annotate README.RISCOS @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents de3d552b59b2
children 7c73d5b5a0d6
rev   line source
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1 Readme for RISC OS port of SDL
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
2 ==============================
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
3
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
4 This document last updated on 2nd Februrary 2006
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
5
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
6 This is a RISC OS port of the Simple Direct Media Layer (SDL) by Alan Buckley with contributions from Peter Naulls.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
7
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
8 Details of the SDL can be found at http://www.libsdl.org.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
9
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
10 The source code including the RISC OS version can be obtained from:
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
11
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
12 http://www.libsdl.org.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
13
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
14 Pre built libraries and many games and applications compiled for RISC OS using this library can be downloaded from The Unix Porting Project at http://www.riscos.info/unix/.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
15
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
16 This is released under the LGPL see the file COPYING for details.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
17
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
18
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
19 Compiling applications under RISC OS
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
20 ====================================
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
21
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
22 Add -ISDL: for the C compiler flags if you include the files in the SDL directory. e.g. #include "SDL/SDL.h"
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
23 Add -ISDL:SDL for the C compiler flags if you include the files directly. e.g. #include "SDL/SDL.h"
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
24
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
25 Add -LSDL: -lSDL to the link stage of compilation.
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
26
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
27 For example, to compile the testbitmap.c sample you could use:
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
28
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
29 gcc -ISDL:SDL -LSDL: -lSDL testbitmap.c -otestbitmap
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
30
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
31
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
32 RISC OS port of SDL runtime information
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
33 =======================================
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
34
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
35 Runtime requirements
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
36 --------------------
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
37
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
38 This library currently needs a minimum of RISC OS 3.6. The source code for the library (and a lot of the programs built with it) also need long file names.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
39
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
40 To use the audio you also need 16 bit sound and to have installed the DigitalRender module by Andreas Dehmel version 0.51 available from his
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
41 web site: http://home.t-online.de/~zarquon
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
42 This is loaded when needed by UnixLib.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
43
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
44 Note: As most programs ported from other OSes use high resolution graphics and a memory back buffer a machine with a StrongARM processor and 1 or 2MB of VRAM (or a better machine) is recomended.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
45
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
46
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
47 RISC OS runtime parameters
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
48 --------------------------
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
49
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
50 Several environmental variables have been defined to make porting programs easier (i.e. By setting these variable you do not need to have source code differences between OSes).
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
51
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
52 They are all defined on an application basis.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
53
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
54 The <appname> used below is found as follows:
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
55 1. Use the name of the program unless it is !RunImage
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
56 2. Check the folder specification for the folder !RunImage is run from. If it is a folder name use that name, otherwise if it is an environmental variable of the form <XXX$Dir> use the value of XXX.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
57
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
58 The variables are:
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
59
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
60 SDL$<appname>$TaskName
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
61
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
62 The name of the task for RISC OS. If omitted then <appname> is used for the task name,
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
63
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
64 SDL$<appname>$BackBuffer
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
65
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
66 Set to 1 to use a system memory back buffer for the screen in full screen mode. Some programs on other systems assume their is always a back buffer even though the SDL specification specifies this is not the case. The current RISC OS implementation uses direct writes to the screen if a hardware fullscreen is requested.
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
67
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
68 Set to 2 to use an ARM code full word copy. This is faster than the standard back buffer, but uses aligned words only so it is possible (but unlikely) for it to corrupt the screen for 8bpp and 16bpp modes.
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
69
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
70 Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
71
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
72 SDL$<appname>$CloseAction - set the action for the close icon. Again as programs don't match the specification you can set this to 0 to remove the close icon from the main window for applications where this does not affect the program.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
73
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
74
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
75 RISC OS SDL port API notes
1332
de3d552b59b2 Update from Alan Buckley
Sam Lantinga <slouken@libsdl.org>
parents: 1035
diff changeset
76 ==========================
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
77
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
78 Current level of implementation
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
79 -------------------------------
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
80
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
81 The following list is an overview of how much of the SDL is implemented. The areas match the main areas of the SDL.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
82
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
83 video - Mostly done. Doesn't cover gamma, YUV-overlay or OpenGL.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
84 Window Manager - Mostly done. SetIcon/IconifyWindow not implemented.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
85 Events - Mostly done. Resize and some joystick events missing.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
86 Joystick - Currently assumes a single joystick with 4 buttons.
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
87 Audio - Done
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
88 CDROM - Not implemented.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
89 Threads - Done
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
90 Timers - Done
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
91
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
92 Thread support can be removed by defining DISABLE_THREADS and recompiling the library.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
93
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
94 SDL API notes
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
95 -------------
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
96
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
97 This section contains additional notes on some specific commands.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
98
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
99 SDL_SetVideoMode
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
100 On RISC OS a fullscreen mode directly accesses the screen. This can be modified by the environmental variable (SDL$<appname>$BackBuffer) or by using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
101 Open GL is not supported so SDL_OPENGL and SDL_OPENGLBLIT flags fail.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
102 SDL_RESIZEABLE and SDL_NOFRAME flags are not supported.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
103
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
104 SDL_SetColors
1035
974ba6ae0fa3 Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org>
parents: 955
diff changeset
105 In a wimp mode the screen colours are not changed for a hardware palette instead the RISC OS sprite colour mapping is used to get the best matching colours.
955
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
106
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
107 SDL_CreateCursor
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
108 Inverted colour is not supported.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
109
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
110 SDL_WM_ToggleFullScreen
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
111 Currently this won't work if the application starts up in Fullscreen mode.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
112 Toggling to fullscreen will only work if the monitor is set up to support the exact screen size requested.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
113
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
114 SDL_EnableUNICODE
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
115 Unicode translation used here is only really accurate for 7 bit characters.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
116
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
117 SDL_NumJoysticks/JoystickName etc.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
118 Hardcoded to expect only 1 joystick with 4 buttons if the Joystick module is loaded.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
119
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
120 SDL_GetTicks
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
121 Timer used has only a centisecond accuracy. This applies to other time related functions.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
122
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
123 SDL_Delay
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
124 Modified to poll keyboard/mouse during the delay on the event thread.
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
125
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
126
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
127 Notes on current implementation
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
128 -------------------------------
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
129
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
130 Keyboard and mouse are polled so if too long a time is spent between a call to SDL_PumpEvents, functions that use it, or SDL_Delay events can be missed.