Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.h @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_blit_h | |
25 #define _SDL_blit_h | |
26 | |
27 #include "SDL_endian.h" | |
28 | |
29 /* The structure passed to the low level blit functions */ | |
30 typedef struct { | |
31 Uint8 *s_pixels; | |
32 int s_width; | |
33 int s_height; | |
34 int s_skip; | |
35 Uint8 *d_pixels; | |
36 int d_width; | |
37 int d_height; | |
38 int d_skip; | |
39 void *aux_data; | |
40 SDL_PixelFormat *src; | |
41 Uint8 *table; | |
42 SDL_PixelFormat *dst; | |
43 } SDL_BlitInfo; | |
44 | |
45 /* The type definition for the low level blit functions */ | |
46 typedef void (*SDL_loblit)(SDL_BlitInfo *info); | |
47 | |
48 /* This is the private info structure for software accelerated blits */ | |
49 struct private_swaccel { | |
50 SDL_loblit blit; | |
51 void *aux_data; | |
52 }; | |
53 | |
54 /* Blit mapping definition */ | |
55 typedef struct SDL_BlitMap { | |
56 SDL_Surface *dst; | |
57 int identity; | |
58 Uint8 *table; | |
59 SDL_blit hw_blit; | |
60 SDL_blit sw_blit; | |
61 struct private_hwaccel *hw_data; | |
62 struct private_swaccel *sw_data; | |
63 | |
64 /* the version count matches the destination; mismatch indicates | |
65 an invalid mapping */ | |
66 unsigned int format_version; | |
67 } SDL_BlitMap; | |
68 | |
69 | |
70 /* Functions found in SDL_blit.c */ | |
71 extern int SDL_CalculateBlit(SDL_Surface *surface); | |
72 | |
73 /* Functions found in SDL_blit_{0,1,N,A}.c */ | |
74 extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex); | |
75 extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex); | |
76 extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex); | |
77 extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex); | |
78 | |
79 /* | |
80 * Useful macros for blitting routines | |
81 */ | |
82 | |
83 #define FORMAT_EQUAL(A, B) \ | |
84 ((A)->BitsPerPixel == (B)->BitsPerPixel \ | |
85 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask)) | |
86 | |
87 /* Load pixel of the specified format from a buffer and get its R-G-B values */ | |
88 /* FIXME: rescale values to 0..255 here? */ | |
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89 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ |
0 | 90 { \ |
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91 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \ |
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92 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \ |
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93 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \ |
0 | 94 } |
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95 #define RGB_FROM_RGB565(Pixel, r, g, b) \ |
0 | 96 { \ |
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97 r = (((Pixel&0xF800)>>11)<<3); \ |
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98 g = (((Pixel&0x07E0)>>5)<<2); \ |
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99 b = ((Pixel&0x001F)<<3); \ |
0 | 100 } |
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101 #define RGB_FROM_RGB555(Pixel, r, g, b) \ |
0 | 102 { \ |
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103 r = (((Pixel&0x7C00)>>10)<<3); \ |
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104 g = (((Pixel&0x03E0)>>5)<<3); \ |
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105 b = ((Pixel&0x001F)<<3); \ |
0 | 106 } |
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107 #define RGB_FROM_RGB888(Pixel, r, g, b) \ |
0 | 108 { \ |
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109 r = ((Pixel&0xFF0000)>>16); \ |
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110 g = ((Pixel&0xFF00)>>8); \ |
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111 b = (Pixel&0xFF); \ |
0 | 112 } |
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113 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ |
0 | 114 do { \ |
115 switch (bpp) { \ | |
116 case 2: \ | |
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117 Pixel = *((Uint16 *)(buf)); \ |
0 | 118 break; \ |
119 \ | |
120 case 3: { \ | |
121 Uint8 *B = (Uint8 *)(buf); \ | |
122 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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123 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 124 } else { \ |
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125 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 126 } \ |
127 } \ | |
128 break; \ | |
129 \ | |
130 case 4: \ | |
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131 Pixel = *((Uint32 *)(buf)); \ |
0 | 132 break; \ |
133 \ | |
134 default: \ | |
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135 Pixel = 0; /* appease gcc */ \ |
0 | 136 break; \ |
137 } \ | |
138 } while(0) | |
139 | |
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140 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ |
0 | 141 do { \ |
142 switch (bpp) { \ | |
143 case 2: \ | |
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144 Pixel = *((Uint16 *)(buf)); \ |
0 | 145 break; \ |
146 \ | |
147 case 3: { \ | |
148 Uint8 *B = (Uint8 *)buf; \ | |
149 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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150 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 151 } else { \ |
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152 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 153 } \ |
154 } \ | |
155 break; \ | |
156 \ | |
157 case 4: \ | |
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158 Pixel = *((Uint32 *)(buf)); \ |
0 | 159 break; \ |
160 \ | |
161 default: \ | |
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162 Pixel = 0; /* prevent gcc from complaining */ \ |
0 | 163 break; \ |
164 } \ | |
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165 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
0 | 166 } while(0) |
167 | |
168 /* Assemble R-G-B values into a specified pixel format and store them */ | |
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169 #ifdef __NDS__ // FIXME |
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170 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ |
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171 { \ |
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172 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
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173 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
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174 ((b>>fmt->Bloss)<<fmt->Bshift) | (1<<15); \ |
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175 } |
