Mercurial > sdl-ios-xcode
annotate src/thread/.cvsignore @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 93dcc7c0fafd |
children |
rev | line source |
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0 | 1 Makefile.in |
2 Makefile | |
3 .libs | |
4 *.o | |
5 *.lo | |
6 *.la | |
414 | 7 SDL_systhread.c |
8 SDL_systhread_c.h | |
9 SDL_syssem.c | |
10 SDL_syssem_c.h | |
11 SDL_sysmutex.c | |
12 SDL_sysmutex_c.h | |
13 SDL_syscond.c | |
14 SDL_syscond_c.h | |
420
93dcc7c0fafd
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
414
diff
changeset
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15 clone.S |