Mercurial > sdl-ios-xcode
annotate src/video/nanox/SDL_nxvideo.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 9a451f59b388 |
children | a1b03ba2fcd0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 Copyright (C) 2001 Hsieh-Fu Tsai |
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5 Copyright (C) 2002 Greg Haerr <greg@censoft.com> |
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6 |
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7 This library is free software; you can redistribute it and/or |
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8 modify it under the terms of the GNU Library General Public |
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9 License as published by the Free Software Foundation; either |
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10 version 2 of the License, or (at your option) any later version. |
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11 |
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12 This library is distributed in the hope that it will be useful, |
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 Library General Public License for more details. |
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16 |
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17 You should have received a copy of the GNU Library General Public |
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18 License along with this library; if not, write to the Free |
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19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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20 |
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21 Sam Lantinga |
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22 slouken@libsdl.org |
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23 |
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24 Hsieh-Fu Tsai |
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25 clare@setabox.com |
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26 */ |
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27 #include "SDL_config.h" |
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28 |
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29 #include "SDL_thread.h" |
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30 #include "SDL_video.h" |
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31 #include "../SDL_pixels_c.h" |
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32 #include "../../events/SDL_events_c.h" |
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33 |
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34 #define MWINCLUDECOLORS |
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35 #include "SDL_nxvideo.h" |
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36 #include "SDL_nxmodes_c.h" |
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37 #include "SDL_nxwm_c.h" |
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38 #include "SDL_nxmouse_c.h" |
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39 #include "SDL_nximage_c.h" |
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40 #include "SDL_nxevents_c.h" |
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41 |
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42 // Initialization/Query functions |
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43 static int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) ; |
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44 static SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) ; |
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45 static int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) ; |
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46 static void NX_VideoQuit (_THIS) ; |
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47 static void NX_DestroyWindow (_THIS, SDL_Surface * screen) ; |
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48 static int NX_ToggleFullScreen (_THIS, int on) ; |
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49 static void NX_UpdateMouse (_THIS) ; |
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50 static int NX_SetGammaRamp (_THIS, Uint16 * ramp) ; |
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51 static int NX_GetGammaRamp (_THIS, Uint16 * ramp) ; |
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52 |
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53 // Microwin driver bootstrap functions |
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54 static int NX_Available () |
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55 { |
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56 Dprintf ("enter NX_Available\n") ; |
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57 |
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58 if (GrOpen () < 0) return 0 ; |
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59 GrClose () ; |
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60 |
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61 Dprintf ("leave NX_Available\n") ; |
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62 return 1 ; |
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63 } |
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64 |
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65 static void NX_DeleteDevice (SDL_VideoDevice * device) |
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66 { |
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67 Dprintf ("enter NX_DeleteDevice\n") ; |
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68 |
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69 if (device) { |
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70 if (device -> hidden) SDL_free (device -> hidden) ; |
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71 if (device -> gl_data) SDL_free (device -> gl_data) ; |
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72 SDL_free (device) ; |
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73 } |
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74 |
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75 Dprintf ("leave NX_DeleteDevice\n") ; |
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76 } |
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77 |
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78 static SDL_VideoDevice * NX_CreateDevice (int devindex) |
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79 { |
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80 SDL_VideoDevice * device ; |
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81 |
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82 Dprintf ("enter NX_CreateDevice\n") ; |
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83 |
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84 // Initialize all variables that we clean on shutdown |
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85 device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)) ; |
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86 if (device) { |
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87 SDL_memset (device, 0, (sizeof * device)) ; |
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88 device -> hidden = (struct SDL_PrivateVideoData *) |
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89 SDL_malloc ((sizeof * device -> hidden)) ; |
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90 device -> gl_data = NULL ; |
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91 } |
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92 if ((device == NULL) || (device -> hidden == NULL)) { |
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93 SDL_OutOfMemory () ; |
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94 NX_DeleteDevice (device) ; |
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95 return 0 ; |
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96 } |
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97 SDL_memset (device -> hidden, 0, (sizeof * device -> hidden)) ; |
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98 |
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99 // Set the function pointers |
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100 device -> VideoInit = NX_VideoInit ; |
