Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_wimpvideo.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements RISC OS Wimp display. |
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29 */ |
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30 |
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31 #include "SDL_video.h" |
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32 #include "SDL_mouse.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
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36 |
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37 #include "SDL_riscostask.h" |
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38 #include "SDL_riscosvideo.h" |
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39 #include "SDL_riscosevents_c.h" |
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40 #include "SDL_riscosmouse_c.h" |
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41 |
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42 #include "kernel.h" |
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43 #include "swis.h" |
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44 |
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45 /* Initialization/Query functions */ |
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46 SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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47 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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48 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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49 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); |
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50 |
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51 |
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52 extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp); |
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53 extern void WIMP_PumpEvents(_THIS); |
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54 extern void WIMP_PlotSprite(_THIS, int x, int y); |
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55 extern void WIMP_SetupPlotInfo(_THIS); |
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56 extern void WIMP_SetFocus(int win); |
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57 |
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58 /* etc. */ |
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59 static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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60 |
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61 /* RISC OS Wimp handling helpers */ |
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62 void WIMP_ReadModeInfo(_THIS); |
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63 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface); |
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64 void WIMP_SetDeviceMode(_THIS); |
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65 void WIMP_DeleteWindow(_THIS); |
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66 |
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67 /* FULLSCREEN function required for wimp/fullscreen toggling */ |
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68 extern int FULLSCREEN_SetMode(int width, int height, int bpp); |
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69 |
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70 /* Currently need to set this up here as it only works if you |
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71 start up in a Wimp mode */ |
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72 extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen); |
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73 |
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74 extern int riscos_backbuffer; |
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75 extern int mouseInWindow; |
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76 extern int riscos_closeaction; |
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77 |
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78 /* Following needed to ensure window is shown immediately */ |
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79 extern int hasFocus; |
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80 extern void WIMP_Poll(_THIS, int waitTime); |
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81 |
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82 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, |
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83 int width, int height, int bpp, Uint32 flags) |
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84 { |
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85 Uint32 Rmask = 0; |
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86 Uint32 Gmask = 0; |
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87 Uint32 Bmask = 0; |
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88 char *buffer = NULL; |
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89 int bytesPerPixel = 1; |
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90 |
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91 /* Don't support double buffering in Wimp mode */ |
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92 flags &= ~SDL_DOUBLEBUF; |
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93 flags &= ~SDL_HWSURFACE; |
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94 |
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95 switch(bpp) |
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96 { |
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97 case 8: |
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98 /* Emulated palette using ColourTrans */ |
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99 flags |= SDL_HWPALETTE; |
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100 break; |
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101 |
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102 case 15: |
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103 case 16: |
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104 Bmask = 0x00007c00; |
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105 Gmask = 0x000003e0; |
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106 Rmask = 0x0000001f; |
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107 bytesPerPixel = 2; |
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108 break; |
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109 |
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110 case 32: |
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111 Bmask = 0x00ff0000; |
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112 Gmask = 0x0000ff00; |
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113 Rmask = 0x000000ff; |
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114 bytesPerPixel = 4; |
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115 break; |
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116 |
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117 default: |
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118 SDL_SetError("Pixel depth not supported"); |
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119 return NULL; |
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120 break; |
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121 } |
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122 |
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123 /* printf("Setting mode %dx%d\n", width, height);*/ |
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124 |
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125 /* Allocate the new pixel format for the screen */ |
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126 if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { |
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127 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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128 return(NULL); |
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129 } |
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130 |
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131 /* Set up the new mode framebuffer */ |
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132 current->w = width; |
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133 this->hidden->height = current->h = height; |
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134 |
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135 if (bpp == 15) bpp = 16; |
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136 buffer = WIMP_CreateBuffer(width, height, bpp); |
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137 if (buffer == NULL) |
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138 { |
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139 SDL_SetError("Couldn't create sprite for video memory"); |
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140 return (NULL); |
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141 } |
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142 |
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143 this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ |
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144 if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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145 |
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146 this->hidden->bank[1] = buffer; /* Start of buffer */ |
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147 |
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148 /* Remember sprite buffer so it can be freed later */ |
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149 if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank); |
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150 this->hidden->alloc_bank = buffer; |
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151 |
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152 current->pitch = width * bytesPerPixel; |
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153 if ((current->pitch & 3)) |
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154 { |
