89 | |
90 #include <stdlib.h> | |
91 #include <string.h> | |
92 | |
93 #include "SDL_error.h" | |
94 #include "SDL_video.h" | |
95 #include "SDL_stretch_c.h" | |
96 #include "SDL_yuvfuncs.h" | |
97 #include "SDL_yuv_sw_c.h" | |
98 | |
99 /* Function to check the CPU flags */ | |
100 #define MMX_CPU 0x800000 | |
101 #ifdef USE_ASMBLIT | |
102 #define CPU_Flags() Hermes_X86_CPU() | |
103 #else | |
104 #define CPU_Flags() 0L | |
105 #endif | |
106 | |
107 #ifdef USE_ASMBLIT | |
108 #define X86_ASSEMBLER | |
109 #define HermesConverterInterface void | |
110 #define HermesClearInterface void | |
111 #define STACKCALL | |
112 typedef Uint32 int32; | |
113 | |
114 #include "HeadX86.h" | |
115 #endif | |
116 | |
117 /* The functions used to manipulate software video overlays */ | |
118 static struct private_yuvhwfuncs sw_yuvfuncs = { | |
119 SDL_LockYUV_SW, | |
120 SDL_UnlockYUV_SW, | |
121 SDL_DisplayYUV_SW, | |
122 SDL_FreeYUV_SW | |
123 }; | |
124 | |
125 /* RGB conversion lookup tables */ | |
126 struct private_yuvhwdata { | |
127 SDL_Surface *stretch; | |
128 SDL_Surface *display; | |
129 Uint8 *pixels; | |
130 int *colortab; | |
131 Uint32 *rgb_2_pix; | |
132 void (*Display1X)(int *colortab, Uint32 *rgb_2_pix, | |
133 unsigned char *lum, unsigned char *cr, | |
134 unsigned char *cb, unsigned char *out, | |
135 int rows, int cols, int mod ); | |
136 void (*Display2X)(int *colortab, Uint32 *rgb_2_pix, | |
137 unsigned char *lum, unsigned char *cr, | |
138 unsigned char *cb, unsigned char *out, | |
139 int rows, int cols, int mod ); | |
140 | |
141 /* These are just so we don't have to allocate them separately */ | |
142 Uint16 pitches[3]; | |
143 Uint8 *planes[3]; | |
144 }; | |
145 | |
146 | |
147 /* The colorspace conversion functions */ | |
148 | |
149 extern void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, | |
150 unsigned char *lum, unsigned char *cr, | |
151 unsigned char *cb, unsigned char *out, | |
152 int rows, int cols, int mod ); | |
153 extern void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, | |
154 unsigned char *lum, unsigned char *cr, | |
155 unsigned char *cb, unsigned char *out, | |
156 int rows, int cols, int mod ); | |
157 | |
158 static void Color16DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, | |
159 unsigned char *lum, unsigned char *cr, | |
160 unsigned char *cb, unsigned char *out, | |
161 int rows, int cols, int mod ) | |
162 { | |
163 unsigned short* row1; | |
164 unsigned short* row2; | |
165 unsigned char* lum2; | |
166 int x, y; | |
167 int cr_r; | |
168 int crb_g; | |
169 int cb_b; | |
170 int cols_2 = cols / 2; | |
171 | |
172 row1 = (unsigned short*) out; | |
173 row2 = row1 + cols + mod; | |
174 lum2 = lum + cols; | |
175 | |
176 mod += cols + mod; | |
177 | |
178 y = rows / 2; | |
179 while( y-- ) | |
180 { | |
181 x = cols_2; | |
182 while( x-- ) | |
183 { | |
184 register int L; | |
185 | |
186 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
187 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
188 + colortab[ *cb + 2*256 ]; | |
189 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
190 ++cr; ++cb; | |
191 | |
192 L = *lum++; | |
193 *row1++ = (rgb_2_pix[ L + cr_r ] | | |
194 rgb_2_pix[ L + crb_g ] | | |
195 rgb_2_pix[ L + cb_b ]); | |
196 | |
197 L = *lum++; | |
198 *row1++ = (rgb_2_pix[ L + cr_r ] | | |
199 rgb_2_pix[ L + crb_g ] | | |
200 rgb_2_pix[ L + cb_b ]); | |
201 | |
202 | |
203 /* Now, do second row. */ | |
204 | |
205 L = *lum2++; | |
206 *row2++ = (rgb_2_pix[ L + cr_r ] | | |
207 rgb_2_pix[ L + crb_g ] | | |
208 rgb_2_pix[ L + cb_b ]); | |
209 | |
210 L = *lum2++; | |
211 *row2++ = (rgb_2_pix[ L + cr_r ] | | |
212 rgb_2_pix[ L + crb_g ] | | |
213 rgb_2_pix[ L + cb_b ]); | |
214 } | |
215 | |
216 /* | |
217 * These values are at the start of the next line, (due | |
218 * to the ++'s above),but they need to be at the start | |
219 * of the line after that. | |
220 */ | |
221 lum += cols; | |
222 lum2 += cols; | |
223 row1 += mod; | |
224 row2 += mod; | |
225 } | |
226 } | |
227 | |
228 static void Color24DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, | |
229 unsigned char *lum, unsigned char *cr, | |
230 unsigned char *cb, unsigned char *out, | |
231 int rows, int cols, int mod ) | |
232 { | |
233 unsigned int value; | |
234 unsigned char* row1; | |
235 unsigned char* row2; | |
236 unsigned char* lum2; | |
237 int x, y; | |
238 int cr_r; | |
239 int crb_g; | |
240 int cb_b; | |
241 int cols_2 = cols / 2; | |
242 | |
243 row1 = out; | |
244 row2 = row1 + cols*3 + mod*3; | |
245 lum2 = lum + cols; | |
246 | |
247 mod += cols + mod; | |
248 mod *= 3; | |
249 | |
250 y = rows / 2; | |
251 while( y-- ) | |
