annotate src/video/nanox/SDL_nxevents.c @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4 Copyright (C) 2001 Hsieh-Fu Tsai
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5 Copyright (C) 2002 Greg Haerr <greg@censoft.com>
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7 This library is free software; you can redistribute it and/or
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8 modify it under the terms of the GNU Library General Public
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9 License as published by the Free Software Foundation; either
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10 version 2 of the License, or (at your option) any later version.
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12 This library is distributed in the hope that it will be useful,
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 Library General Public License for more details.
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16
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17 You should have received a copy of the GNU Library General Public
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18 License along with this library; if not, write to the Free
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19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 Sam Lantinga
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22 slouken@libsdl.org
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24 Hsieh-Fu Tsai
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25 clare@setabox.com
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26 */
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27 #include "SDL_config.h"
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29 #include "SDL_keysym.h"
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30 #include "../../events/SDL_events_c.h"
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32 #include "SDL_nxevents_c.h"
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33 #include "SDL_nximage_c.h"
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35 // The translation tables from a nanox keysym to a SDL keysym
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36 static SDLKey NX_NONASCII_keymap [MWKEY_LAST + 1] ;
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38 void NX_InitOSKeymap (_THIS)
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39 {
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40 int i ;
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42 Dprintf ("enter NX_InitOSKeymap\n") ;
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44 // Map the nanox scancodes to SDL keysyms
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45 for (i = 0; i < SDL_arraysize (NX_NONASCII_keymap); ++ i)
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46 NX_NONASCII_keymap [i] = SDLK_UNKNOWN ;
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48 NX_NONASCII_keymap [MWKEY_LEFT & 0xFF] = SDLK_LEFT ;
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49 NX_NONASCII_keymap [MWKEY_RIGHT & 0xFF] = SDLK_RIGHT ;
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50 NX_NONASCII_keymap [MWKEY_UP & 0xFF] = SDLK_UP ;
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51 NX_NONASCII_keymap [MWKEY_DOWN & 0xFF] = SDLK_DOWN ;
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52 NX_NONASCII_keymap [MWKEY_INSERT & 0xFF] = SDLK_INSERT ;
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53 NX_NONASCII_keymap [MWKEY_DELETE & 0xFF] = SDLK_DELETE ;
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54 NX_NONASCII_keymap [MWKEY_HOME & 0xFF] = SDLK_HOME ;
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55 NX_NONASCII_keymap [MWKEY_END & 0xFF] = SDLK_END ;
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56 NX_NONASCII_keymap [MWKEY_PAGEUP & 0xFF] = SDLK_PAGEUP ;
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57 NX_NONASCII_keymap [MWKEY_PAGEDOWN & 0xFF] = SDLK_PAGEDOWN ;
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59 NX_NONASCII_keymap [MWKEY_KP0 & 0xFF] = SDLK_KP0 ;
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60 NX_NONASCII_keymap [MWKEY_KP1 & 0xFF] = SDLK_KP1 ;
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61 NX_NONASCII_keymap [MWKEY_KP2 & 0xFF] = SDLK_KP2 ;
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62 NX_NONASCII_keymap [MWKEY_KP3 & 0xFF] = SDLK_KP3 ;
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63 NX_NONASCII_keymap [MWKEY_KP4 & 0xFF] = SDLK_KP4 ;
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64 NX_NONASCII_keymap [MWKEY_KP5 & 0xFF] = SDLK_KP5 ;
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65 NX_NONASCII_keymap [MWKEY_KP6 & 0xFF] = SDLK_KP6 ;
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66 NX_NONASCII_keymap [MWKEY_KP7 & 0xFF] = SDLK_KP7 ;
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67 NX_NONASCII_keymap [MWKEY_KP8 & 0xFF] = SDLK_KP8 ;
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68 NX_NONASCII_keymap [MWKEY_KP9 & 0xFF] = SDLK_KP9 ;
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69 NX_NONASCII_keymap [MWKEY_KP_PERIOD & 0xFF] = SDLK_KP_PERIOD ;
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70 NX_NONASCII_keymap [MWKEY_KP_DIVIDE & 0xFF] = SDLK_KP_DIVIDE ;
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71 NX_NONASCII_keymap [MWKEY_KP_MULTIPLY & 0xFF] = SDLK_KP_MULTIPLY ;
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72 NX_NONASCII_keymap [MWKEY_KP_MINUS & 0xFF] = SDLK_KP_MINUS ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
73 NX_NONASCII_keymap [MWKEY_KP_PLUS & 0xFF] = SDLK_KP_PLUS ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
74 NX_NONASCII_keymap [MWKEY_KP_ENTER & 0xFF] = SDLK_KP_ENTER ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
75 NX_NONASCII_keymap [MWKEY_KP_EQUALS & 0xFF] = SDLK_KP_EQUALS ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
76
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
77 NX_NONASCII_keymap [MWKEY_F1 & 0xFF] = SDLK_F1 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
78 NX_NONASCII_keymap [MWKEY_F2 & 0xFF] = SDLK_F2 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
79 NX_NONASCII_keymap [MWKEY_F3 & 0xFF] = SDLK_F3 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
80 NX_NONASCII_keymap [MWKEY_F4 & 0xFF] = SDLK_F4 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
81 NX_NONASCII_keymap [MWKEY_F5 & 0xFF] = SDLK_F5 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
82 NX_NONASCII_keymap [MWKEY_F6 & 0xFF] = SDLK_F6 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
83 NX_NONASCII_keymap [MWKEY_F7 & 0xFF] = SDLK_F7 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
84 NX_NONASCII_keymap [MWKEY_F8 & 0xFF] = SDLK_F8 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
85 NX_NONASCII_keymap [MWKEY_F9 & 0xFF] = SDLK_F9 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
