annotate src/video/fbcon/SDL_fb3dfx.c @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "../SDL_blit.h"
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26 #include "SDL_fb3dfx.h"
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27 #include "3dfx_mmio.h"
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28
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29
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30 /* Wait for vertical retrace */
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31 static void WaitVBL(_THIS)
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32 {
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33 /* find start of retrace */
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34 tdfx_waitidle();
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35 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
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36 ;
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37 /* wait until we're past the start */
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38 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
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39 ;
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40 }
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41 static void WaitIdle(_THIS)
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42 {
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43 tdfx_waitidle();
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44 }
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45
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46 /* Sets video mem colorkey and accelerated blit function */
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47 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
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48 {
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49 return(0);
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50 }
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51
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52 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
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53 {
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54 int bpp;
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55 Uint32 dst_base;
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56 Uint32 format;
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57 int dstX, dstY;
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58
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59 /* Don't blit to the display surface when switched away */
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60 if ( switched_away ) {
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61 return -2; /* no hardware access */
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62 }
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63 if ( dst == this->screen ) {
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64 SDL_mutexP(hw_lock);
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65 }
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66
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67 /* Set the destination pixel format */
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68 dst_base = ((char *)dst->pixels - mapped_mem);
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69 bpp = dst->format->BitsPerPixel;
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70 format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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71
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72 /* Calculate source and destination base coordinates */
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73 dstX = rect->x;
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74 dstY = rect->y;
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75
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76 /* Execute the fill command */
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77 tdfx_wait(6);
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78 tdfx_out32(DSTBASE, dst_base);
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79 tdfx_out32(DSTFORMAT, format);
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80 tdfx_out32(COLORFORE, color);
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81 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
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82 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
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83 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));
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85 FB_AddBusySurface(dst);
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86
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87 if ( dst == this->screen ) {
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88 SDL_mutexV(hw_lock);
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89 }
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90 return(0);
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91 }
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93 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
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94 SDL_Surface *dst, SDL_Rect *dstrect)
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95 {
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96 SDL_VideoDevice *this = current_video;
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97 int bpp;
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98 Uint32 src_format;
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99 Uint32 dst_format;
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100 Uint32 src_base;
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101 Uint32 dst_base;
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102 int srcX, srcY;
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103 int dstX, dstY;
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104 Uint32 blitop;
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105 Uint32 use_colorkey;
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106
109
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107 /* Don't blit to the display surface when switched away */
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108 if ( switched_away ) {
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109 return -2; /* no hardware access */
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110 }
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111 if ( dst == this->screen ) {
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112 SDL_mutexP(hw_lock);
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113 }
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114
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115 /* Set the source and destination pixel format */
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116 src_base = ((char *)src->pixels - mapped_mem);
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117 bpp = src->format->BitsPerPixel;
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118 src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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119 dst_base = ((char *)dst->pixels - mapped_mem);
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120 bpp = dst->format->BitsPerPixel;
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121 dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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122
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123 srcX = srcrect->x;
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124 srcY = srcrect->y;
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125 dstX = dstrect->x;
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126 dstY = dstrect->y;
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127
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128 /* Assemble the blit operation */
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129 blitop = COMMAND_2D_BITBLT | (0xCC << 24);
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130 if ( srcX <= dstX ) {
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131 blitop |= BIT(14);
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132 srcX += (dstrect->w - 1);
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133 dstX += (dstrect->w - 1);
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134 }
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135 if ( srcY <= dstY ) {
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136 blitop |= BIT(15);
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137 srcY += (dstrect->h - 1);
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138 dstY += (dstrect->h - 1);
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139 }
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140
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141 /* Perform the blit! */
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142 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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143 tdfx_wait(3);
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144 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
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145 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
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146 tdfx_out32(ROP_2D, 0xAA00);
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147 use_colorkey = 1;
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148 } else {
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149 use_colorkey = 0;
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150 }
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151 tdfx_wait(9);
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152 tdfx_out32(SRCBASE, (Uint32)src_base);
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153 tdfx_out32(SRCFORMAT, src_format);
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154 tdfx_out32(DSTBASE, (Uint32)dst_base);
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155 tdfx_out32(DSTFORMAT, src_format);
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156 tdfx_out32(COMMAND_2D, blitop);
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157 tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
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158 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
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159 tdfx_out32(DSTXY, dstX | (dstY << 16));
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160 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));
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161
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162 FB_AddBusySurface(src);
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163 FB_AddBusySurface(dst);
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164
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165 if ( dst == this->screen ) {
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166 SDL_mutexV(hw_lock);
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167 }
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168 return(0);
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169 }
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170
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171 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
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172 {
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173 int accelerated;
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174
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175 /* Set initial acceleration on */
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176 src->flags |= SDL_HWACCEL;
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177
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178 /* Set the surface attributes */
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179 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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180 if ( ! this->info.blit_hw_A ) {
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181 src->flags &= ~SDL_HWACCEL;
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182 }
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183 }
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184 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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185 if ( ! this->info.blit_hw_CC ) {
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186 src->flags &= ~SDL_HWACCEL;
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187 }
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188 }
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189
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190 /* Check to see if final surface blit is accelerated */
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191 accelerated = !!(src->flags & SDL_HWACCEL);
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192 if ( accelerated ) {
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193 src->map->hw_blit = HWAccelBlit;
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194 }
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195 return(accelerated);
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196 }
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197
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198 void FB_3DfxAccel(_THIS, __u32 card)
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199 {
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200 /* We have hardware accelerated surface functions */
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201 this->CheckHWBlit = CheckHWBlit;
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202 wait_vbl = WaitVBL;
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203 wait_idle = WaitIdle;
0
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204
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205 /* Reset the 3Dfx controller */
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206 tdfx_out32(BRESERROR0, 0);
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207 tdfx_out32(BRESERROR1, 0);
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208
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209 /* The 3Dfx has an accelerated color fill */
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210 this->info.blit_fill = 1;
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211 this->FillHWRect = FillHWRect;
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212
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213 /* The 3Dfx has accelerated normal and colorkey blits */
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214 this->info.blit_hw = 1;
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215 this->info.blit_hw_CC = 1;
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216 this->SetHWColorKey = SetHWColorKey;
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217 }