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155 /* Sprites are 32bit word aligned */ |
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156 current->pitch += (4 - (current->pitch & 3)); |
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157 } |
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158 |
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159 current->flags = flags | SDL_PREALLOC; |
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160 |
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161 WIMP_ReadModeInfo(this); |
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162 |
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163 SDL_memset(this->hidden->bank[0], 0, height * current->pitch); |
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164 |
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165 this->hidden->current_bank = 0; |
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166 current->pixels = this->hidden->bank[0]; |
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167 |
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168 |
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169 if (WIMP_SetupWindow(this, current) == 0) |
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170 { |
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171 SDL_SetError("Unable to create window to display surface"); |
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172 return NULL; |
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173 } |
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174 |
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175 /* Reset device functions for the wimp */ |
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176 WIMP_SetDeviceMode(this); |
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177 |
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178 /* Needs to set up plot info after window has been created */ |
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179 /* Not sure why, but plots don't work if I do it earlier */ |
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180 WIMP_SetupPlotInfo(this); |
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181 |
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182 /* Poll until window is shown */ |
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183 { |
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184 /* We wait until it gets the focus, but give up after 5 seconds |
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185 in case the focus is prevented in any way. |
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186 */ |
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187 Uint32 now = SDL_GetTicks(); |
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188 while (!hasFocus && SDL_GetTicks() - now < 5000) |
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189 { |
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190 WIMP_Poll(this, 0); |
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191 } |
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192 } |
630
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193 |
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194 /* We're done */ |
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195 return(current); |
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196 } |
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197 |
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198 |
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199 void WIMP_ReadModeInfo(_THIS) |
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200 { |
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201 _kernel_swi_regs regs; |
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202 int vars[6]; |
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203 int vals[5]; |
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204 |
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205 vars[0] = 4; /* XEig */ |
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206 vars[1] = 5; /* YEig */ |
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207 vars[2] = 9; /* Log base 2 bpp */ |
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208 vars[3] = 11; /* Screen Width - 1 */ |
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209 vars[4] = 12; /* Screen Depth - 1 */ |
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210 vars[5] = -1; /* Terminate list */ |
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211 |
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212 regs.r[0] = (int)vars; |
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213 regs.r[1] = (int)vals; |
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214 _kernel_swi(OS_ReadVduVariables, ®s, ®s); |
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215 this->hidden->xeig = vals[0]; |
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216 this->hidden->yeig = vals[1]; |
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217 this->hidden->screen_bpp = 1 << vals[2]; |
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218 this->hidden->screen_width = vals[3] + 1; |
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219 this->hidden->screen_height = vals[4] + 1; |
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220 } |
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221 |
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222 /* Set device function to call the correct versions for running |
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223 in a wimp window */ |
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224 |
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225 void WIMP_SetDeviceMode(_THIS) |
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226 { |
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227 if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */ |
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228 |
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229 this->SetColors = WIMP_SetColors; |
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230 this->UpdateRects = WIMP_UpdateRects; |
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231 |
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232 this->FlipHWSurface = NULL; |
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233 |
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234 this->SetCaption = WIMP_SetWMCaption; |
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235 this->SetIcon = NULL; |
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236 this->IconifyWindow = NULL; |
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237 |
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238 this->ShowWMCursor = WIMP_ShowWMCursor; |
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239 this->WarpWMCursor = WIMP_WarpWMCursor; |
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240 |
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241 this->ToggleFullScreen = RISCOS_ToggleFullScreen; |
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242 |
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243 this->PumpEvents = WIMP_PumpEvents; |
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244 } |
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245 |
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246 /* Setup the Window to display the surface */ |
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247 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface) |
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248 { |
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249 _kernel_swi_regs regs; |
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250 int window_data[23]; |
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251 int *window_block = window_data+1; |
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252 int x = (this->hidden->screen_width - surface->w) / 2; |
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253 int y = (this->hidden->screen_height - surface->h) / 2; |
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254 int xeig = this->hidden->xeig; |
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255 int yeig = this->hidden->yeig; |
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256 |
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257 mouseInWindow = 0; |
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258 |
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259 /* Always delete the window and recreate on a change */ |
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260 if (this->hidden->window_handle) WIMP_DeleteWindow(this); |
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261 |
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262 /* Setup window co-ordinates */ |
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263 window_block[0] = x << xeig; |
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264 window_block[1] = y << yeig; |
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265 window_block[2] = window_block[0] + (surface->w << xeig); |
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266 window_block[3] = window_block[1] + (surface->h << yeig); |
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267 |
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268 |
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269 window_block[4] = 0; /* Scroll offsets */ |
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270 window_block[5] = 0; |
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271 window_block[6] = -1; /* Open on top of window stack */ |
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272 |
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273 window_block[7] = 0x85040042; /* Window flags */ |
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274 if (riscos_closeaction != 0) window_block[7] |= 0x2000000; |
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275 |
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276 /* TODO: Take into account surface->flags */ |
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277 |
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278 window_block[8] = 0xff070207; /* Window colours */ |