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176 #else |
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177 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ |
0 | 178 { \ |
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179 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 180 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
181 ((b>>fmt->Bloss)<<fmt->Bshift); \ | |
182 } | |
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183 #endif // __NDS__ FIXME |
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184 #define RGB565_FROM_RGB(Pixel, r, g, b) \ |
0 | 185 { \ |
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186 Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \ |
0 | 187 } |
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188 #define RGB555_FROM_RGB(Pixel, r, g, b) \ |
0 | 189 { \ |
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190 Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \ |
0 | 191 } |
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192 #define RGB888_FROM_RGB(Pixel, r, g, b) \ |
0 | 193 { \ |
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194 Pixel = (r<<16)|(g<<8)|b; \ |
0 | 195 } |
196 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ | |
197 { \ | |
198 switch (bpp) { \ | |
199 case 2: { \ | |
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200 Uint16 Pixel; \ |
0 | 201 \ |
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202 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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203 *((Uint16 *)(buf)) = Pixel; \ |
0 | 204 } \ |
205 break; \ | |
206 \ | |
207 case 3: { \ | |
208 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
209 *((buf)+fmt->Rshift/8) = r; \ | |
210 *((buf)+fmt->Gshift/8) = g; \ | |
211 *((buf)+fmt->Bshift/8) = b; \ | |
212 } else { \ | |
213 *((buf)+2-fmt->Rshift/8) = r; \ | |
214 *((buf)+2-fmt->Gshift/8) = g; \ | |
215 *((buf)+2-fmt->Bshift/8) = b; \ | |
216 } \ | |
217 } \ | |
218 break; \ | |
219 \ | |
220 case 4: { \ | |
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221 Uint32 Pixel; \ |
0 | 222 \ |
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223 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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224 *((Uint32 *)(buf)) = Pixel; \ |
0 | 225 } \ |
226 break; \ | |
227 } \ | |
228 } | |
229 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \ | |
230 { \ | |
231 switch (bpp) { \ | |
232 case 2: { \ | |
233 Uint16 *bufp; \ | |
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234 Uint16 Pixel; \ |
0 | 235 \ |
236 bufp = (Uint16 *)buf; \ | |
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237 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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238 *bufp = Pixel | (*bufp & Amask); \ |
0 | 239 } \ |
240 break; \ | |
241 \ | |
242 case 3: { \ | |
243 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
244 *((buf)+fmt->Rshift/8) = r; \ | |
245 *((buf)+fmt->Gshift/8) = g; \ | |
246 *((buf)+fmt->Bshift/8) = b; \ | |
247 } else { \ | |
248 *((buf)+2-fmt->Rshift/8) = r; \ | |
249 *((buf)+2-fmt->Gshift/8) = g; \ | |
250 *((buf)+2-fmt->Bshift/8) = b; \ | |
251 } \ | |
252 } \ | |
253 break; \ | |
254 \ | |
255 case 4: { \ | |
256 Uint32 *bufp; \ | |
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257 Uint32 Pixel; \ |
0 | 258 \ |
259 bufp = (Uint32 *)buf; \ | |
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260 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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261 *bufp = Pixel | (*bufp & Amask); \ |
0 | 262 } \ |
263 break; \ | |
264 } \ | |
265 } | |
266 | |
267 /* FIXME: Should we rescale alpha into 0..255 here? */ | |
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268 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ |
0 | 269 { \ |
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270 r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ |
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271 g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ |
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272 b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ |
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273 a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ |
0 | 274 } |
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275 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ |
0 | 276 { \ |
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277 r = (Pixel&fmt->Rmask)>>fmt->Rshift; \ |
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278 g = (Pixel&fmt->Gmask)>>fmt->Gshift; \ |
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279 b = (Pixel&fmt->Bmask)>>fmt->Bshift; \ |
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280 a = (Pixel&fmt->Amask)>>fmt->Ashift; \ |
0 | 281 } |
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282 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ |
0 | 283 { \ |
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284 r = (Pixel>>24); \ |
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285 g = ((Pixel>>16)&0xFF); \ |
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286 b = ((Pixel>>8)&0xFF); \ |
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287 a = (Pixel&0xFF); \ |
0 | 288 } |
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289 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ |
0 | 290 { \ |
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291 r = ((Pixel>>16)&0xFF); \ |
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292 g = ((Pixel>>8)&0xFF); \ |
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293 b = (Pixel&0xFF); \ |
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294 a = (Pixel>>24); \ |
0 | 295 } |
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296 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ |
0 | 297 { \ |
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298 r = (Pixel&0xFF); \ |
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299 g = ((Pixel>>8)&0xFF); \ |
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300 b = ((Pixel>>16)&0xFF); \ |
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301 a = (Pixel>>24); \ |
0 | 302 } |
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303 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ |
0 | 304 do { \ |
305 switch (bpp) { \ | |
306 case 2: \ | |
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307 Pixel = *((Uint16 *)(buf)); \ |
0 | 308 break; \ |
309 \ | |
310 case 3: {/* FIXME: broken code (no alpha) */ \ | |
311 Uint8 *b = (Uint8 *)buf; \ | |
