Mercurial > sdl-ios-xcode
annotate src/main/.cvsignore @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 475f969e8c01 |
children |
rev | line source |
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0 | 1 Makefile.in |
2 SDL_main.c | |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
3 SDLMain.h |
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
4 SDLMain.m |
0 | 5 Makefile |
6 .libs | |
7 *.o | |
8 *.lo | |
9 *.la |