252 { | |
253 x = cols_2; | |
254 while( x-- ) | |
255 { | |
256 register int L; | |
257 | |
258 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
259 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
260 + colortab[ *cb + 2*256 ]; | |
261 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
262 ++cr; ++cb; | |
263 | |
264 L = *lum++; | |
265 value = (rgb_2_pix[ L + cr_r ] | | |
266 rgb_2_pix[ L + crb_g ] | | |
267 rgb_2_pix[ L + cb_b ]); | |
268 *row1++ = (value ) & 0xFF; | |
269 *row1++ = (value >> 8) & 0xFF; | |
270 *row1++ = (value >> 16) & 0xFF; | |
271 | |
272 L = *lum++; | |
273 value = (rgb_2_pix[ L + cr_r ] | | |
274 rgb_2_pix[ L + crb_g ] | | |
275 rgb_2_pix[ L + cb_b ]); | |
276 *row1++ = (value ) & 0xFF; | |
277 *row1++ = (value >> 8) & 0xFF; | |
278 *row1++ = (value >> 16) & 0xFF; | |
279 | |
280 | |
281 /* Now, do second row. */ | |
282 | |
283 L = *lum2++; | |
284 value = (rgb_2_pix[ L + cr_r ] | | |
285 rgb_2_pix[ L + crb_g ] | | |
286 rgb_2_pix[ L + cb_b ]); | |
287 *row2++ = (value ) & 0xFF; | |
288 *row2++ = (value >> 8) & 0xFF; | |
289 *row2++ = (value >> 16) & 0xFF; | |
290 | |
291 L = *lum2++; | |
292 value = (rgb_2_pix[ L + cr_r ] | | |
293 rgb_2_pix[ L + crb_g ] | | |
294 rgb_2_pix[ L + cb_b ]); | |
295 *row2++ = (value ) & 0xFF; | |
296 *row2++ = (value >> 8) & 0xFF; | |
297 *row2++ = (value >> 16) & 0xFF; | |
298 } | |
299 | |
300 /* | |
301 * These values are at the start of the next line, (due | |
302 * to the ++'s above),but they need to be at the start | |
303 * of the line after that. | |
304 */ | |
305 lum += cols; | |
306 lum2 += cols; | |
307 row1 += mod; | |
308 row2 += mod; | |
309 } | |
310 } | |
311 | |
312 static void Color32DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, | |
313 unsigned char *lum, unsigned char *cr, | |
314 unsigned char *cb, unsigned char *out, | |
315 int rows, int cols, int mod ) | |
316 { | |
317 unsigned int* row1; | |
318 unsigned int* row2; | |
319 unsigned char* lum2; | |
320 int x, y; | |
321 int cr_r; | |
322 int crb_g; | |
323 int cb_b; | |
324 int cols_2 = cols / 2; | |
325 | |
326 row1 = (unsigned int*) out; | |
327 row2 = row1 + cols + mod; | |
328 lum2 = lum + cols; | |
329 | |
330 mod += cols + mod; | |
331 | |
332 y = rows / 2; | |
333 while( y-- ) | |
334 { | |
335 x = cols_2; | |
336 while( x-- ) | |
337 { | |
338 register int L; | |
339 | |
340 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
341 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
342 + colortab[ *cb + 2*256 ]; | |
343 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
344 ++cr; ++cb; | |
345 | |
346 L = *lum++; | |
347 *row1++ = (rgb_2_pix[ L + cr_r ] | | |
348 rgb_2_pix[ L + crb_g ] | | |
349 rgb_2_pix[ L + cb_b ]); | |
350 | |
351 L = *lum++; | |
352 *row1++ = (rgb_2_pix[ L + cr_r ] | | |
353 rgb_2_pix[ L + crb_g ] | | |
354 rgb_2_pix[ L + cb_b ]); | |
355 | |
356 | |
357 /* Now, do second row. */ | |
358 | |
359 L = *lum2++; | |
360 *row2++ = (rgb_2_pix[ L + cr_r ] | | |
361 rgb_2_pix[ L + crb_g ] | | |
362 rgb_2_pix[ L + cb_b ]); | |
363 | |
364 L = *lum2++; | |
365 *row2++ = (rgb_2_pix[ L + cr_r ] | | |
366 rgb_2_pix[ L + crb_g ] | | |
367 rgb_2_pix[ L + cb_b ]); | |
368 } | |
369 | |
370 /* | |
371 * These values are at the start of the next line, (due | |
372 * to the ++'s above),but they need to be at the start | |
373 * of the line after that. | |
374 */ | |
375 lum += cols; | |
376 lum2 += cols; | |
377 row1 += mod; | |
378 row2 += mod; | |
379 } | |
380 } | |
381 | |
382 /* | |
383 * In this function I make use of a nasty trick. The tables have the lower | |
384 * 16 bits replicated in the upper 16. This means I can write ints and get | |
385 * the horisontal doubling for free (almost). | |
386 */ | |
387 static void Color16DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, | |
388 unsigned char *lum, unsigned char *cr, | |
389 unsigned char *cb, unsigned char *out, | |
390 int rows, int cols, int mod ) | |
391 { | |
392 unsigned int* row1 = (unsigned int*) out; | |
393 const int next_row = cols+(mod/2); | |
394 unsigned int* row2 = row1 + 2*next_row; | |
395 unsigned char* lum2; | |
396 int x, y; | |
397 int cr_r; | |
398 int crb_g; | |
399 int cb_b; | |
400 int cols_2 = cols / 2; | |
401 | |
402 lum2 = lum + cols; | |
403 | |
404 mod = (next_row * 3) + (mod/2); | |
405 | |
406 y = rows / 2; | |
407 while( y-- ) | |
408 { | |
409 x = cols_2; | |
410 while( x-- ) | |
411 { | |
412 register int L; | |
413 | |
414 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
415 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
416 + colortab[ *cb + 2*256 ]; | |
417 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