312 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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313 Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \ |
0 | 314 } else { \ |
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315 Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \ |
0 | 316 } \ |
317 } \ | |
318 break; \ | |
319 \ | |
320 case 4: \ | |
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321 Pixel = *((Uint32 *)(buf)); \ |
0 | 322 break; \ |
323 \ | |
324 default: \ | |
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325 Pixel = 0; /* stop gcc complaints */ \ |
0 | 326 break; \ |
327 } \ | |
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328 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
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329 Pixel &= ~fmt->Amask; \ |
0 | 330 } while(0) |
331 | |
332 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ | |
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333 #ifdef __NDS__ // FIXME |
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334 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ |
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335 { \ |
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336 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
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337 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
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338 ((b>>fmt->Bloss)<<fmt->Bshift)| \ |
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339 ((a>>fmt->Aloss)<<fmt->Ashift) | (1<<15); \ |
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340 } |
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341 #else |
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342 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ |
0 | 343 { \ |
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344 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 345 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
346 ((b>>fmt->Bloss)<<fmt->Bshift)| \ | |
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347 ((a>>fmt->Aloss)<<fmt->Ashift); \ |
0 | 348 } |
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349 #endif // __NDS__ FIXME |
0 | 350 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ |
351 { \ | |
352 switch (bpp) { \ | |
353 case 2: { \ | |
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354 Uint16 Pixel; \ |
0 | 355 \ |
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356 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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357 *((Uint16 *)(buf)) = Pixel; \ |
0 | 358 } \ |
359 break; \ | |
360 \ | |
361 case 3: { /* FIXME: broken code (no alpha) */ \ | |
362 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
363 *((buf)+fmt->Rshift/8) = r; \ | |
364 *((buf)+fmt->Gshift/8) = g; \ | |
365 *((buf)+fmt->Bshift/8) = b; \ | |
366 } else { \ | |
367 *((buf)+2-fmt->Rshift/8) = r; \ | |
368 *((buf)+2-fmt->Gshift/8) = g; \ | |
369 *((buf)+2-fmt->Bshift/8) = b; \ | |
370 } \ | |
371 } \ | |
372 break; \ | |
373 \ | |
374 case 4: { \ | |
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375 Uint32 Pixel; \ |
0 | 376 \ |
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377 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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378 *((Uint32 *)(buf)) = Pixel; \ |
0 | 379 } \ |
380 break; \ | |
381 } \ | |
382 } | |
383 | |
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384 /* Blend the RGB values of two Pixels based on a source alpha value */ |
0 | 385 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ |
386 do { \ | |
387 dR = (((sR-dR)*(A))>>8)+dR; \ | |
388 dG = (((sG-dG)*(A))>>8)+dG; \ | |
389 dB = (((sB-dB)*(A))>>8)+dB; \ | |
390 } while(0) | |
391 | |
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392 /* Blend the RGB values of two Pixels based on a source alpha value */ |
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393 #define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \ |
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394 do { \ |
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395 unsigned tR, tG, tB, tA; \ |
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396 tA = 255 - sA; \ |
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397 tR = 1 + (sR * sA) + (dR * tA); \ |
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398 dR = (tR + (tR >> 8)) >> 8; \ |
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399 tG = 1 + (sG * sA) + (dG * tA); \ |
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400 dG = (tG + (tG >> 8)) >> 8; \ |
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401 tB = 1 + (sB * sA) + (dB * tA); \ |
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402 dB = (tB + (tB >> 8)) >> 8; \ |
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403 } while(0) |
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404 |
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405 |
0 | 406 /* This is a very useful loop for optimizing blitters */ |
553
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407 #if defined(_MSC_VER) && (_MSC_VER == 1300) |
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408 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */ |
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409 #else |
0 | 410 #define USE_DUFFS_LOOP |
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411 #endif |
0 | 412 #ifdef USE_DUFFS_LOOP |
413 | |
414 /* 8-times unrolled loop */ | |
415 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
416 { int n = (width+7)/8; \ | |
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417 switch (width & 7) { \ |
0 | 418 case 0: do { pixel_copy_increment; \ |
419 case 7: pixel_copy_increment; \ | |
420 case 6: pixel_copy_increment; \ | |
421 case 5: pixel_copy_increment; \ | |
422 case 4: pixel_copy_increment; \ | |
423 case 3: pixel_copy_increment; \ | |
424 case 2: pixel_copy_increment; \ | |
425 case 1: pixel_copy_increment; \ | |
426 } while ( --n > 0 ); \ | |
427 } \ | |
428 } | |
429 | |
430 /* 4-times unrolled loop */ | |
431 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
432 { int n = (width+3)/4; \ | |
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433 switch (width & 3) { \ |
0 | 434 case 0: do { pixel_copy_increment; \ |
435 case 3: pixel_copy_increment; \ | |
436 case 2: pixel_copy_increment; \ | |
437 case 1: pixel_copy_increment; \ | |
438 } while ( --n > 0 ); \ | |
439 } \ | |
440 } | |
441 | |
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442 /* 2 - times unrolled loop */ |
