Mercurial > sdl-ios-xcode
annotate src/video/windows/SDL_windowsclipboard.h @ 5280:bad04e4710f6
Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 17:51:47 -0800 |
parents | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
5062 | 24 #ifndef _SDL_windowsclipboard_h |
25 #define _SDL_windowsclipboard_h | |
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26 |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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27 /* Forward declaration */ |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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28 struct SDL_VideoData; |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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29 |
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30 extern int WIN_SetClipboardText(_THIS, const char *text); |
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31 extern char *WIN_GetClipboardText(_THIS); |
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32 extern SDL_bool WIN_HasClipboardText(_THIS); |
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33 extern void WIN_CheckClipboardUpdate(struct SDL_VideoData * data); |
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34 |
5062 | 35 #endif /* _SDL_windowsclipboard_h */ |
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36 |
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37 /* vi: set ts=4 sw=4 expandtab: */ |