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101 device -> ListModes = NX_ListModes ; |
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102 device -> SetVideoMode = NX_SetVideoMode ; |
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103 device -> ToggleFullScreen = NX_ToggleFullScreen ; |
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104 device -> UpdateMouse = NX_UpdateMouse ; |
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105 device -> CreateYUVOverlay = NULL ; |
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106 device -> SetColors = NX_SetColors ; |
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107 device -> UpdateRects = NULL ; |
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108 device -> VideoQuit = NX_VideoQuit; |
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109 device -> AllocHWSurface = NULL ; |
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110 device -> CheckHWBlit = NULL ; |
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111 device -> FillHWRect = NULL ; |
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112 device -> SetHWColorKey = NULL ; |
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113 device -> SetHWAlpha = NULL ; |
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114 device -> LockHWSurface = NULL ; |
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115 device -> UnlockHWSurface = NULL ; |
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116 device -> FlipHWSurface = NULL ; |
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117 device -> FreeHWSurface = NULL ; |
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118 device -> SetGamma = NULL ; |
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119 device -> GetGamma = NULL ; |
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120 device -> SetGammaRamp = NX_SetGammaRamp ; |
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121 device -> GetGammaRamp = NX_GetGammaRamp ; |
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122 |
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123 #if SDL_VIDEO_OPENGL |
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124 device -> GL_LoadLibrary = NULL ; |
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125 device -> GL_GetProcAddress = NULL ; |
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126 device -> GL_GetAttribute = NULL ; |
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127 device -> GL_MakeCurrent = NULL ; |
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128 device -> GL_SwapBuffers = NULL ; |
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129 #endif |
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130 |
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131 device -> SetIcon = NULL ; |
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132 device -> SetCaption = NX_SetCaption; |
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133 device -> IconifyWindow = NULL ; |
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134 device -> GrabInput = NULL ; |
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135 device -> GetWMInfo = NX_GetWMInfo ; |
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136 device -> FreeWMCursor = NX_FreeWMCursor ; |
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137 device -> CreateWMCursor = NX_CreateWMCursor ; |
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138 device -> ShowWMCursor = NX_ShowWMCursor ; |
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139 device -> WarpWMCursor = NX_WarpWMCursor ; |
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140 device -> CheckMouseMode = NULL ; |
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141 device -> InitOSKeymap = NX_InitOSKeymap ; |
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142 device -> PumpEvents = NX_PumpEvents ; |
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143 |
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144 device -> free = NX_DeleteDevice ; |
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145 |
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146 Dprintf ("leave NX_CreateDevice\n") ; |
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147 return device ; |
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148 } |
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149 |
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150 VideoBootStrap NX_bootstrap = { |
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151 "nanox", "nanox", NX_Available, NX_CreateDevice |
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152 } ; |
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153 |
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154 static void create_aux_windows (_THIS) |
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155 { |
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156 GR_WM_PROPERTIES props ; |
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157 |
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158 Dprintf ("enter create_aux_windows\n") ; |
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159 |
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160 // Don't create any extra windows if we are being managed |
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161 if (SDL_windowid) { |
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162 FSwindow = 0 ; |
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163 return ; |
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164 } |
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165 |
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166 if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { |
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167 GrDestroyWindow (FSwindow) ; |
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168 } |
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169 |
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170 FSwindow = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, 1, 1, 0, BLACK, BLACK) ; |
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171 props.flags = GR_WM_FLAGS_PROPS ; |
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172 props.props = GR_WM_PROPS_NODECORATE ; |
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173 GrSetWMProperties (FSwindow, & props) ; |
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174 |
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175 GrSelectEvents (FSwindow, (GR_EVENT_MASK_EXPOSURE | |
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176 GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | |
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177 GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | |
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178 GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | |
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179 GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | |
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180 GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | |
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181 GR_EVENT_MASK_CLOSE_REQ)) ; |
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182 |
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183 Dprintf ("leave create_aux_windows\n") ; |
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184 } |
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185 |
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186 int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) |
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187 { |
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188 GR_SCREEN_INFO si ; |
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189 |
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190 Dprintf ("enter NX_VideoInit\n") ; |
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191 |
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192 if (GrOpen () < 0) { |
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193 SDL_SetError ("GrOpen() fail") ; |
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194 return -1 ; |
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195 } |
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196 |
