annotate src/video/SDL_blit.h @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_blit_h
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25 #define _SDL_blit_h
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26
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27 #include "SDL_endian.h"
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28
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29 /* The structure passed to the low level blit functions */
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30 typedef struct {
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31 Uint8 *s_pixels;
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32 int s_width;
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33 int s_height;
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34 int s_skip;
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35 Uint8 *d_pixels;
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36 int d_width;
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37 int d_height;
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38 int d_skip;
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39 void *aux_data;
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40 SDL_PixelFormat *src;
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41 Uint8 *table;
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42 SDL_PixelFormat *dst;
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43 } SDL_BlitInfo;
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44
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45 /* The type definition for the low level blit functions */
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46 typedef void (*SDL_loblit)(SDL_BlitInfo *info);
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47
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48 /* This is the private info structure for software accelerated blits */
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49 struct private_swaccel {
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50 SDL_loblit blit;
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51 void *aux_data;
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52 };
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53
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54 /* Blit mapping definition */
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55 typedef struct SDL_BlitMap {
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56 SDL_Surface *dst;
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57 int identity;
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58 Uint8 *table;
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59 SDL_blit hw_blit;
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60 SDL_blit sw_blit;
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61 struct private_hwaccel *hw_data;
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62 struct private_swaccel *sw_data;
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63
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64 /* the version count matches the destination; mismatch indicates
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65 an invalid mapping */
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66 unsigned int format_version;
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67 } SDL_BlitMap;
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68
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69
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70 /* Functions found in SDL_blit.c */
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71 extern int SDL_CalculateBlit(SDL_Surface *surface);
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72
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73 /* Functions found in SDL_blit_{0,1,N,A}.c */
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74 extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex);
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75 extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex);
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76 extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex);
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77 extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex);
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78
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79 /*
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80 * Useful macros for blitting routines
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81 */
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82
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83 #define FORMAT_EQUAL(A, B) \
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84 ((A)->BitsPerPixel == (B)->BitsPerPixel \
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85 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))
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86
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87 /* Load pixel of the specified format from a buffer and get its R-G-B values */
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88 /* FIXME: rescale values to 0..255 here? */
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89 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \
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90 { \
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91 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \
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92 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \
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93 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \
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94 }
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95 #define RGB_FROM_RGB565(Pixel, r, g, b) \
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96 { \
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97 r = (((Pixel&0xF800)>>11)<<3); \
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98 g = (((Pixel&0x07E0)>>5)<<2); \
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99 b = ((Pixel&0x001F)<<3); \
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100 }
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101 #define RGB_FROM_RGB555(Pixel, r, g, b) \
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102 { \
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103 r = (((Pixel&0x7C00)>>10)<<3); \
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104 g = (((Pixel&0x03E0)>>5)<<3); \
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105 b = ((Pixel&0x001F)<<3); \
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106 }
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107 #define RGB_FROM_RGB888(Pixel, r, g, b) \
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108 { \
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109 r = ((Pixel&0xFF0000)>>16); \
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110 g = ((Pixel&0xFF00)>>8); \
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111 b = (Pixel&0xFF); \
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112 }
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113 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \
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114 do { \
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115 switch (bpp) { \
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116 case 2: \
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117 Pixel = *((Uint16 *)(buf)); \
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118 break; \
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119 \
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120 case 3: { \
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121 Uint8 *B = (Uint8 *)(buf); \
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122 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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123 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
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124 } else { \
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125 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
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126 } \
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127 } \
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128 break; \
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129 \
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130 case 4: \
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131 Pixel = *((Uint32 *)(buf)); \
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132 break; \
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133 \
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134 default: \
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135 Pixel = 0; /* appease gcc */ \
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136 break; \
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137 } \
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138 } while(0)
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139
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140 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \
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141 do { \
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142 switch (bpp) { \
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143 case 2: \
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144 Pixel = *((Uint16 *)(buf)); \
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145 break; \
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146 \
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147 case 3: { \
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148 Uint8 *B = (Uint8 *)buf; \
