annotate src/video/svga/SDL_svgaevents_c.h @ 3911:ba3abfa20e18 SDL-1.2

Digital Mars has stdint.h, so use the header on Windows with that compiler. Fixes Bugzilla #376.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 12 Feb 2007 11:45:18 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_svgavideo.h"
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25
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26 /* Variables and functions exported by SDL_sysevents.c to other parts
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27 of the native video subsystem (SDL_sysvideo.c)
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28 */
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29 extern int SVGA_initkeymaps(int fd);
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30 extern void SVGA_mousecallback(int button, int dx, int dy,
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31 int u1,int u2,int u3, int u4);
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32 extern void SVGA_keyboardcallback(int scancode, int pressed);
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33
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34 extern void SVGA_InitOSKeymap(_THIS);
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35 extern void SVGA_PumpEvents(_THIS);