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279 window_block[9] = 0x000c0103; |
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280 window_block[10] = 0; /* Work area minimum */ |
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281 window_block[11] = -surface->h << yeig; |
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282 window_block[12] = surface->w << xeig; /* Work area maximum */ |
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283 window_block[13] = 0; |
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284 window_block[14] = 0x2700013d; /* Title icon flags */ |
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285 window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ |
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286 window_block[16] = 1; /* Sprite area control block pointer */ |
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287 window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16)*/ |
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288 window_block[18] = (int)this->hidden->title; /* Title data */ |
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289 window_block[19] = -1; |
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290 window_block[20] = 256; |
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291 window_block[21] = 0; /* Number of icons */ |
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292 |
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293 regs.r[1] = (unsigned int)(window_block); |
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294 |
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295 /* Create the window */ |
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296 if (_kernel_swi(Wimp_CreateWindow, ®s, ®s) == NULL) |
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297 { |
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298 this->hidden->window_handle = window_data[0] = regs.r[0]; |
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299 |
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300 /* Show the window on the screen */ |
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301 regs.r[1] = (unsigned int)window_data; |
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302 if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) |
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303 { |
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304 WIMP_SetFocus(this->hidden->window_handle); |
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305 } else |
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306 { |
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307 WIMP_DeleteWindow(this); |
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308 } |
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309 } |
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310 |
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311 return this->hidden->window_handle; |
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312 } |
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313 |
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314 /* Destroy the Window */ |
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315 |
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316 void WIMP_DeleteWindow(_THIS) |
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317 { |
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318 _kernel_swi_regs regs; |
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319 regs.r[1] = (unsigned int)&(this->hidden->window_handle); |
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320 _kernel_swi(Wimp_DeleteWindow, ®s, ®s); |
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321 this->hidden->window_handle = 0; |
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322 } |
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323 |
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324 |
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325 void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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326 { |
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327 _kernel_swi_regs regs; |
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328 int update_block[12]; |
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329 int xeig = this->hidden->xeig; |
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330 int yeig = this->hidden->yeig; |
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331 int j; |
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332 update_block[0] = this->hidden->window_handle; |
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333 |
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334 for (j = 0; j < numrects; j++) |
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335 { |
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336 update_block[1] = rects[j].x << xeig; /* Min X */ |
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337 update_block[4] = -(rects[j].y << yeig); |
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338 update_block[3] = update_block[1] + (rects[j].w << xeig); |
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339 update_block[2] = update_block[4] - (rects[j].h << yeig); |
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340 |
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341 regs.r[1] = (int)update_block; |
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342 /* Update window can fail if called before first poll */ |
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343 if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) |
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344 { |
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345 while (regs.r[0]) |
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346 { |
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347 WIMP_PlotSprite(this, update_block[1], update_block[2]); |
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348 _kernel_swi(Wimp_GetRectangle, ®s, ®s); |
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349 } |
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350 } |
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351 } |
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352 } |
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353 |
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354 |
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355 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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356 { |
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357 unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60); |
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358 int j; |
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359 SDL_Rect update; |
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360 |
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361 pal += firstcolor*2; |
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362 for (j = 0; j < ncolors; j++) |
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363 { |
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364 *pal = (((unsigned int)colors->r) << 8) |
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365 + (((unsigned int)colors->g) << 16) |
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366 + (((unsigned int)colors->b) << 24); |
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367 pal[1] = *pal; |
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368 pal += 2; |
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369 colors++; |
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370 } |
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371 |
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372 WIMP_SetupPlotInfo(this); |
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373 |
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374 /* Need to refresh the window */ |
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375 update.x = 0; |
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376 update.y = 0; |
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377 update.w = SDL_VideoSurface->w; |
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378 update.h = SDL_VideoSurface->h; |
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379 WIMP_UpdateRects(this, 1, &update); |
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380 |
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381 return 1; |
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382 } |
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383 |
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384 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon) |
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385 { |
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386 _kernel_swi_regs regs; |
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387 |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
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1361
diff
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388 SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title)); |
630
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389 |
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390 if (RISCOS_GetWimpVersion() < 380) |
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391 { |
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392 int block[6]; |
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393 |
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394 regs.r[1] = (int)block; |
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395 _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); |
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396 if (block[0] == (int)this->hidden->window_handle) |
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|
397 { |
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|
398 regs.r[0] = -1; |
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399 _kernel_swi(Wimp_SetCaretPosition, ®s,®s); |
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400 } else |
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parents:
diff
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|
401 { |