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149 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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150 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
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151 } else { \
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152 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
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153 } \
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154 } \
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155 break; \
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156 \
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157 case 4: \
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158 Pixel = *((Uint32 *)(buf)); \
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159 break; \
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160 \
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161 default: \
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162 Pixel = 0; /* prevent gcc from complaining */ \
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163 break; \
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164 } \
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165 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
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166 } while(0)
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167
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168 /* Assemble R-G-B values into a specified pixel format and store them */
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169 #ifdef __NDS__ // FIXME
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170 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \
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171 { \
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172 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
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173 ((g>>fmt->Gloss)<<fmt->Gshift)| \
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174 ((b>>fmt->Bloss)<<fmt->Bshift) | (1<<15); \
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175 }
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176 #else
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177 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \
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178 { \
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179 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
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180 ((g>>fmt->Gloss)<<fmt->Gshift)| \
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181 ((b>>fmt->Bloss)<<fmt->Bshift); \
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182 }
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183 #endif // __NDS__ FIXME
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184 #define RGB565_FROM_RGB(Pixel, r, g, b) \
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185 { \
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186 Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \
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187 }
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188 #define RGB555_FROM_RGB(Pixel, r, g, b) \
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189 { \
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190 Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \
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191 }
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192 #define RGB888_FROM_RGB(Pixel, r, g, b) \
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193 { \
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194 Pixel = (r<<16)|(g<<8)|b; \
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195 }
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196 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \
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197 { \
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198 switch (bpp) { \
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199 case 2: { \
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200 Uint16 Pixel; \
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201 \
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202 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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203 *((Uint16 *)(buf)) = Pixel; \
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204 } \
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205 break; \
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206 \
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207 case 3: { \
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208 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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209 *((buf)+fmt->Rshift/8) = r; \
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210 *((buf)+fmt->Gshift/8) = g; \
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211 *((buf)+fmt->Bshift/8) = b; \
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212 } else { \
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213 *((buf)+2-fmt->Rshift/8) = r; \
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214 *((buf)+2-fmt->Gshift/8) = g; \
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215 *((buf)+2-fmt->Bshift/8) = b; \
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216 } \
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217 } \
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218 break; \
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219 \
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220 case 4: { \
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221 Uint32 Pixel; \
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222 \
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223 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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224 *((Uint32 *)(buf)) = Pixel; \
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225 } \
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226 break; \
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227 } \
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228 }
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229 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \
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230 { \
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231 switch (bpp) { \
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232 case 2: { \
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233 Uint16 *bufp; \
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234 Uint16 Pixel; \
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235 \
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236 bufp = (Uint16 *)buf; \
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237 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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238 *bufp = Pixel | (*bufp & Amask); \
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239 } \
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240 break; \
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241 \
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242 case 3: { \
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243 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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244 *((buf)+fmt->Rshift/8) = r; \
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245 *((buf)+fmt->Gshift/8) = g; \
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246 *((buf)+fmt->Bshift/8) = b; \
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247 } else { \
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248 *((buf)+2-fmt->Rshift/8) = r; \
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249 *((buf)+2-fmt->Gshift/8) = g; \
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250 *((buf)+2-fmt->Bshift/8) = b; \
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251 } \
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252 } \
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253 break; \
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254 \
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255 case 4: { \
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256 Uint32 *bufp; \
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257 Uint32 Pixel; \
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258 \
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259 bufp = (Uint32 *)buf; \
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260 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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261 *bufp = Pixel | (*bufp & Amask); \
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262 } \
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263 break; \
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264 } \
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265 }
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266
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267 /* FIXME: Should we rescale alpha into 0..255 here? */
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268 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \
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269 { \
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270 r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
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271 g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
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272 b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
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273 a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
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274 }
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275 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \