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197 // use share memory to speed up |
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198 #ifdef NANOX_SHARE_MEMORY |
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199 GrReqShmCmds (0xFFFF); |
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200 #endif |
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201 |
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202 SDL_Window = 0 ; |
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203 FSwindow = 0 ; |
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204 |
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205 GammaRamp_R = NULL ; |
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206 GammaRamp_G = NULL ; |
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207 GammaRamp_B = NULL ; |
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208 |
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209 GrGetScreenInfo (& si) ; |
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210 SDL_Visual.bpp = si.bpp ; |
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211 |
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212 /* Determine the current screen size */ |
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213 this->info.current_w = si.cols ; |
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214 this->info.current_h = si.rows ; |
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215 |
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216 // GetVideoMode |
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217 SDL_modelist = (SDL_Rect **) SDL_malloc (sizeof (SDL_Rect *) * 2) ; |
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218 if (SDL_modelist) { |
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219 SDL_modelist [0] = (SDL_Rect *) SDL_malloc (sizeof(SDL_Rect)) ; |
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220 if (SDL_modelist [0]) { |
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221 SDL_modelist [0] -> x = 0 ; |
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222 SDL_modelist [0] -> y = 0 ; |
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223 SDL_modelist [0] -> w = si.cols ; |
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224 SDL_modelist [0] -> h = si.rows ; |
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225 } |
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226 SDL_modelist [1] = NULL ; |
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227 } |
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228 |
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229 pixel_type = si.pixtype; |
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230 SDL_Visual.red_mask = si.rmask; |
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231 SDL_Visual.green_mask = si.gmask; |
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232 SDL_Visual.blue_mask = si.bmask; |
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233 |
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234 vformat -> BitsPerPixel = SDL_Visual.bpp ; |
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235 if (vformat -> BitsPerPixel > 8) { |
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236 vformat -> Rmask = SDL_Visual.red_mask ; |
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237 vformat -> Gmask = SDL_Visual.green_mask ; |
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238 vformat -> Bmask = SDL_Visual.blue_mask ; |
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239 } |
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240 |
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241 // See if we have been passed a window to use |
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242 SDL_windowid = getenv ("SDL_WINDOWID") ; |
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243 |
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244 // Create the fullscreen (and managed windows : no implement) |
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245 create_aux_windows (this) ; |
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246 |
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247 Dprintf ("leave NX_VideoInit\n") ; |
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248 return 0 ; |
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249 } |
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250 |
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251 void NX_VideoQuit (_THIS) |
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252 { |
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253 Dprintf ("enter NX_VideoQuit\n") ; |
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254 |
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255 // Start shutting down the windows |
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256 NX_DestroyImage (this, this -> screen) ; |
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257 NX_DestroyWindow (this, this -> screen) ; |
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258 if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { |
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259 GrDestroyWindow (FSwindow) ; |
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260 } |
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261 NX_FreeVideoModes (this) ; |
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262 SDL_free (GammaRamp_R) ; |
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263 SDL_free (GammaRamp_G) ; |
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264 SDL_free (GammaRamp_B) ; |
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265 |
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266 #ifdef ENABLE_NANOX_DIRECT_FB |
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267 if (Clientfb) |
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268 GrCloseClientFramebuffer(); |
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269 #endif |
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270 GrClose () ; |
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271 |
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272 Dprintf ("leave NX_VideoQuit\n") ; |
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273 } |
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274 |
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275 static void NX_DestroyWindow (_THIS, SDL_Surface * screen) |
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276 { |
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277 Dprintf ("enter NX_DestroyWindow\n") ; |
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278 |
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279 if (! SDL_windowid) { |
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280 if (screen && (screen -> flags & SDL_FULLSCREEN)) { |
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281 screen -> flags &= ~ SDL_FULLSCREEN ; |
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282 NX_LeaveFullScreen (this) ; |
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283 } |
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284 |
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285 // Destroy the output window |
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286 if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { |
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287 GrDestroyWindow (SDL_Window) ; |
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288 } |
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289 } |
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290 |
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291 // Free the graphics context |
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|
292 if (! SDL_GC) { |
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|
293 GrDestroyGC (SDL_GC) ; |
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294 SDL_GC = 0; |
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295 } |
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296 |
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297 Dprintf ("leave NX_DestroyWindow\n") ; |
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|
298 } |
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299 |
