annotate src/audio/dc/aica.h @ 940:bb1588ebe47b

Date: Sat, 10 Jul 2004 21:02:33 +0200 From: "Philippe Plantier (ayin)" Subject: [SDL] Problems allocating large surfaces There are problems when allocating large surfaces using SDL_CreateRGBSurface. When, for example, we try to allocate a surface wider than 16384 pixels, the calculation of the pitch overflows; this leads to a surface that has the w and h flags correctly set, but whose "pixels" buffer is too small. That may lead to heap corruption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 05:29:45 +0000
parents dad72daf44b3
children d910939febfa
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dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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1 #ifndef _AICA_H_
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2 #define _AICA_H_
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3
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4 #define AICA_MEM 0xa0800000
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5
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6 #define SM_8BIT 1
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7 #define SM_16BIT 0
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8 #define SM_ADPCM 2
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9
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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10 void aica_play(int ch,int mode,unsigned long smpptr,int looptst,int loopend,int freq,int vol,int pan,int loopflag);
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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11 void aica_stop(int ch);
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12 void aica_vol(int ch,int vol);
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13 void aica_pan(int ch,int pan);
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14 void aica_freq(int ch,int freq);
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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15 int aica_get_pos(int ch);
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16
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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17 #endif