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276 { \
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277 r = (Pixel&fmt->Rmask)>>fmt->Rshift; \
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278 g = (Pixel&fmt->Gmask)>>fmt->Gshift; \
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279 b = (Pixel&fmt->Bmask)>>fmt->Bshift; \
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280 a = (Pixel&fmt->Amask)>>fmt->Ashift; \
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281 }
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282 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \
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283 { \
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284 r = (Pixel>>24); \
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285 g = ((Pixel>>16)&0xFF); \
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286 b = ((Pixel>>8)&0xFF); \
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287 a = (Pixel&0xFF); \
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288 }
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289 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \
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290 { \
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291 r = ((Pixel>>16)&0xFF); \
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292 g = ((Pixel>>8)&0xFF); \
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293 b = (Pixel&0xFF); \
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294 a = (Pixel>>24); \
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295 }
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296 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \
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297 { \
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298 r = (Pixel&0xFF); \
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299 g = ((Pixel>>8)&0xFF); \
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300 b = ((Pixel>>16)&0xFF); \
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301 a = (Pixel>>24); \
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302 }
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303 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \
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304 do { \
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305 switch (bpp) { \
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306 case 2: \
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307 Pixel = *((Uint16 *)(buf)); \
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308 break; \
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309 \
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310 case 3: {/* FIXME: broken code (no alpha) */ \
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311 Uint8 *b = (Uint8 *)buf; \
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312 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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313 Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
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314 } else { \
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315 Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
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316 } \
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317 } \
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318 break; \
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319 \
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320 case 4: \
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321 Pixel = *((Uint32 *)(buf)); \
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322 break; \
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323 \
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324 default: \
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325 Pixel = 0; /* stop gcc complaints */ \
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326 break; \
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327 } \
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328 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
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329 Pixel &= ~fmt->Amask; \
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330 } while(0)
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331
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332 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
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333 #ifdef __NDS__ // FIXME
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334 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
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335 { \
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336 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
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337 ((g>>fmt->Gloss)<<fmt->Gshift)| \
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338 ((b>>fmt->Bloss)<<fmt->Bshift)| \
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339 ((a>>fmt->Aloss)<<fmt->Ashift) | (1<<15); \
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340 }
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341 #else
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342 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
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343 { \
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344 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
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345 ((g>>fmt->Gloss)<<fmt->Gshift)| \
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346 ((b>>fmt->Bloss)<<fmt->Bshift)| \
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347 ((a>>fmt->Aloss)<<fmt->Ashift); \
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348 }
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349 #endif // __NDS__ FIXME
0
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350 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
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351 { \
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352 switch (bpp) { \
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353 case 2: { \
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354 Uint16 Pixel; \
0
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355 \
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356 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
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357 *((Uint16 *)(buf)) = Pixel; \
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358 } \
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359 break; \
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360 \
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361 case 3: { /* FIXME: broken code (no alpha) */ \
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362 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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363 *((buf)+fmt->Rshift/8) = r; \
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364 *((buf)+fmt->Gshift/8) = g; \
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365 *((buf)+fmt->Bshift/8) = b; \
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366 } else { \
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367 *((buf)+2-fmt->Rshift/8) = r; \
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368 *((buf)+2-fmt->Gshift/8) = g; \
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369 *((buf)+2-fmt->Bshift/8) = b; \
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370 } \
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371 } \
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372 break; \
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373 \
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374 case 4: { \
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375 Uint32 Pixel; \
0
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376 \
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377 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
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378 *((Uint32 *)(buf)) = Pixel; \
0
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379 } \
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380 break; \
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381 } \
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382 }
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383
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384 /* Blend the RGB values of two Pixels based on a source alpha value */
0
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385 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
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386 do { \
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387 dR = (((sR-dR)*(A))>>8)+dR; \
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diff changeset
388 dG = (((sG-dG)*(A))>>8)+dG; \
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parents:
diff changeset
389 dB = (((sB-dB)*(A))>>8)+dB; \
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parents:
diff changeset
390 } while(0)
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parents:
diff changeset
391
1162
2651158f59b8 Enable altivec blitters on PowerPC Linux, and some fixes for recent
Ryan C. Gordon <icculus@icculus.org>
parents: 1047
diff changeset
392 /* Blend the RGB values of two Pixels based on a source alpha value */
1047
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
393 #define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
394 do { \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
395 unsigned tR, tG, tB, tA; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
396 tA = 255 - sA; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
397 tR = 1 + (sR * sA) + (dR * tA); \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