418 ++cr; ++cb; | |
419 | |
420 L = *lum++; | |
421 row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] | | |
422 rgb_2_pix[ L + crb_g ] | | |
423 rgb_2_pix[ L + cb_b ]); | |
424 row1++; | |
425 | |
426 L = *lum++; | |
427 row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] | | |
428 rgb_2_pix[ L + crb_g ] | | |
429 rgb_2_pix[ L + cb_b ]); | |
430 row1++; | |
431 | |
432 | |
433 /* Now, do second row. */ | |
434 | |
435 L = *lum2++; | |
436 row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] | | |
437 rgb_2_pix[ L + crb_g ] | | |
438 rgb_2_pix[ L + cb_b ]); | |
439 row2++; | |
440 | |
441 L = *lum2++; | |
442 row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] | | |
443 rgb_2_pix[ L + crb_g ] | | |
444 rgb_2_pix[ L + cb_b ]); | |
445 row2++; | |
446 } | |
447 | |
448 /* | |
449 * These values are at the start of the next line, (due | |
450 * to the ++'s above),but they need to be at the start | |
451 * of the line after that. | |
452 */ | |
453 lum += cols; | |
454 lum2 += cols; | |
455 row1 += mod; | |
456 row2 += mod; | |
457 } | |
458 } | |
459 | |
460 static void Color24DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, | |
461 unsigned char *lum, unsigned char *cr, | |
462 unsigned char *cb, unsigned char *out, | |
463 int rows, int cols, int mod ) | |
464 { | |
465 unsigned int value; | |
466 unsigned char* row1 = out; | |
467 const int next_row = (cols*2 + mod) * 3; | |
468 unsigned char* row2 = row1 + 2*next_row; | |
469 unsigned char* lum2; | |
470 int x, y; | |
471 int cr_r; | |
472 int crb_g; | |
473 int cb_b; | |
474 int cols_2 = cols / 2; | |
475 | |
476 lum2 = lum + cols; | |
477 | |
478 mod = next_row*3 + mod*3; | |
479 | |
480 y = rows / 2; | |
481 while( y-- ) | |
482 { | |
483 x = cols_2; | |
484 while( x-- ) | |
485 { | |
486 register int L; | |
487 | |
488 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
489 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
490 + colortab[ *cb + 2*256 ]; | |
491 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
492 ++cr; ++cb; | |
493 | |
494 L = *lum++; | |
495 value = (rgb_2_pix[ L + cr_r ] | | |
496 rgb_2_pix[ L + crb_g ] | | |
497 rgb_2_pix[ L + cb_b ]); | |
498 row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] = | |
499 (value ) & 0xFF; | |
500 row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] = | |
501 (value >> 8) & 0xFF; | |
502 row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] = | |
503 (value >> 16) & 0xFF; | |
504 row1 += 2*3; | |
505 | |
506 L = *lum++; | |
507 value = (rgb_2_pix[ L + cr_r ] | | |
508 rgb_2_pix[ L + crb_g ] | | |
509 rgb_2_pix[ L + cb_b ]); | |
510 row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] = | |
511 (value ) & 0xFF; | |
512 row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] = | |
513 (value >> 8) & 0xFF; | |
514 row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] = | |
515 (value >> 16) & 0xFF; | |
516 row1 += 2*3; | |
517 | |
518 | |
519 /* Now, do second row. */ | |
520 | |
521 L = *lum2++; | |
522 value = (rgb_2_pix[ L + cr_r ] | | |
523 rgb_2_pix[ L + crb_g ] | | |
524 rgb_2_pix[ L + cb_b ]); | |
525 row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] = | |
526 (value ) & 0xFF; | |
527 row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] = | |
528 (value >> 8) & 0xFF; | |
529 row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] = | |
530 (value >> 16) & 0xFF; | |
531 row2 += 2*3; | |
532 | |
533 L = *lum2++; | |
534 value = (rgb_2_pix[ L + cr_r ] | | |
535 rgb_2_pix[ L + crb_g ] | | |
536 rgb_2_pix[ L + cb_b ]); | |
537 row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] = | |
538 (value ) & 0xFF; | |
539 row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] = | |
540 (value >> 8) & 0xFF; | |
541 row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] = | |
542 (value >> 16) & 0xFF; | |
543 row2 += 2*3; | |
544 } | |
545 | |
546 /* | |
547 * These values are at the start of the next line, (due | |
548 * to the ++'s above),but they need to be at the start | |
549 * of the line after that. | |
550 */ | |
551 lum += cols; | |
552 lum2 += cols; | |
553 row1 += mod; | |
554 row2 += mod; | |
555 } | |
556 } | |
557 | |
558 static void Color32DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, | |
559 unsigned char *lum, unsigned char *cr, | |
560 unsigned char *cb, unsigned char *out, | |
561 int rows, int cols, int mod ) | |
562 { | |
563 unsigned int* row1 = (unsigned int*) out; | |
564 const int next_row = cols*2+mod; | |
565 unsigned int* row2 = row1 + 2*next_row; | |
566 unsigned char* lum2; | |
567 int x, y; | |
568 int cr_r; | |
569 int crb_g; | |
570 int cb_b; | |
