Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 2506:ba8e99fe92c1 gsoc2008_force_feedback
Added SDL_HapticOpened().
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 08 Jul 2008 19:35:10 +0000 |
parents | 866052b01ee5 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to the audio stream on BeOS */ | |
25 | |
26 #include <SoundPlayer.h> | |
27 | |
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28 #include "../../main/beos/SDL_BeApp.h" |
0 | 29 |
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30 extern "C" |
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31 { |
0 | 32 |
33 #include "SDL_audio.h" | |
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34 #include "../SDL_audio_c.h" |
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35 #include "../SDL_sysaudio.h" |
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36 #include "../../thread/beos/SDL_systhread_c.h" |
0 | 37 #include "SDL_beaudio.h" |
38 | |
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39 } |
0 | 40 |
41 | |
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42 /* !!! FIXME: have the callback call the higher level to avoid code dupe. */ |
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43 /* The BeOS callback for handling the audio buffer */ |
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44 static void |
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45 FillSound(void *device, void *stream, size_t len, |
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46 const media_raw_audio_format & format) |
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47 { |
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48 SDL_AudioDevice *audio = (SDL_AudioDevice *) device; |
0 | 49 |
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50 /* Silence the buffer, since it's ours */ |
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51 SDL_memset(stream, audio->spec.silence, len); |
0 | 52 |
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53 /* Only do soemthing if audio is enabled */ |
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54 if (!audio->enabled) |
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55 return; |
0 | 56 |
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57 if (!audio->paused) { |
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58 if (audio->convert.needed) { |
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59 SDL_mutexP(audio->mixer_lock); |
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60 (*audio->spec.callback) (audio->spec.userdata, |
2060 | 61 (Uint8 *) audio->convert.buf, |
62 audio->convert.len); | |
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63 SDL_mutexV(audio->mixer_lock); |
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64 SDL_ConvertAudio(&audio->convert); |
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65 SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); |
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66 } else { |
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67 SDL_mutexP(audio->mixer_lock); |
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68 (*audio->spec.callback) (audio->spec.userdata, |
2060 | 69 (Uint8 *) stream, len); |
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70 SDL_mutexV(audio->mixer_lock); |
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71 } |
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72 } |
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73 } |
0 | 74 |
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75 static void |
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76 BEOSAUDIO_CloseDevice(_THIS) |
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77 { |
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78 if (_this->hidden != NULL) { |
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79 if (_this->hidden->audio_obj) { |
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80 _this->hidden->audio_obj->Stop(); |
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81 delete _this->hidden->audio_obj; |
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82 _this->hidden->audio_obj = NULL; |
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83 } |
0 | 84 |
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85 delete _this->hidden; |
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86 _this->hidden = NULL; |
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87 } |
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88 } |
0 | 89 |
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90 static int |
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91 BEOSAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) |
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92 { |
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93 int valid_datatype = 0; |
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94 media_raw_audio_format format; |
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95 SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format); |
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96 |
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97 /* Initialize all variables that we clean on shutdown */ |
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98 _this->hidden = new SDL_PrivateAudioData; |
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99 if (_this->hidden == NULL) { |
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100 SDL_OutOfMemory(); |
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101 return 0; |
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102 } |
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103 SDL_memset(_this->hidden, 0, (sizeof *_this->hidden)); |
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104 |
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105 /* Parse the audio format and fill the Be raw audio format */ |
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106 SDL_memset(&format, '\0', sizeof(media_raw_audio_format)); |
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107 format.byte_order = B_MEDIA_LITTLE_ENDIAN; |
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108 format.frame_rate = (float) _this->spec.freq; |
2060 | 109 format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */ |
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110 while ((!valid_datatype) && (test_format)) { |
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111 valid_datatype = 1; |
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112 _this->spec.format = test_format; |