86 NX_NONASCII_keymap [MWKEY_F10 & 0xFF] = SDLK_F10 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
87 NX_NONASCII_keymap [MWKEY_F11 & 0xFF] = SDLK_F11 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
88 NX_NONASCII_keymap [MWKEY_F12 & 0xFF] = SDLK_F12 ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
89
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
90 NX_NONASCII_keymap [MWKEY_NUMLOCK & 0xFF] = SDLK_NUMLOCK ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
91 NX_NONASCII_keymap [MWKEY_CAPSLOCK & 0xFF] = SDLK_CAPSLOCK ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
92 NX_NONASCII_keymap [MWKEY_SCROLLOCK & 0xFF] = SDLK_SCROLLOCK ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
93 NX_NONASCII_keymap [MWKEY_LSHIFT & 0xFF] = SDLK_LSHIFT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
94 NX_NONASCII_keymap [MWKEY_RSHIFT & 0xFF] = SDLK_RSHIFT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
95 NX_NONASCII_keymap [MWKEY_LCTRL & 0xFF] = SDLK_LCTRL ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
96 NX_NONASCII_keymap [MWKEY_RCTRL & 0xFF] = SDLK_RCTRL ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
97 NX_NONASCII_keymap [MWKEY_LALT & 0xFF] = SDLK_LALT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
98 NX_NONASCII_keymap [MWKEY_RALT & 0xFF] = SDLK_RALT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
99 NX_NONASCII_keymap [MWKEY_LMETA & 0xFF] = SDLK_LMETA ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
100 NX_NONASCII_keymap [MWKEY_RMETA & 0xFF] = SDLK_RMETA ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
101 NX_NONASCII_keymap [MWKEY_ALTGR & 0xFF] = SDLK_MODE ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
102
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
103 NX_NONASCII_keymap [MWKEY_PRINT & 0xFF] = SDLK_PRINT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
104 NX_NONASCII_keymap [MWKEY_SYSREQ & 0xFF] = SDLK_SYSREQ ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
105 NX_NONASCII_keymap [MWKEY_PAUSE & 0xFF] = SDLK_PAUSE ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
106 NX_NONASCII_keymap [MWKEY_BREAK & 0xFF] = SDLK_BREAK ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
107 NX_NONASCII_keymap [MWKEY_MENU & 0xFF] = SDLK_MENU ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
108
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
109 Dprintf ("leave NX_InitOSKeymap\n") ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
110 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
111
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
112 SDL_keysym * NX_TranslateKey (GR_EVENT_KEYSTROKE * keystroke, SDL_keysym * keysym)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
113 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
114 GR_KEY ch = keystroke -> ch ;
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parents:
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115
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
116 Dprintf ("enter NX_TranslateKey\n") ;
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parents:
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117
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
118 keysym -> scancode = keystroke -> scancode ;
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parents:
diff changeset
119 keysym -> sym = SDLK_UNKNOWN ;
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parents:
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120
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
121 if (ch & MWKEY_NONASCII_MASK) {
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parents:
diff changeset
122 keysym -> sym = NX_NONASCII_keymap [ch & 0xFF] ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
123 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
124 keysym -> sym = ch & 0x7F ;
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parents:
diff changeset
125 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
126
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
127 keysym -> mod = KMOD_NONE ;
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parents:
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128
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
129 #if 1 // Retrieve more mode information
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130 {
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
131 GR_KEYMOD mod = keystroke -> modifiers ;
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132
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
133 if (mod & MWKMOD_LSHIFT)
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parents:
diff changeset
134 keysym -> mod |= KMOD_LSHIFT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
135 if (mod & MWKMOD_RSHIFT)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
136 keysym -> mod |= KMOD_RSHIFT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
137 if (mod & MWKMOD_LCTRL)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
138 keysym -> mod |= KMOD_LCTRL ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
139 if (mod & MWKMOD_RCTRL)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
140 keysym -> mod |= KMOD_RCTRL ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
141 if (mod & MWKMOD_LALT)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
142 keysym -> mod |= KMOD_LALT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
143 if (mod & MWKMOD_RALT)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
144 keysym -> mod |= KMOD_RALT ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
145 if (mod & MWKMOD_LMETA)
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parents:
diff changeset
146 keysym -> mod |= KMOD_LMETA ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
147 if (mod & MWKMOD_RMETA)
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parents:
diff changeset
148 keysym -> mod |= KMOD_RMETA ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
149 if (mod & MWKMOD_NUM)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
150 keysym -> mod |= KMOD_NUM ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
151 if (mod & MWKMOD_CAPS)
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parents:
diff changeset
152 keysym -> mod |= KMOD_CAPS ;
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parents:
diff changeset
153 if (mod & MWKMOD_ALTGR)
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parents:
diff changeset
154 keysym -> mod |= KMOD_MODE ;
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parents:
diff changeset
155 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
156 #endif
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parents:
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157
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
158 keysym -> unicode = ch ;
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parents:
diff changeset
159
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
160 Dprintf ("leave NX_TranslateKey\n") ;