571 int cols_2 = cols / 2; | |
572 | |
573 lum2 = lum + cols; | |
574 | |
575 mod = (next_row * 3) + mod; | |
576 | |
577 y = rows / 2; | |
578 while( y-- ) | |
579 { | |
580 x = cols_2; | |
581 while( x-- ) | |
582 { | |
583 register int L; | |
584 | |
585 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
586 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
587 + colortab[ *cb + 2*256 ]; | |
588 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
589 ++cr; ++cb; | |
590 | |
591 L = *lum++; | |
592 row1[0] = row1[1] = row1[next_row] = row1[next_row+1] = | |
593 (rgb_2_pix[ L + cr_r ] | | |
594 rgb_2_pix[ L + crb_g ] | | |
595 rgb_2_pix[ L + cb_b ]); | |
596 row1 += 2; | |
597 | |
598 L = *lum++; | |
599 row1[0] = row1[1] = row1[next_row] = row1[next_row+1] = | |
600 (rgb_2_pix[ L + cr_r ] | | |
601 rgb_2_pix[ L + crb_g ] | | |
602 rgb_2_pix[ L + cb_b ]); | |
603 row1 += 2; | |
604 | |
605 | |
606 /* Now, do second row. */ | |
607 | |
608 L = *lum2++; | |
609 row2[0] = row2[1] = row2[next_row] = row2[next_row+1] = | |
610 (rgb_2_pix[ L + cr_r ] | | |
611 rgb_2_pix[ L + crb_g ] | | |
612 rgb_2_pix[ L + cb_b ]); | |
613 row2 += 2; | |
614 | |
615 L = *lum2++; | |
616 row2[0] = row2[1] = row2[next_row] = row2[next_row+1] = | |
617 (rgb_2_pix[ L + cr_r ] | | |
618 rgb_2_pix[ L + crb_g ] | | |
619 rgb_2_pix[ L + cb_b ]); | |
620 row2 += 2; | |
621 } | |
622 | |
623 /* | |
624 * These values are at the start of the next line, (due | |
625 * to the ++'s above),but they need to be at the start | |
626 * of the line after that. | |
627 */ | |
628 lum += cols; | |
629 lum2 += cols; | |
630 row1 += mod; | |
631 row2 += mod; | |
632 } | |
633 } | |
634 | |
635 static void Color16DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, | |
636 unsigned char *lum, unsigned char *cr, | |
637 unsigned char *cb, unsigned char *out, | |
638 int rows, int cols, int mod ) | |
639 { | |
640 unsigned short* row; | |
641 int x, y; | |
642 int cr_r; | |
643 int crb_g; | |
644 int cb_b; | |
645 int cols_2 = cols / 2; | |
646 | |
647 row = (unsigned short*) out; | |
648 | |
649 y = rows; | |
650 while( y-- ) | |
651 { | |
652 x = cols_2; | |
653 while( x-- ) | |
654 { | |
655 register int L; | |
656 | |
657 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
658 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
659 + colortab[ *cb + 2*256 ]; | |
660 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
661 cr += 4; cb += 4; | |
662 | |
663 L = *lum; lum += 2; | |
664 *row++ = (rgb_2_pix[ L + cr_r ] | | |
665 rgb_2_pix[ L + crb_g ] | | |
666 rgb_2_pix[ L + cb_b ]); | |
667 | |
668 L = *lum; lum += 2; | |
669 *row++ = (rgb_2_pix[ L + cr_r ] | | |
670 rgb_2_pix[ L + crb_g ] | | |
671 rgb_2_pix[ L + cb_b ]); | |
672 | |
673 } | |
674 | |
675 row += mod; | |
676 } | |
677 } | |
678 | |
679 static void Color24DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, | |
680 unsigned char *lum, unsigned char *cr, | |
681 unsigned char *cb, unsigned char *out, | |
682 int rows, int cols, int mod ) | |
683 { | |
684 unsigned int value; | |
685 unsigned char* row; | |
686 int x, y; | |
687 int cr_r; | |
688 int crb_g; | |
689 int cb_b; | |
690 int cols_2 = cols / 2; | |
691 | |
692 row = (unsigned char*) out; | |
693 mod *= 3; | |
694 y = rows; | |
695 while( y-- ) | |
696 { | |
697 x = cols_2; | |
698 while( x-- ) | |
699 { | |
700 register int L; | |
701 | |
702 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
703 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
704 + colortab[ *cb + 2*256 ]; | |
705 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
706 cr += 4; cb += 4; | |
707 | |
708 L = *lum; lum += 2; | |
709 value = (rgb_2_pix[ L + cr_r ] | | |
710 rgb_2_pix[ L + crb_g ] | | |
711 rgb_2_pix[ L + cb_b ]); | |
712 *row++ = (value ) & 0xFF; | |
713 *row++ = (value >> 8) & 0xFF; | |
714 *row++ = (value >> 16) & 0xFF; | |
715 | |
716 L = *lum; lum += 2; | |
717 value = (rgb_2_pix[ L + cr_r ] | | |
718 rgb_2_pix[ L + crb_g ] | | |
719 rgb_2_pix[ L + cb_b ]); | |
720 *row++ = (value ) & 0xFF; | |
721 *row++ = (value >> 8) & 0xFF; | |
722 *row++ = (value >> 16) & 0xFF; | |
723 | |
724 } | |
725 row += mod; | |
726 } | |
727 } | |
728 | |
729 static void Color32DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, | |
730 unsigned char *lum, unsigned char *cr, | |
731 unsigned char *cb, unsigned char *out, | |
732 int rows, int cols, int mod ) | |
733 { | |
734 unsigned int* row; | |
735 int x, y; | |
736 int cr_r; | |
737 int crb_g; | |
738 int cb_b; | |
739 int cols_2 = cols / 2; | |
740 | |
741 row = (unsigned int*) out; | |
742 y = rows; | |
743 while( y-- ) | |
744 { | |
745 x = cols_2; | |
746 while( x-- ) | |
