annotate test/testkeys.c @ 940:bb1588ebe47b

Date: Sat, 10 Jul 2004 21:02:33 +0200 From: "Philippe Plantier (ayin)" Subject: [SDL] Problems allocating large surfaces There are problems when allocating large surfaces using SDL_CreateRGBSurface. When, for example, we try to allocate a surface wider than 16384 pixels, the calculation of the pitch overflows; this leads to a surface that has the w and h flags correctly set, but whose "pixels" buffer is too small. That may lead to heap corruption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 05:29:45 +0000
parents 74212992fb08
children d93862a3d821
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2 /* Print out all the keysyms we have, just to verify them */
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4 #include <stdio.h>
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5 #include <ctype.h>
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6
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7 #include "SDL.h"
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8
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9 int main(int argc, char *argv[])
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10 {
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11 SDLKey key;
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12
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13 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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14 fprintf(stderr, "Couldn't initialize SDL: %s\n",
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15 SDL_GetError());
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16 exit(1);
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17 }
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18 for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
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19 printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key));
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20 }
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21 SDL_Quit();
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22 return(0);
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23 }