398 dR = (tR + (tR >> 8)) >> 8; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
399 tG = 1 + (sG * sA) + (dG * tA); \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
400 dG = (tG + (tG >> 8)) >> 8; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
401 tB = 1 + (sB * sA) + (dB * tA); \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
402 dB = (tB + (tB >> 8)) >> 8; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
403 } while(0)
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
404
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
405
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 /* This is a very useful loop for optimizing blitters */
553
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
407 #if defined(_MSC_VER) && (_MSC_VER == 1300)
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
408 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
409 #else
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 #define USE_DUFFS_LOOP
553
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
411 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 #ifdef USE_DUFFS_LOOP
74212992fb08 Initial revision
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parents:
diff changeset
413
74212992fb08 Initial revision
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parents:
diff changeset
414 /* 8-times unrolled loop */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 #define DUFFS_LOOP8(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 { int n = (width+7)/8; \
91
e85e03f195b4 From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
417 switch (width & 7) { \
0
74212992fb08 Initial revision
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parents:
diff changeset
418 case 0: do { pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 case 7: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 case 6: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 case 5: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 case 4: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 case 3: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 case 2: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 case 1: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 } while ( --n > 0 ); \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 /* 4-times unrolled loop */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 #define DUFFS_LOOP4(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 { int n = (width+3)/4; \
91
e85e03f195b4 From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
433 switch (width & 3) { \
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 case 0: do { pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 case 3: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 case 2: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 case 1: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 } while ( --n > 0 ); \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 }
74212992fb08 Initial revision
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parents:
diff changeset
441
689
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
442 /* 2 - times unrolled loop */
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
443 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
444 double_pixel_copy_increment, width) \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
445 { int n, w = width; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
446 if( w & 1 ) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
447 pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
448 w--; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
449 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
450 if ( w > 0 ) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
451 n = ( w + 2) / 4; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
452 switch( w & 2 ) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
453 case 0: do { double_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
454 case 2: double_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
455 } while ( --n > 0 ); \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
456 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
457 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
458 }
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
459
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
460 /* 2 - times unrolled loop 4 pixels */
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
461 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
462 double_pixel_copy_increment, \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
463 quatro_pixel_copy_increment, width) \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
464 { int n, w = width; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
465 if(w & 1) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
466 pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
467 w--; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
468 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
469 if(w & 2) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
470 double_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
471 w -= 2; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
472 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
473 if ( w > 0 ) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
474 n = ( w + 7 ) / 8; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
475 switch( w & 4 ) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
476 case 0: do { quatro_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
477 case 4: quatro_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
478 } while ( --n > 0 ); \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
479 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
480 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
481 }
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
482
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 /* Use the 8-times version of the loop by default */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 #define DUFFS_LOOP(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 DUFFS_LOOP8(pixel_copy_increment, width)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 #else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 /* Don't use Duff's device to unroll loops */
689
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
490 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
491 double_pixel_copy_increment, width) \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
492 { int n = width; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
493 if( n & 1 ) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
494 pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
495 n--; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
496 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
497 n=n>>1; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
498 for(; n > 0; --n) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
499 double_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
500 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
501 }
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
502
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
503 /* Don't use Duff's device to unroll loops */
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
504 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
505 double_pixel_copy_increment, \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
506 quatro_pixel_copy_increment, width) \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
507 { int n = width; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
508 if(n & 1) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
509 pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
510 n--; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
511 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
512 if(n & 2) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
513 double_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
514 n -= 2; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
515 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
516 n=n>>2; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
517 for(; n > 0; --n) { \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
518 quatro_pixel_copy_increment; \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
519 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
520 }
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
521
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
522 /* Don't use Duff's device to unroll loops */
0
74212992fb08 Initial revision
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parents:
diff changeset
523 #define DUFFS_LOOP(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 { int n; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 for ( n=width; n > 0; --n ) { \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 #define DUFFS_LOOP8(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 DUFFS_LOOP(pixel_copy_increment, width)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 #define DUFFS_LOOP4(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 DUFFS_LOOP(pixel_copy_increment, width)
74212992fb08 Initial revision
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533
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534 #endif /* USE_DUFFS_LOOP */
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535
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536 /* Prevent Visual C++ 6.0 from printing out stupid warnings */
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537 #if defined(_MSC_VER) && (_MSC_VER >= 600)
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538 #pragma warning(disable: 4550)
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539 #endif
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540
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541 #endif /* _SDL_blit_h */