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300 static int NX_CreateWindow (_THIS, SDL_Surface * screen, |
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301 int w, int h, int bpp, Uint32 flags) |
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302 { |
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parents:
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303 Dprintf ("enter NX_CreateWindow\n") ; |
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304 |
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305 // If a window is already present, destroy it and start fresh |
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306 if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { |
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307 NX_DestroyWindow (this, screen) ; |
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|
308 } |
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309 |
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310 // See if we have been given a window id |
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311 if (SDL_windowid) { |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
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312 SDL_Window = SDL_strtol (SDL_windowid, NULL, 0) ; |
30
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313 } else { |
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314 SDL_Window = 0 ; |
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315 } |
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316 |
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317 if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask, |
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318 SDL_Visual.green_mask, SDL_Visual.blue_mask, 0)) |
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319 return -1; |
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320 |
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321 // Create (or use) the nanox display window |
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322 if (! SDL_windowid) { |
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323 |
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324 SDL_Window = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE) ; |
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325 |
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326 GrSelectEvents (SDL_Window, (GR_EVENT_MASK_EXPOSURE | |
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327 GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | |
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328 GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | |
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329 GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | |
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330 GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | |
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331 GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | |
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332 GR_EVENT_MASK_CLOSE_REQ)) ; |
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333 } |
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334 |
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335 /* Create the graphics context here, once we have a window */ |
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336 SDL_GC = GrNewGC () ; |
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337 if (SDL_GC == 0) { |
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338 SDL_SetError("Couldn't create graphics context"); |
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339 return(-1); |
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340 } |
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341 |
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342 // Map them both and go fullscreen, if requested |
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343 if (! SDL_windowid) { |
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344 GrMapWindow (SDL_Window) ; |
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345 if (flags & SDL_FULLSCREEN) { |
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346 screen -> flags |= SDL_FULLSCREEN ; |
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347 NX_EnterFullScreen (this) ; |
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348 } else { |
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349 screen -> flags &= ~ SDL_FULLSCREEN ; |
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350 } |
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|
351 } |
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|
352 |
471
26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
Sam Lantinga <slouken@libsdl.org>
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353 #ifdef ENABLE_NANOX_DIRECT_FB |
26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
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354 /* attempt allocating the client side framebuffer */ |
26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
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355 Clientfb = GrOpenClientFramebuffer(); |
26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
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356 /* NULL return will default to using GrArea()*/ |
26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
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297
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|
357 #endif |
26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
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297
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|
358 |
30
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359 Dprintf ("leave NX_CreateWindow\n") ; |
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360 return 0 ; |
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parents:
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|
361 } |
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|
362 |
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|
363 SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, |
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|
364 int width, int height, int bpp, Uint32 flags) |
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|
365 { |
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parents:
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|
366 Dprintf ("enter NX_SetVideoMode\n") ; |
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|
367 |
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|
368 // Lock the event thread, in multi-threading environments |
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369 SDL_Lock_EventThread () ; |
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370 |
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|
371 bpp = SDL_Visual.bpp ; |
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372 if (NX_CreateWindow (this, current, width, height, bpp, flags) < 0) { |
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parents:
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|
373 current = NULL; |
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374 goto done; |
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|
375 } |
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|
376 |
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parents:
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|
377 if (current -> w != width || current -> h != height) { |
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parents:
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|
378 current -> w = width ; |
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parents:
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|
379 current -> h = height ; |
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|
380 current -> pitch = SDL_CalculatePitch (current) ; |
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parents:
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|
381 NX_ResizeImage (this, current, flags) ; |
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parents:
diff
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|
382 } |
4017
9a451f59b388
This looks like it might hit Bugzilla #441, too, so we'll play it safe.