747 { | |
748 register int L; | |
749 | |
750 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
751 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
752 + colortab[ *cb + 2*256 ]; | |
753 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
754 cr += 4; cb += 4; | |
755 | |
756 L = *lum; lum += 2; | |
757 *row++ = (rgb_2_pix[ L + cr_r ] | | |
758 rgb_2_pix[ L + crb_g ] | | |
759 rgb_2_pix[ L + cb_b ]); | |
760 | |
761 L = *lum; lum += 2; | |
762 *row++ = (rgb_2_pix[ L + cr_r ] | | |
763 rgb_2_pix[ L + crb_g ] | | |
764 rgb_2_pix[ L + cb_b ]); | |
765 | |
766 | |
767 } | |
768 row += mod; | |
769 } | |
770 } | |
771 | |
772 /* | |
773 * In this function I make use of a nasty trick. The tables have the lower | |
774 * 16 bits replicated in the upper 16. This means I can write ints and get | |
775 * the horisontal doubling for free (almost). | |
776 */ | |
777 static void Color16DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, | |
778 unsigned char *lum, unsigned char *cr, | |
779 unsigned char *cb, unsigned char *out, | |
780 int rows, int cols, int mod ) | |
781 { | |
782 unsigned int* row = (unsigned int*) out; | |
783 const int next_row = cols+(mod/2); | |
784 int x, y; | |
785 int cr_r; | |
786 int crb_g; | |
787 int cb_b; | |
788 int cols_2 = cols / 2; | |
789 | |
790 y = rows; | |
791 while( y-- ) | |
792 { | |
793 x = cols_2; | |
794 while( x-- ) | |
795 { | |
796 register int L; | |
797 | |
798 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
799 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
800 + colortab[ *cb + 2*256 ]; | |
801 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
802 cr += 4; cb += 4; | |
803 | |
804 L = *lum; lum += 2; | |
805 row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] | | |
806 rgb_2_pix[ L + crb_g ] | | |
807 rgb_2_pix[ L + cb_b ]); | |
808 row++; | |
809 | |
810 L = *lum; lum += 2; | |
811 row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] | | |
812 rgb_2_pix[ L + crb_g ] | | |
813 rgb_2_pix[ L + cb_b ]); | |
814 row++; | |
815 | |
816 } | |
817 row += next_row; | |
818 } | |
819 } | |
820 | |
821 static void Color24DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, | |
822 unsigned char *lum, unsigned char *cr, | |
823 unsigned char *cb, unsigned char *out, | |
824 int rows, int cols, int mod ) | |
825 { | |
826 unsigned int value; | |
827 unsigned char* row = out; | |
828 const int next_row = (cols*2 + mod) * 3; | |
829 int x, y; | |
830 int cr_r; | |
831 int crb_g; | |
832 int cb_b; | |
833 int cols_2 = cols / 2; | |
834 y = rows; | |
835 while( y-- ) | |
836 { | |
837 x = cols_2; | |
838 while( x-- ) | |
839 { | |
840 register int L; | |
841 | |
842 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
843 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
844 + colortab[ *cb + 2*256 ]; | |
845 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
846 cr += 4; cb += 4; | |
847 | |
848 L = *lum; lum += 2; | |
849 value = (rgb_2_pix[ L + cr_r ] | | |
850 rgb_2_pix[ L + crb_g ] | | |
851 rgb_2_pix[ L + cb_b ]); | |
852 row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] = | |
853 (value ) & 0xFF; | |
854 row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] = | |
855 (value >> 8) & 0xFF; | |
856 row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] = | |
857 (value >> 16) & 0xFF; | |
858 row += 2*3; | |
859 | |
860 L = *lum; lum += 2; | |
861 value = (rgb_2_pix[ L + cr_r ] | | |
862 rgb_2_pix[ L + crb_g ] | | |
863 rgb_2_pix[ L + cb_b ]); | |
864 row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] = | |
865 (value ) & 0xFF; | |
866 row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] = | |
867 (value >> 8) & 0xFF; | |
868 row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] = | |
869 (value >> 16) & 0xFF; | |
870 row += 2*3; | |
871 | |
872 } | |
873 row += next_row; | |
874 } | |
875 } | |
876 | |
877 static void Color32DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, | |
878 unsigned char *lum, unsigned char *cr, | |
879 unsigned char *cb, unsigned char *out, | |
880 int rows, int cols, int mod ) | |
881 { | |
882 unsigned int* row = (unsigned int*) out; | |
883 const int next_row = cols*2+mod; | |
884 int x, y; | |
885 int cr_r; | |
886 int crb_g; | |
887 int cb_b; | |
888 int cols_2 = cols / 2; | |
889 mod+=mod; | |
890 y = rows; | |
891 while( y-- ) | |
892 { | |
893 x = cols_2; | |
894 while( x-- ) | |
895 { | |
896 register int L; | |
897 | |
898 cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; | |
899 crb_g = 1*768+256 + colortab[ *cr + 1*256 ] | |
900 + colortab[ *cb + 2*256 ]; | |
901 cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; | |