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parents:
diff changeset
161 return keysym ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
162 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
163
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
164 static int check_boundary (_THIS, int x, int y)
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parents:
diff changeset
165 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
166 if (x < OffsetX || y < OffsetY || x > OffsetX + this -> screen -> w ||
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parents:
diff changeset
167 y > OffsetY + this -> screen -> h)
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parents:
diff changeset
168 return 0 ;
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parents:
diff changeset
169
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Sam Lantinga <slouken@lokigames.com>
parents:
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170 return 1 ;
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parents:
diff changeset
171 }
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parents:
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172
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 void NX_PumpEvents (_THIS)
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parents:
diff changeset
174 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 GR_EVENT event ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176 static GR_BUTTON last_button_down = 0 ;
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177
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Sam Lantinga <slouken@lokigames.com>
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178 GrCheckNextEvent (& event) ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
179 while (event.type != GR_EVENT_TYPE_NONE) {
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parents:
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180
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Sam Lantinga <slouken@lokigames.com>
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181 // dispatch event
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182 switch (event.type) {
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
183 case GR_EVENT_TYPE_MOUSE_ENTER :
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parents:
diff changeset
184 {
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diff changeset
185 Dprintf ("mouse enter\n") ;
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parents:
diff changeset
186 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ;
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parents:
diff changeset
187 break ;
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parents:
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188 }
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189
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190 case GR_EVENT_TYPE_MOUSE_EXIT :
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parents:
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191 {
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
192 Dprintf ("mouse exit\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 case GR_EVENT_TYPE_FOCUS_IN :
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
199 Dprintf ("focus in\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
200 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
201 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 case GR_EVENT_TYPE_FOCUS_OUT :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 Dprintf ("focus out\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 case GR_EVENT_TYPE_MOUSE_MOTION :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 Dprintf ("mouse motion\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 if (SDL_VideoSurface) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 if (currently_fullscreen) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 if (check_boundary (this, event.button.x, event.button.y)) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 SDL_PrivateMouseMotion (0, 0, event.button.x - OffsetX,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 event.button.y - OffsetY) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 } else {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 SDL_PrivateMouseMotion (0, 0, event.button.x, event.button.y) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 case GR_EVENT_TYPE_BUTTON_DOWN :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 int button = event.button.buttons ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 Dprintf ("button down\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 switch (button) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 case MWBUTTON_L :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 button = 1 ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 case MWBUTTON_M :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 button = 2 ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 case MWBUTTON_R :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 button = 3 ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 default :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 button = 0 ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 last_button_down = button ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 if (currently_fullscreen) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 if (check_boundary (this, event.button.x, event.button.y)) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 SDL_PrivateMouseButton (SDL_PRESSED, button,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 event.button.x - OffsetX, event.button.y - OffsetY) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 } else {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 SDL_PrivateMouseButton (SDL_PRESSED, button,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 event.button.x, event.button.y) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 // do not konw which button is released
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 case GR_EVENT_TYPE_BUTTON_UP :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 Dprintf ("button up\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 if (currently_fullscreen) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 if (check_boundary (this, event.button.x, event.button.y)) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 SDL_PrivateMouseButton (SDL_RELEASED, last_button_down,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 event.button.x - OffsetX, event.button.y - OffsetY) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 } else {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 SDL_PrivateMouseButton (SDL_RELEASED, last_button_down,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 event.button.x, event.button.y) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 last_button_down = 0 ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 case GR_EVENT_TYPE_KEY_DOWN :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 SDL_keysym keysym ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 Dprintf ("key down\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 SDL_PrivateKeyboard (SDL_PRESSED,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 NX_TranslateKey (& event.keystroke, & keysym)) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 case GR_EVENT_TYPE_KEY_UP :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 SDL_keysym keysym ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 Dprintf ("key up\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 SDL_PrivateKeyboard (SDL_RELEASED,
