annotate src/audio/dc/.cvsignore @ 940:bb1588ebe47b

Date: Sat, 10 Jul 2004 21:02:33 +0200 From: "Philippe Plantier (ayin)" Subject: [SDL] Problems allocating large surfaces There are problems when allocating large surfaces using SDL_CreateRGBSurface. When, for example, we try to allocate a surface wider than 16384 pixels, the calculation of the pitch overflows; this leads to a surface that has the w and h flags correctly set, but whose "pixels" buffer is too small. That may lead to heap corruption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 05:29:45 +0000
parents dad72daf44b3
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dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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1 Makefile.in
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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2 Makefile
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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3 .libs
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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4 *.o
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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5 *.lo
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6 *.la