902 cr += 4; cb += 4; | |
903 | |
904 L = *lum; lum += 2; | |
905 row[0] = row[1] = row[next_row] = row[next_row+1] = | |
906 (rgb_2_pix[ L + cr_r ] | | |
907 rgb_2_pix[ L + crb_g ] | | |
908 rgb_2_pix[ L + cb_b ]); | |
909 row += 2; | |
910 | |
911 L = *lum; lum += 2; | |
912 row[0] = row[1] = row[next_row] = row[next_row+1] = | |
913 (rgb_2_pix[ L + cr_r ] | | |
914 rgb_2_pix[ L + crb_g ] | | |
915 rgb_2_pix[ L + cb_b ]); | |
916 row += 2; | |
917 | |
918 | |
919 } | |
920 | |
921 row += next_row; | |
922 } | |
923 } | |
924 | |
925 /* | |
926 * How many 1 bits are there in the Uint32. | |
927 * Low performance, do not call often. | |
928 */ | |
929 static int number_of_bits_set( Uint32 a ) | |
930 { | |
931 if(!a) return 0; | |
932 if(a & 1) return 1 + number_of_bits_set(a >> 1); | |
933 return(number_of_bits_set(a >> 1)); | |
934 } | |
935 | |
936 /* | |
937 * How many 0 bits are there at least significant end of Uint32. | |
938 * Low performance, do not call often. | |
939 */ | |
940 static int free_bits_at_bottom( Uint32 a ) | |
941 { | |
942 /* assume char is 8 bits */ | |
943 if(!a) return sizeof(Uint32) * 8; | |
944 if(((Sint32)a) & 1l) return 0; | |
945 return 1 + free_bits_at_bottom ( a >> 1); | |
946 } | |
947 | |
948 | |
949 SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display) | |
950 { | |
951 SDL_Overlay *overlay; | |
952 struct private_yuvhwdata *swdata; | |
953 int *Cr_r_tab; | |
954 int *Cr_g_tab; | |
955 int *Cb_g_tab; | |
956 int *Cb_b_tab; | |
957 Uint32 *r_2_pix_alloc; | |
958 Uint32 *g_2_pix_alloc; | |
959 Uint32 *b_2_pix_alloc; | |
960 int i, cpu_mmx; | |
961 int CR, CB; | |
962 Uint32 Rmask, Gmask, Bmask; | |
963 | |
964 /* Only RGB packed pixel conversion supported */ | |
965 if ( (display->format->BytesPerPixel != 2) && | |
966 (display->format->BytesPerPixel != 3) && | |
967 (display->format->BytesPerPixel != 4) ) { | |
968 SDL_SetError("Can't use YUV data on non 16/24/32 bit surfaces"); | |
969 return(NULL); | |
970 } | |
971 | |
972 /* Verify that we support the format */ | |
973 switch (format) { | |
974 case SDL_YV12_OVERLAY: | |
975 case SDL_IYUV_OVERLAY: | |
976 case SDL_YUY2_OVERLAY: | |
977 case SDL_UYVY_OVERLAY: | |
978 case SDL_YVYU_OVERLAY: | |
979 break; | |
980 default: | |
981 SDL_SetError("Unsupported YUV format"); | |
982 return(NULL); | |
983 } | |
984 | |
985 /* Create the overlay structure */ | |
986 overlay = (SDL_Overlay *)malloc(sizeof *overlay); | |
987 if ( overlay == NULL ) { | |
988 SDL_OutOfMemory(); | |
989 return(NULL); | |
990 } | |
991 memset(overlay, 0, (sizeof *overlay)); | |
992 | |
993 /* Fill in the basic members */ | |
994 overlay->format = format; | |
995 overlay->w = width; | |
996 overlay->h = height; | |
997 | |
998 /* Set up the YUV surface function structure */ | |
999 overlay->hwfuncs = &sw_yuvfuncs; | |
1000 | |
1001 /* Create the pixel data and lookup tables */ | |
1002 swdata = (struct private_yuvhwdata *)malloc(sizeof *swdata); | |
1003 overlay->hwdata = swdata; | |
1004 if ( swdata == NULL ) { | |
1005 SDL_OutOfMemory(); | |
1006 SDL_FreeYUVOverlay(overlay); | |
1007 return(NULL); | |
1008 } | |
1009 swdata->stretch = NULL; | |
1010 swdata->display = display; | |
1011 swdata->pixels = (Uint8 *) malloc(width*height*2); | |
1012 swdata->colortab = (int *)malloc(4*256*sizeof(int)); | |
1013 Cr_r_tab = &swdata->colortab[0*256]; | |
1014 Cr_g_tab = &swdata->colortab[1*256]; | |
1015 Cb_g_tab = &swdata->colortab[2*256]; | |
1016 Cb_b_tab = &swdata->colortab[3*256]; | |
1017 swdata->rgb_2_pix = (Uint32 *)malloc(3*768*sizeof(Uint32)); | |
1018 r_2_pix_alloc = &swdata->rgb_2_pix[0*768]; | |
1019 g_2_pix_alloc = &swdata->rgb_2_pix[1*768]; | |
1020 b_2_pix_alloc = &swdata->rgb_2_pix[2*768]; | |
1021 if ( ! swdata->pixels || ! swdata->colortab || ! swdata->rgb_2_pix ) { | |
1022 SDL_OutOfMemory(); | |
1023 SDL_FreeYUVOverlay(overlay); | |
1024 return(NULL); | |
1025 } | |
1026 | |
1027 /* Generate the tables for the display surface */ | |
1028 for (i=0; i<256; i++) { | |
1029 /* Gamma correction (luminescence table) and chroma correction | |
1030 would be done here. See the Berkeley mpeg_play sources. | |
1031 */ | |
1032 CB = CR = (i-128); | |
1033 Cr_r_tab[i] = (int) ( (0.419/0.299) * CR); | |
1034 Cr_g_tab[i] = (int) (-(0.299/0.419) * CR); | |
1035 Cb_g_tab[i] = (int) (-(0.114/0.331) * CB); | |
1036 Cb_b_tab[i] = (int) ( (0.587/0.331) * CB); | |
1037 } | |
1038 | |
1039 /* | |
1040 * Set up entries 0-255 in rgb-to-pixel value tables. | |
1041 */ | |
1042 Rmask = display->format->Rmask; | |
1043 Gmask = display->format->Gmask; | |
1044 Bmask = display->format->Bmask; | |
1045 for ( i=0; i<256; ++i ) { | |
