Mercurial > sdl-ios-xcode
annotate include/SDL_getenv.h @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 9154ec9ca3d2 |
children | f098b247299d |
rev | line source |
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0 | 1 |
2 /* Not all environments have a working getenv()/putenv() */ | |
3 | |
4 #if defined(macintosh) || defined(_WIN32_WCE) | |
5 #define NEED_SDL_GETENV | |
6 #endif | |
7 | |
8 #ifdef NEED_SDL_GETENV | |
9 | |
10 #include "begin_code.h" | |
11 /* Set up for C function definitions, even when using C++ */ | |
12 #ifdef __cplusplus | |
13 extern "C" { | |
14 #endif | |
15 | |
16 /* Put a variable of the form "name=value" into the environment */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
17 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); |
0 | 18 #define putenv(X) SDL_putenv(X) |
19 | |
20 /* Retrieve a variable named "name" from the environment */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
21 extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); |
0 | 22 #define getenv(X) SDL_getenv(X) |
23 | |
24 /* Ends C function definitions when using C++ */ | |
25 #ifdef __cplusplus | |
26 } | |
27 #endif | |
28 #include "close_code.h" | |
29 | |
30 #endif /* NEED_GETENV */ |