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443 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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444 double_pixel_copy_increment, width) \ |
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445 { int n, w = width; \ |
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446 if( w & 1 ) { \ |
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447 pixel_copy_increment; \ |
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448 w--; \ |
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449 } \ |
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450 if ( w > 0 ) { \ |
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451 n = ( w + 2) / 4; \ |
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452 switch( w & 2 ) { \ |
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453 case 0: do { double_pixel_copy_increment; \ |
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454 case 2: double_pixel_copy_increment; \ |
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455 } while ( --n > 0 ); \ |
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456 } \ |
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457 } \ |
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458 } |
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459 |
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460 /* 2 - times unrolled loop 4 pixels */ |
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461 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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462 double_pixel_copy_increment, \ |
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463 quatro_pixel_copy_increment, width) \ |
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464 { int n, w = width; \ |
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465 if(w & 1) { \ |
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466 pixel_copy_increment; \ |
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467 w--; \ |
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468 } \ |
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469 if(w & 2) { \ |
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470 double_pixel_copy_increment; \ |
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471 w -= 2; \ |
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472 } \ |
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473 if ( w > 0 ) { \ |
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474 n = ( w + 7 ) / 8; \ |
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475 switch( w & 4 ) { \ |
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476 case 0: do { quatro_pixel_copy_increment; \ |
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477 case 4: quatro_pixel_copy_increment; \ |
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478 } while ( --n > 0 ); \ |
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479 } \ |
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480 } \ |
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481 } |
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482 |
0 | 483 /* Use the 8-times version of the loop by default */ |
484 #define DUFFS_LOOP(pixel_copy_increment, width) \ | |
485 DUFFS_LOOP8(pixel_copy_increment, width) | |
486 | |
487 #else | |
488 | |
489 /* Don't use Duff's device to unroll loops */ | |
689
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490 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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491 double_pixel_copy_increment, width) \ |
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492 { int n = width; \ |
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493 if( n & 1 ) { \ |
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494 pixel_copy_increment; \ |
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495 n--; \ |
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496 } \ |
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497 n=n>>1; \ |
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498 for(; n > 0; --n) { \ |
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499 double_pixel_copy_increment; \ |
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500 } \ |
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501 } |
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502 |
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503 /* Don't use Duff's device to unroll loops */ |
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504 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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505 double_pixel_copy_increment, \ |
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506 quatro_pixel_copy_increment, width) \ |
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507 { int n = width; \ |
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508 if(n & 1) { \ |
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509 pixel_copy_increment; \ |
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510 n--; \ |
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511 } \ |
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512 if(n & 2) { \ |
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513 double_pixel_copy_increment; \ |
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514 n -= 2; \ |
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515 } \ |
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516 n=n>>2; \ |
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517 for(; n > 0; --n) { \ |
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518 quatro_pixel_copy_increment; \ |
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519 } \ |
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520 } |
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521 |
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522 /* Don't use Duff's device to unroll loops */ |
0 | 523 #define DUFFS_LOOP(pixel_copy_increment, width) \ |
524 { int n; \ | |
525 for ( n=width; n > 0; --n ) { \ | |
526 pixel_copy_increment; \ | |
527 } \ | |
528 } | |
529 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
530 DUFFS_LOOP(pixel_copy_increment, width) | |
531 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
532 DUFFS_LOOP(pixel_copy_increment, width) | |
533 | |
534 #endif /* USE_DUFFS_LOOP */ | |
535 | |
536 /* Prevent Visual C++ 6.0 from printing out stupid warnings */ | |
537 #if defined(_MSC_VER) && (_MSC_VER >= 600) | |
538 #pragma warning(disable: 4550) | |
539 #endif | |
540 | |
541 #endif /* _SDL_blit_h */ |