Mercurial > sdl-ios-xcode
annotate Borland.html @ 497:bb2d68294e81
Cleaned up the SDL_VIDEO_WINDOW_POS variable support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Sep 2002 08:22:25 +0000 |
parents | 25f475cd4981 |
children | de622b7108bf |
rev | line source |
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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2 <html> |
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3 <head> |
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4 <title>Building SDL with Borland's C++ compilers</title> |
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5 |
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6 <meta name="author" |
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7 content="David Snopek and updated by Dominique Louis."> |
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8 </head> |
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9 <body> |
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10 <xevol @newtonave.net=""> </xevol> |
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11 <h1>Building SDL with Borland's C++ compilers. </h1> |
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12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> |
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13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique |
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14 Louis</a></b>.<br> |
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15 <br> |
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16 These instructions cover how to compile SDL and its included test programs |
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17 using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, |
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18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a |
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19 href="#bccc">Borland C++ command-line compiler</a>. <br> |
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20 |
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21 <h3> <b> Extract the files </b> </h3> |
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22 |
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23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip |
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24 it into any other directory because the makefiles ( *.mak ) and project |
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25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should |
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26 create a directory named "Borland" inside of the top level SDL source directory. |
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27 </p> |
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28 |
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29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> |
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30 </h3> |
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31 |
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32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains |
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33 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the |
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35 menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> |
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36 This will proceed to build SDL ( with Borland's calling convention ), SDLmain, |
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37 and all the <a href="#tests">test programs</a>. Currently, all the <a |
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38 href="#tests">test programs</a> |
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39 are dynamically linked to Sam Lantinga's SDL.dll.</p> |
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40 |
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41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. |
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42 <br> |
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43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga |
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44 in each release, I have created the correct *.libs for SDL 1.2.4 and they |
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45 exist in the "/lib" directory.<br> |
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46 If you would like to create the *.lib files yourself, you will need to make |
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47 use of Borland's "implib.exe" utility.<br> |
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48 </p> |
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49 |
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50 <p><tt>IMPLIB</tt> works like this: </p> |
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51 |
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52 <pre> IMPLIB (destination lib name) (source dll)<br></pre> |
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53 |
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54 <p> For example,</p> |
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55 |
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56 <pre> IMPLIB SDL.lib SDL.dll<br></pre> |
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57 |
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58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> |
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59 </p> |
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60 |
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61 <p>To learn more about the difference between Borland's and Microsoft's *.lib |
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62 format please read the article <a |
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63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> |
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64 </p> |
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65 |
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66 <p> <b><br> |
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67 NOTE :</b> The C++ Builder for Windows project format, is not compatible |
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68 with the Kylix 3 project format, hence the reason why they are in separate |
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69 directories.</p> |
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70 |
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71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler |
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72 </b> </h3> |
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73 |
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74 <p> The free Borland compiler can be downloaded at no charge from <a |
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75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website |
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76 </a>. Make sure that it is installed and properly configured. </p> |
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77 |
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78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under |
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79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make |
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80 -f SDLmain.mak". There are also makefiles for all of the <a |
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81 href="#tests">test programs</a>, if you wish to build them. </p> |
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82 |
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83 <h3> <b> Output files </b> </h3> |
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84 No matter which compiler you used, three important files should have |
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85 been produced: |
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86 <ul> |
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87 <li> SDL.dll ( Borland format ) </li> |
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88 <li> SDL.lib ( Borland format ) </li> |
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89 <li> SDLmain.lib ( Borland format ) </li> |
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90 |
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91 </ul> |
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92 Both of the *.lib files will need to be added to all the projects that |
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93 use SDL and SDL.dll must be placed some where the Windows dynamic linker |
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94 can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM). |
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95 |
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96 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix |
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97 3 ) </b> </h3> |
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98 |
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99 <p> Inside of the "Borland" directory there is a "k3" directory that contains |
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100 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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101 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the |
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102 menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed |
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103 to build all the <a |
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104 href="#tests">test programs</a>. <br> |
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105 Linux users do not need *.lib files as the Shared Object is linked right |
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106 into the project ( very neat actually, Windows should do this sort of thing |
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107 as it is a lot easier for the developer ). <br> |
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108 <b>NOTE :</b> The C++ Builder for Windows project format, is not |
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109 compatible with the Kylix 3 project format, hence the reason why they are |
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110 in separate directories.</p> |
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111 |
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112 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib |
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113 directory as libSDL_*.so and the Mesa OpenGL shared objects are located in |
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114 /usr/X11R6/lib as libGL*.so<br> |
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115 <br> |
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116 So if your setup is different you may need to change the project file |
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117 so that they re-link to the ones on your system.<br> |
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118 <br> |
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119 On Mandrake 8.1 the headers files are located at /usr/include/SDL/. |
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120 So if you you have not installed the development RPMs ( usually named libSDL-devel* |
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121 ) for SDL ( not included ) you may have to change the include directory |
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122 within some of the projects.<br> |
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123 </p> |
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124 |
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125 <h3> Known Problems</h3> |
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126 The only known problem is that I ( Dominique Louis ), was unable to create |
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127 the projects that rebuilt the SDL shared objects under Linux, due to time |
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128 constraints and my lack of intimate knowledge of Linux. |
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129 <h3><a name="tests"><b> Test programs </b> </a></h3> |
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130 Some of the test programs require included media files ( *.wav; *.bmp etc |
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131 ). Before trying to run any of the test programs, copy these media files |
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132 from the "tests/" directory into the Borland build directory that you extracted |
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133 the project files to. <br> |
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134 <br> |
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135 </body> |
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136 </html> |
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137 |