1046 r_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Rmask)); | |
1047 r_2_pix_alloc[i+256] <<= free_bits_at_bottom(Rmask); | |
1048 g_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Gmask)); | |
1049 g_2_pix_alloc[i+256] <<= free_bits_at_bottom(Gmask); | |
1050 b_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Bmask)); | |
1051 b_2_pix_alloc[i+256] <<= free_bits_at_bottom(Bmask); | |
1052 } | |
1053 | |
1054 /* | |
1055 * If we have 16-bit output depth, then we double the value | |
1056 * in the top word. This means that we can write out both | |
1057 * pixels in the pixel doubling mode with one op. It is | |
1058 * harmless in the normal case as storing a 32-bit value | |
1059 * through a short pointer will lose the top bits anyway. | |
1060 */ | |
1061 if( display->format->BytesPerPixel == 2 ) { | |
1062 for ( i=0; i<256; ++i ) { | |
1063 r_2_pix_alloc[i+256] |= (r_2_pix_alloc[i+256]) << 16; | |
1064 g_2_pix_alloc[i+256] |= (g_2_pix_alloc[i+256]) << 16; | |
1065 b_2_pix_alloc[i+256] |= (b_2_pix_alloc[i+256]) << 16; | |
1066 } | |
1067 } | |
1068 | |
1069 /* | |
1070 * Spread out the values we have to the rest of the array so that | |
1071 * we do not need to check for overflow. | |
1072 */ | |
1073 for ( i=0; i<256; ++i ) { | |
1074 r_2_pix_alloc[i] = r_2_pix_alloc[256]; | |
1075 r_2_pix_alloc[i+512] = r_2_pix_alloc[511]; | |
1076 g_2_pix_alloc[i] = g_2_pix_alloc[256]; | |
1077 g_2_pix_alloc[i+512] = g_2_pix_alloc[511]; | |
1078 b_2_pix_alloc[i] = b_2_pix_alloc[256]; | |
1079 b_2_pix_alloc[i+512] = b_2_pix_alloc[511]; | |
1080 } | |
1081 | |
1082 /* You have chosen wisely... */ | |
1083 switch (format) { | |
1084 case SDL_YV12_OVERLAY: | |
1085 case SDL_IYUV_OVERLAY: | |
1086 cpu_mmx = CPU_Flags() & MMX_CPU; | |
1087 if ( display->format->BytesPerPixel == 2 ) { | |
1088 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) | |
1089 /* inline assembly functions */ | |
1090 if ( cpu_mmx && (Rmask == 0xF800) && | |
1091 (Gmask == 0x07E0) && | |
1092 (Bmask == 0x001F) && | |
1093 (width & 15) == 0) { | |
1094 /*printf("Using MMX 16-bit 565 dither\n");*/ | |
1095 swdata->Display1X = Color565DitherYV12MMX1X; | |
1096 } else { | |
1097 /*printf("Using C 16-bit dither\n");*/ | |
1098 swdata->Display1X = Color16DitherYV12Mod1X; | |
1099 } | |
1100 #else | |
1101 swdata->Display1X = Color16DitherYV12Mod1X; | |
1102 #endif | |
1103 swdata->Display2X = Color16DitherYV12Mod2X; | |
1104 } | |
1105 if ( display->format->BytesPerPixel == 3 ) { | |
1106 swdata->Display1X = Color24DitherYV12Mod1X; | |
1107 swdata->Display2X = Color24DitherYV12Mod2X; | |
1108 } | |
1109 if ( display->format->BytesPerPixel == 4 ) { | |
1110 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) | |
1111 /* inline assembly functions */ | |
1112 if ( cpu_mmx && (Rmask == 0x00FF0000) && | |
1113 (Gmask == 0x0000FF00) && | |
1114 (Bmask == 0x000000FF) && | |
1115 (width & 15) == 0) { | |
1116 /*printf("Using MMX 32-bit dither\n");*/ | |
1117 swdata->Display1X = ColorRGBDitherYV12MMX1X; | |
1118 } else { | |
1119 /*printf("Using C 32-bit dither\n");*/ | |
1120 swdata->Display1X = Color32DitherYV12Mod1X; | |
1121 } | |
1122 #else | |
1123 swdata->Display1X = Color32DitherYV12Mod1X; | |
1124 #endif | |
1125 swdata->Display2X = Color32DitherYV12Mod2X; | |
1126 } | |
1127 break; | |
1128 case SDL_YUY2_OVERLAY: | |
1129 case SDL_UYVY_OVERLAY: | |
1130 case SDL_YVYU_OVERLAY: | |
1131 if ( display->format->BytesPerPixel == 2 ) { | |
1132 swdata->Display1X = Color16DitherYUY2Mod1X; | |
1133 swdata->Display2X = Color16DitherYUY2Mod2X; | |
1134 } | |
1135 if ( display->format->BytesPerPixel == 3 ) { | |
1136 swdata->Display1X = Color24DitherYUY2Mod1X; | |
1137 swdata->Display2X = Color24DitherYUY2Mod2X; | |
1138 } | |
1139 if ( display->format->BytesPerPixel == 4 ) { | |
1140 swdata->Display1X = Color32DitherYUY2Mod1X; | |
1141 swdata->Display2X = Color32DitherYUY2Mod2X; | |
1142 } | |
1143 break; | |
1144 default: | |
1145 /* We should never get here (caught above) */ | |
1146 break; | |
1147 } | |
1148 | |
1149 /* Find the pitch and offset values for the overlay */ | |
1150 overlay->pitches = swdata->pitches; | |
1151 overlay->pixels = swdata->planes; | |
1152 switch (format) { | |
1153 case SDL_YV12_OVERLAY: | |
1154 case SDL_IYUV_OVERLAY: | |
1155 overlay->pitches[0] = overlay->w; | |
1156 overlay->pitches[1] = overlay->pitches[0] / 2; | |
1157 overlay->pitches[2] = overlay->pitches[0] / 2; | |
1158 overlay->pixels[0] = swdata->pixels; | |
1159 overlay->pixels[1] = overlay->pixels[0] + | |
1160 overlay->pitches[0] * overlay->h; | |
1161 overlay->pixels[2] = overlay->pixels[1] + | |
1162 overlay->pitches[1] * overlay->h / 2; | |