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 NX_TranslateKey (& event.keystroke, & keysym)) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 case GR_EVENT_TYPE_CLOSE_REQ :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 Dprintf ("close require\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 SDL_PrivateQuit () ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 case GR_EVENT_TYPE_EXPOSURE :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 Dprintf ("event_type_exposure\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 if (SDL_VideoSurface) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 NX_RefreshDisplay (this) ;//, & event.exposure) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 break ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 }
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 case GR_EVENT_TYPE_UPDATE :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 switch (event.update.utype) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318 case GR_UPDATE_MAP :
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 Dprintf ("GR_UPDATE_MAP\n") ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 // If we're not active, make ourselves active
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 if (!(SDL_GetAppState () & SDL_APPACTIVE)) {
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 // Send an internal activate event
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 SDL_PrivateAppActive (1, SDL_APPACTIVE) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 }
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326 if (SDL_VideoSurface) {
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327 NX_RefreshDisplay (this) ;
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328 }
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329 break ;
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330 }
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331
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332 case GR_UPDATE_UNMAP :
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333 case GR_UPDATE_UNMAPTEMP :
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334 {
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335 Dprintf ("GR_UPDATE_UNMAP or GR_UPDATE_UNMAPTEMP\n") ;
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336 // If we're active, make ourselves inactive
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337 if (SDL_GetAppState () & SDL_APPACTIVE) {
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338 // Send an internal deactivate event
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339 SDL_PrivateAppActive (0, SDL_APPACTIVE | SDL_APPINPUTFOCUS) ;
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340 }
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341 break ;
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342 }
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343
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344 case GR_UPDATE_SIZE :
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345 {
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346 Dprintf ("GR_UPDATE_SIZE\n") ;
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347 SDL_PrivateResize (event.update.width, event.update.height) ;
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348 break ;
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349 }
471
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350
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351 case GR_UPDATE_MOVE :
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352 case GR_UPDATE_REPARENT :
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353 {
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354 Dprintf ("GR_UPDATE_MOVE or GR_UPDATE_REPARENT\n") ;
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355 #ifdef ENABLE_NANOX_DIRECT_FB
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356 if (Clientfb) {
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357 /* Get current window position and fb pointer*/
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358 if (currently_fullscreen)
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359 GrGetWindowFBInfo(FSwindow, &fbinfo);
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360 else
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361 GrGetWindowFBInfo(SDL_Window, &fbinfo);
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362 }
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363 #endif
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364 break ;
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diff changeset
365 }
30
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parents:
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366
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Sam Lantinga <slouken@lokigames.com>
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367 default :
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parents:
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368 Dprintf ("unknown GR_EVENT_TYPE_UPDATE\n") ;
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parents:
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369 break ;
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parents:
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370 }
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parents:
diff changeset
371 break ;
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parents:
diff changeset
372 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373
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Sam Lantinga <slouken@lokigames.com>
parents:
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374 default :
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Sam Lantinga <slouken@lokigames.com>
parents:
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375 {
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parents:
diff changeset
376 Dprintf ("pump event default\n") ;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 GrCheckNextEvent (& event) ;
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parents:
diff changeset
381 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }