Mercurial > sdl-ios-xcode
annotate src/main/macosx/info.nib @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 91a5db3e930a |
children |
rev | line source |
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218
91a5db3e930a
Hack workaround to fix MacOS X install problems
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 // This is just a stub file to force automake to create the install directory |