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113 switch (test_format) { |
2060 | 114 case AUDIO_S8: |
115 format.format = media_raw_audio_format::B_AUDIO_CHAR; | |
116 break; | |
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117 |
2060 | 118 case AUDIO_U8: |
119 format.format = media_raw_audio_format::B_AUDIO_UCHAR; | |
120 break; | |
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121 |
2060 | 122 case AUDIO_S16LSB: |
123 format.format = media_raw_audio_format::B_AUDIO_SHORT; | |
124 break; | |
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125 |
2060 | 126 case AUDIO_S16MSB: |
127 format.format = media_raw_audio_format::B_AUDIO_SHORT; | |
128 format.byte_order = B_MEDIA_BIG_ENDIAN; | |
129 break; | |
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130 |
2060 | 131 case AUDIO_S32LSB: |
132 format.format = media_raw_audio_format::B_AUDIO_INT; | |
133 break; | |
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134 |
2060 | 135 case AUDIO_S32MSB: |
136 format.format = media_raw_audio_format::B_AUDIO_INT; | |
137 format.byte_order = B_MEDIA_BIG_ENDIAN; | |
138 break; | |
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139 |
2060 | 140 case AUDIO_F32LSB: |
141 format.format = media_raw_audio_format::B_AUDIO_FLOAT; | |
142 break; | |
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143 |
2060 | 144 case AUDIO_F32MSB: |
145 format.format = media_raw_audio_format::B_AUDIO_FLOAT; | |
146 format.byte_order = B_MEDIA_BIG_ENDIAN; | |
147 break; | |
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148 |
2060 | 149 default: |
150 valid_datatype = 0; | |
151 test_format = SDL_NextAudioFormat(); | |
152 break; | |
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153 } |
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154 } |
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155 |
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156 format.buffer_size = _this->spec.samples; |
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Added int32 and float32 support (and some others!) to BeOS audio backend.
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157 |
2060 | 158 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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159 BEOSAUDIO_CloseDevice(_this); |
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160 SDL_SetError("Unsupported audio format"); |
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161 return 0; |
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162 } |
0 | 163 |
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164 /* Calculate the final parameters for this audio specification */ |
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165 SDL_CalculateAudioSpec(&_this->spec); |
0 | 166 |
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167 /* Subscribe to the audio stream (creates a new thread) */ |
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168 sigset_t omask; |
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169 SDL_MaskSignals(&omask); |
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170 _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", |
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171 FillSound, NULL, _this); |
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172 SDL_UnmaskSignals(&omask); |
0 | 173 |
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174 if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { |
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175 _this->hidden->audio_obj->SetHasData(true); |
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176 } else { |
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177 BEOSAUDIO_CloseDevice(_this); |
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178 SDL_SetError("Unable to start Be audio"); |
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179 return 0; |
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180 } |
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181 |
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182 /* We're running! */ |
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183 return 1; |
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184 } |
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185 |
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186 static void |
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187 BEOSAUDIO_Deinitialize(void) |
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188 { |
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189 SDL_QuitBeApp(); |
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190 } |
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191 |
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192 static int |
2060 | 193 BEOSAUDIO_Init(SDL_AudioDriverImpl * impl) |
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194 { |
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195 /* Initialize the Be Application, if it's not already started */ |
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196 if (SDL_InitBeApp() < 0) { |
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197 return 0; |
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198 } |
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199 |
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200 /* Set the function pointers */ |
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201 impl->OpenDevice = BEOSAUDIO_OpenDevice; |
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202 impl->CloseDevice = BEOSAUDIO_CloseDevice; |
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203 impl->Deinitialize = BEOSAUDIO_Deinitialize; |
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204 impl->ProvidesOwnCallbackThread = 1; |
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205 impl->OnlyHasDefaultOutputDevice = 1; |
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206 |
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207 return 1; |
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208 } |
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209 |
2060 | 210 extern "C" |
211 { | |
212 extern AudioBootStrap BEOSAUDIO_bootstrap; | |
213 } | |
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214 AudioBootStrap BEOSAUDIO_bootstrap = { |
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215 "baudio", "BeOS BSoundPlayer", BEOSAUDIO_Init, 0 |
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216 }; |
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217 |
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218 /* vi: set ts=4 sw=4 expandtab: */ |