1163 overlay->planes = 3; | |
1164 break; | |
1165 case SDL_YUY2_OVERLAY: | |
1166 case SDL_UYVY_OVERLAY: | |
1167 case SDL_YVYU_OVERLAY: | |
1168 overlay->pitches[0] = overlay->w*2; | |
1169 overlay->pixels[0] = swdata->pixels; | |
1170 overlay->planes = 1; | |
1171 break; | |
1172 default: | |
1173 /* We should never get here (caught above) */ | |
1174 break; | |
1175 } | |
1176 | |
1177 /* We're all done.. */ | |
1178 return(overlay); | |
1179 } | |
1180 | |
1181 int SDL_LockYUV_SW(_THIS, SDL_Overlay *overlay) | |
1182 { | |
1183 return(0); | |
1184 } | |
1185 | |
1186 void SDL_UnlockYUV_SW(_THIS, SDL_Overlay *overlay) | |
1187 { | |
1188 return; | |
1189 } | |
1190 | |
1191 int SDL_DisplayYUV_SW(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) | |
1192 { | |
1193 struct private_yuvhwdata *swdata; | |
1194 SDL_Surface *stretch; | |
1195 SDL_Surface *display; | |
1196 int scale_2x; | |
1197 Uint8 *lum, *Cr, *Cb; | |
1198 Uint8 *dst; | |
1199 int mod; | |
1200 | |
1201 swdata = overlay->hwdata; | |
1202 scale_2x = 0; | |
1203 stretch = 0; | |
1204 if ( (overlay->w != dstrect->w) || (overlay->h != dstrect->h) ) { | |
1205 if ( (dstrect->w == 2*overlay->w) && | |
1206 (dstrect->h == 2*overlay->h) ) { | |
1207 scale_2x = 1; | |
1208 } else { | |
1209 if ( ! swdata->stretch ) { | |
1210 display = swdata->display; | |
1211 swdata->stretch = SDL_CreateRGBSurface( | |
1212 SDL_SWSURFACE, | |
1213 overlay->w, overlay->h, | |
1214 display->format->BitsPerPixel, | |
1215 display->format->Rmask, | |
1216 display->format->Gmask, | |
1217 display->format->Bmask, 0); | |
1218 if ( ! swdata->stretch ) { | |
1219 return(-1); | |
1220 } | |
1221 } | |
1222 stretch = swdata->stretch; | |
1223 } | |
1224 } | |
1225 | |
1226 if ( stretch ) { | |
1227 display = stretch; | |
1228 } else { | |
1229 display = swdata->display; | |
1230 } | |
1231 switch (overlay->format) { | |
1232 case SDL_YV12_OVERLAY: | |
1233 lum = overlay->pixels[0]; | |
1234 Cr = overlay->pixels[1]; | |
1235 Cb = overlay->pixels[2]; | |
1236 break; | |
1237 case SDL_IYUV_OVERLAY: | |
1238 lum = overlay->pixels[0]; | |
1239 Cr = overlay->pixels[2]; | |
1240 Cb = overlay->pixels[1]; | |
1241 break; | |
1242 case SDL_YUY2_OVERLAY: | |
1243 lum = overlay->pixels[0]; | |
1244 Cr = lum + 3; | |
1245 Cb = lum + 1; | |
1246 break; | |
1247 case SDL_UYVY_OVERLAY: | |
1248 lum = overlay->pixels[0]+1; | |
1249 Cr = lum + 1; | |
1250 Cb = lum - 1; | |
1251 break; | |
1252 case SDL_YVYU_OVERLAY: | |
1253 lum = overlay->pixels[0]; | |
1254 Cr = lum + 1; | |
1255 Cb = lum + 3; | |
1256 break; | |
1257 default: | |
1258 SDL_SetError("Unsupported YUV format in blit (??)"); | |
1259 return(-1); | |
1260 } | |
1261 if ( SDL_MUSTLOCK(display) ) { | |
1262 if ( SDL_LockSurface(display) < 0 ) { | |
1263 return(-1); | |
1264 } | |
1265 } | |
1266 if ( stretch ) { | |
1267 dst = (Uint8 *)stretch->pixels; | |
1268 } else { | |
1269 dst = (Uint8 *)display->pixels | |
1270 + dstrect->x * display->format->BytesPerPixel | |
1271 + dstrect->y * display->pitch; | |
1272 } | |
1273 mod = (display->pitch / display->format->BytesPerPixel); | |
1274 | |
1275 if ( scale_2x ) { | |
1276 mod -= (overlay->w * 2); | |
1277 swdata->Display2X(swdata->colortab, swdata->rgb_2_pix, | |
1278 lum, Cr, Cb, dst, overlay->h, overlay->w,mod); | |
1279 } else { | |
1280 mod -= overlay->w; | |
1281 swdata->Display1X(swdata->colortab, swdata->rgb_2_pix, | |
1282 lum, Cr, Cb, dst, overlay->h, overlay->w,mod); | |
1283 } | |
1284 if ( SDL_MUSTLOCK(display) ) { | |
1285 SDL_UnlockSurface(display); | |
1286 } | |
1287 if ( stretch ) { | |
1288 display = swdata->display; | |
1289 SDL_SoftStretch(stretch, NULL, display, dstrect); | |
1290 } | |
1291 SDL_UpdateRects(display, 1, dstrect); | |
1292 | |
1293 return(0); | |
1294 } | |
1295 | |
1296 void SDL_FreeYUV_SW(_THIS, SDL_Overlay *overlay) | |
1297 { | |
1298 struct private_yuvhwdata *swdata; | |
1299 | |
1300 swdata = overlay->hwdata; | |
1301 if ( swdata ) { | |
9
a1c15fa4abb9
Fixed memory leak in software YUV stretch code
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1302 if ( swdata->stretch ) { |
a1c15fa4abb9
Fixed memory leak in software YUV stretch code
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1303 SDL_FreeSurface(swdata->stretch); |
a1c15fa4abb9
Fixed memory leak in software YUV stretch code
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1304 } |
0 | 1305 if ( swdata->pixels ) { |
1306 free(swdata->pixels); | |
1307 } | |
1308 if ( swdata->colortab ) { | |
1309 free(swdata->colortab); | |
1310 } | |
1311 if ( swdata->rgb_2_pix ) { | |
1312 free(swdata->rgb_2_pix); | |
1313 } | |
1314 free(swdata); | |
1315 } | |
1316 } |