Ryan C. Gordon <icculus@icculus.org>
parents:
1545
diff
changeset
|
383 |
9a451f59b388
This looks like it might hit Bugzilla #441, too, so we'll play it safe.
Ryan C. Gordon <icculus@icculus.org>
parents:
1545
diff
changeset
|
384 /* Clear these flags and set them only if they are in the new set. */ |
9a451f59b388
This looks like it might hit Bugzilla #441, too, so we'll play it safe.
Ryan C. Gordon <icculus@icculus.org>
parents:
1545
diff
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|
385 current -> flags &= ~(SDL_RESIZABLE|SDL_NOFRAME); |
30
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|
386 current -> flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)) ; |
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parents:
diff
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|
387 |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
388 done: |
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parents:
diff
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|
389 SDL_Unlock_EventThread () ; |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
390 |
57bf11a5efd7
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parents:
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|
391 Dprintf ("leave NX_SetVideoMode\n") ; |
57bf11a5efd7
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parents:
diff
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|
392 |
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parents:
diff
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|
393 // We're done! |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
394 return current ; |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
395 } |
57bf11a5efd7
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
396 |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
397 // ncolors <= 256 |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
398 int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
399 { |
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parents:
diff
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|
400 int i ; |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
401 GR_PALETTE pal ; |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
402 |
57bf11a5efd7
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
403 Dprintf ("enter NX_SetColors\n") ; |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
404 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
405 if (ncolors > 256) return 0 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
406 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
407 pal.count = ncolors ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
408 for (i = 0; i < ncolors; ++ i) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
409 pal.palette [i].r = colors [i].r ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
410 pal.palette [i].g = colors [i].g ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
411 pal.palette [i].b = colors [i].b ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
412 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
413 GrSetSystemPalette (firstcolor, & pal) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
414 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
415 Dprintf ("leave NX_SetColors\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
416 return 1 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
417 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
418 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
419 static int NX_ToggleFullScreen (_THIS, int on) |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
420 { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
421 SDL_Rect rect ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
422 Uint32 event_thread ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
423 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
424 Dprintf ("enter NX_ToggleFullScreen\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
425 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
426 // Don't switch if we don't own the window |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
427 if (SDL_windowid) return 0 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
428 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
429 // Don't lock if we are the event thread |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
430 event_thread = SDL_EventThreadID () ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
431 if (event_thread && (SDL_ThreadID () == event_thread)) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
432 event_thread = 0 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
433 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
434 if (event_thread) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
435 SDL_Lock_EventThread() ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
436 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
437 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
438 if (on) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
439 NX_EnterFullScreen (this) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
440 } else { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
441 this -> screen -> flags &= ~ SDL_FULLSCREEN ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
442 NX_LeaveFullScreen (this) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
443 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
444 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
445 rect.x = rect.y = 0 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
446 rect.w = this -> screen -> w, rect.h = this -> screen -> h ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
447 NX_NormalUpdate (this, 1, & rect) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
448 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
449 if (event_thread) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
450 SDL_Unlock_EventThread () ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
451 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
452 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
453 Dprintf ("leave NX_ToggleFullScreen\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
454 return 1 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
455 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
456 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
457 // Update the current mouse state and position |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
458 static void NX_UpdateMouse (_THIS) |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
459 { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
460 int x, y ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