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parents:
diff
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|
402 regs.r[0] = this->hidden->window_handle; |
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403 regs.r[1] = -1; |
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parents:
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|
404 regs.r[2] = -1; |
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405 regs.r[3] = -1; |
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parents:
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406 _kernel_swi(Wimp_SetCaretPosition, ®s,®s); |
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parents:
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|
407 } |
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parents:
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408 regs.r[0] = block[0]; |
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409 regs.r[1] = block[1]; |
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|
410 regs.r[2] = block[2]; |
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parents:
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411 regs.r[3] = block[3]; |
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parents:
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|
412 regs.r[4] = block[4]; |
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parents:
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|
413 regs.r[5] = block[5]; |
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parents:
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|
414 _kernel_swi(Wimp_SetCaretPosition, ®s,®s); |
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parents:
diff
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|
415 } else |
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parents:
diff
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|
416 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
417 regs.r[0] = this->hidden->window_handle; |
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418 regs.r[1] = 0x4b534154; /* "TASK" */ |
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419 regs.r[2] = 3; /* Redraw title */ |
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parents:
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420 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
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parents:
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|
421 } |
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parents:
diff
changeset
|
422 } |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
423 |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
424 void WIMP_RefreshDesktop(_THIS) |
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parents:
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|
425 { |
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parents:
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|
426 int width = this->hidden->screen_width << this->hidden->xeig; |
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parents:
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427 int height = this->hidden->screen_height << this->hidden->yeig; |
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parents:
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|
428 _kernel_swi_regs regs; |
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parents:
diff
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|
429 regs.r[0] = -1; /* Whole screen */ |
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parents:
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|
430 regs.r[1] = 0; |
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parents:
diff
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|
431 regs.r[2] = 0; |
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parents:
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|
432 regs.r[3] = width; |
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parents:
diff
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|
433 regs.r[4] = height; |
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parents:
diff
changeset
|
434 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
435 } |
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Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
436 |
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Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
437 /* Toggle to window from full screen */ |
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Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
438 int WIMP_ToggleFromFullScreen(_THIS) |
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Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
439 { |
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Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
440 int width = this->screen->w; |
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Added initial support for RISC OS (thanks Peter Naulls!)
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441 int height = this->screen->h; |
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442 int bpp = this->screen->format->BitsPerPixel; |
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443 char *buffer = NULL; |
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444 char *old_bank[2]; |
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445 char *old_alloc_bank; |
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446 |
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447 /* Ensure flags are OK */ |
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448 this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE); |
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449 |
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450 if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0) |
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451 { |
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452 /* Need to create a sprite for the screen and copy the data to it */ |
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453 char *data; |
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454 buffer = WIMP_CreateBuffer(width, height, bpp); |
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455 data = buffer + 60; /* Start of sprite data */ |
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456 if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */ |
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457 |
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458 if (buffer == NULL) return 0; |
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459 SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel); |
630
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460 } |
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461 /* else We've switch to full screen before so we already have a sprite */ |
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462 |
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463 old_bank[0] = this->hidden->bank[0]; |
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464 old_bank[1] = this->hidden->bank[1]; |
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465 old_alloc_bank = this->hidden->alloc_bank; |
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466 |
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467 if (buffer != NULL) this->hidden->alloc_bank = buffer; |
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468 |
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469 this->hidden->bank[1] = this->hidden->alloc_bank; |
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470 this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ |
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471 if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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472 |
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473 this->hidden->current_bank = 0; |
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474 this->screen->pixels = this->hidden->bank[0]; |
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475 |
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476 RISCOS_RestoreWimpMode(); |
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477 WIMP_ReadModeInfo(this); |
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478 if (WIMP_SetupWindow(this, this->screen)) |
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479 { |
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480 WIMP_SetDeviceMode(this); |
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481 WIMP_SetupPlotInfo(this); |
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482 |
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Date: Wed, 26 Jan 2005 13:37:09 GMT
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483 if (riscos_backbuffer == 0) riscos_backbuffer = 1; |
630
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484 |
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485 if (buffer && old_alloc_bank) SDL_free(old_alloc_bank); |
630
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486 |
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487 return 1; |
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488 } else |
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489 { |
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490 /* Drop back to full screen mode on failure */ |
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491 this->hidden->bank[0] = old_bank[0]; |
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492 this->hidden->bank[1] = old_bank[1]; |
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493 this->hidden->alloc_bank = old_alloc_bank; |
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494 if (buffer) SDL_free(buffer); |
630
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495 |
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496 RISCOS_StoreWimpMode(); |
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497 FULLSCREEN_SetMode(width, height, bpp); |
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498 } |
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499 |
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500 return 0; |
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501 } |