461 GR_WINDOW_INFO info ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
462 GR_SCREEN_INFO si ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
463 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
464 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
465 Dprintf ("enter NX_UpdateMouse\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
466 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
467 // Lock the event thread, in multi-threading environments |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
468 SDL_Lock_EventThread () ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
469 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
470 GrGetScreenInfo (& si) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
471 GrGetWindowInfo (SDL_Window, & info) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
472 x = si.xpos - info.x ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
473 y = si.ypos - info.y ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
474 if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
475 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
476 SDL_PrivateMouseMotion (0, 0, x, y); |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
477 } else { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
478 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
479 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
480 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
481 SDL_Unlock_EventThread () ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
482 Dprintf ("leave NX_UpdateMouse\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
483 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
484 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
485 static int NX_SetGammaRamp (_THIS, Uint16 * ramp) |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
486 { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
487 int i ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
488 Uint16 * red, * green, * blue ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
489 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
490 Dprintf ("enter NX_SetGammaRamp\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
491 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
492 if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
493 |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
494 if (! GammaRamp_R) GammaRamp_R = (Uint16 *) SDL_malloc (sizeof (Uint16) * CI_SIZE) ; |
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
495 if (! GammaRamp_G) GammaRamp_G = (Uint16 *) SDL_malloc (sizeof (Uint16) * CI_SIZE) ; |
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
496 if (! GammaRamp_B) GammaRamp_B = (Uint16 *) SDL_malloc (sizeof (Uint16) * CI_SIZE) ; |
30
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
497 if ((! GammaRamp_R) || (! GammaRamp_G) || (! GammaRamp_B)) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
498 SDL_OutOfMemory () ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
499 return -1 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
500 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
501 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
502 for (i = 0; i < CI_SIZE; ++ i) |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
503 GammaRamp_R [i] = GammaRamp_G [i] = GammaRamp_B [i] = i ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
504 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
505 red = ramp ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
506 green = ramp + CI_SIZE ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
507 blue = green + CI_SIZE ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
508 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
509 for (i = 0; i < CI_SIZE; ++ i) { |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
510 GammaRamp_R [i] = red [i] ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
511 GammaRamp_G [i] = green [i] ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
512 GammaRamp_B [i] = blue [i] ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
513 } |
699
d3b2e93629eb
Fixed some bugs in the Nano-X video driver
Sam Lantinga <slouken@libsdl.org>
parents:
698
diff
changeset
|
514 SDL_UpdateRect(this->screen, 0, 0, 0, 0); |
30
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
515 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
516 Dprintf ("leave NX_SetGammaRamp\n") ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
517 return 0 ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
518 } |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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519 |
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520 static int NX_GetGammaRamp (_THIS, Uint16 * ramp) |
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521 { |
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522 int i ; |
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523 Uint16 * red, * green, * blue ; |
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524 |
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525 Dprintf ("enter NX_GetGammaRamp\n") ; |
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526 |
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527 if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ; |
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528 red = ramp ; |
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529 green = ramp + CI_SIZE ; |
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530 blue = green + CI_SIZE ; |
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531 if (GammaRamp_R && GammaRamp_G && GammaRamp_B) { |
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532 for (i = 0; i < CI_SIZE; ++ i) { |
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533 red [i] = GammaRamp_R [i] ; |
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534 green [i] = GammaRamp_G [i] ; |
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535 blue [i] = GammaRamp_B [i] ; |
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536 } |
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537 } else { |
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538 for (i = 0; i < CI_SIZE; ++ i) |
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539 red [i] = green [i] = blue [i] = i ; |
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540 } |
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541 |
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542 Dprintf ("leave NX_GetGammaRamp\n") ; |
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543 return 0 ; |
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544 } |