annotate docs/html/sdlsetvideomode.html @ 1956:ba0d62354872

Simplified driver window creation code. Implemented several Cocoa window functions
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Jul 2006 21:51:00 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetVideoMode</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_VideoModeOK"
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17 HREF="sdlvideomodeok.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_UpdateRect"
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20 HREF="sdlupdaterect.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlvideomodeok.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlupdaterect.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSETVIDEOMODE"
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74 ></A
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75 >SDL_SetVideoMode</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN1239"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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87 NAME="AEN1242"
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN1243"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_Surface *<B
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106 CLASS="FSFUNC"
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107 >SDL_SetVideoMode</B
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108 ></CODE
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109 >(int width, int height, int bpp, Uint32 flags);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN1249"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Set up a video mode with the specified width, height and bits-per-pixel.</P
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124 ><P
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125 >If <TT
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126 CLASS="PARAMETER"
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127 ><I
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128 >bpp</I
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129 ></TT
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130 > is 0, it is treated as the
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131 current display bits per pixel.</P
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132 ><P
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133 >The <TT
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134 CLASS="PARAMETER"
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135 ><I
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136 >flags</I
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137 ></TT
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138 > parameter is the same as the <TT
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139 CLASS="STRUCTFIELD"
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140 ><I
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141 >flags</I
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142 ></TT
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143 > field of the <A
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144 HREF="sdlsurface.html"
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145 ><SPAN
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146 CLASS="STRUCTNAME"
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147 >SDL_Surface</SPAN
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148 ></A
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149 > structure. OR'd combinations of the following values are valid.</P
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150 ><DIV
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151 CLASS="INFORMALTABLE"
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152 ><A
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153 NAME="AEN1259"
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154 ></A
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155 ><P
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156 ></P
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157 ><TABLE
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158 BORDER="1"
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159 CLASS="CALSTABLE"
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160 ><TBODY
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161 ><TR
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162 ><TD
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163 ALIGN="LEFT"
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164 VALIGN="TOP"
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165 ><TT
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166 CLASS="LITERAL"
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167 >SDL_SWSURFACE</TT
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168 ></TD
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169 ><TD
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170 ALIGN="LEFT"
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171 VALIGN="TOP"
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172 >Create the video surface in system memory</TD
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173 ></TR
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174 ><TR
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175 ><TD
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176 ALIGN="LEFT"
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177 VALIGN="TOP"
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178 ><TT
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179 CLASS="LITERAL"
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180 >SDL_HWSURFACE</TT
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181 ></TD
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182 ><TD
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183 ALIGN="LEFT"
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184 VALIGN="TOP"
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185 >Create the video surface in video memory</TD
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186 ></TR
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187 ><TR
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 ><TT
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192 CLASS="LITERAL"
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193 >SDL_ASYNCBLIT</TT
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194 ></TD
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195 ><TD
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196 ALIGN="LEFT"
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197 VALIGN="TOP"
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198 >Enables the use of asynchronous updates of the display surface. This will
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199 usually slow down blitting on single CPU machines, but may provide a speed
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200 increase on SMP systems.</TD
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201 ></TR
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202 ><TR
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203 ><TD
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204 ALIGN="LEFT"
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205 VALIGN="TOP"
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206 ><TT
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207 CLASS="LITERAL"
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208 >SDL_ANYFORMAT</TT
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209 ></TD
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210 ><TD
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211 ALIGN="LEFT"
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212 VALIGN="TOP"
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213 >Normally, if a video surface of the requested bits-per-pixel (<TT
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214 CLASS="PARAMETER"
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215 ><I
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216 >bpp</I
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217 ></TT
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218 >) is not available, SDL will emulate one with a shadow surface. Passing <TT
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219 CLASS="LITERAL"
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220 >SDL_ANYFORMAT</TT
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221 > prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD
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222 ></TR
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223 ><TR
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224 ><TD
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225 ALIGN="LEFT"
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226 VALIGN="TOP"
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227 ><TT
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228 CLASS="LITERAL"
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229 >SDL_HWPALETTE</TT
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230 ></TD
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231 ><TD
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232 ALIGN="LEFT"
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233 VALIGN="TOP"
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234 >Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
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235 HREF="sdlsetcolors.html"
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236 ><TT
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237 CLASS="FUNCTION"
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238 >SDL_SetColors</TT
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239 ></A
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240 > or <A
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241 HREF="sdlsetpalette.html"
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242 ><TT
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243 CLASS="FUNCTION"
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244 >SDL_SetPalette</TT
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245 ></A
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246 >.</TD
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247 ></TR
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248 ><TR
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249 ><TD
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250 ALIGN="LEFT"
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251 VALIGN="TOP"
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252 ><TT
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253 CLASS="LITERAL"
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254 >SDL_DOUBLEBUF</TT
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255 ></TD
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256 ><TD
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257 ALIGN="LEFT"
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258 VALIGN="TOP"
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259 >Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
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260 <A
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261 HREF="sdlflip.html"
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262 ><TT
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263 CLASS="FUNCTION"
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264 >SDL_Flip</TT
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265 ></A
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266 > will flip the
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267 buffers and update the screen. All drawing will take place on the surface
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268 that is not displayed at the moment. If double buffering could not be enabled
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269 then <TT
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270 CLASS="FUNCTION"
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271 >SDL_Flip</TT
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272 > will just perform a
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273 <A
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274 HREF="sdlupdaterect.html"
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275 ><TT
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276 CLASS="FUNCTION"
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277 >SDL_UpdateRect</TT
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278 ></A
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279 >
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280 on the entire screen.</TD
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281 ></TR
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282 ><TR
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283 ><TD
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284 ALIGN="LEFT"
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285 VALIGN="TOP"
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286 ><TT
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287 CLASS="LITERAL"
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288 >SDL_FULLSCREEN</TT
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289 ></TD
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290 ><TD
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291 ALIGN="LEFT"
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292 VALIGN="TOP"
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293 >SDL will attempt to use a fullscreen mode. If a hardware resolution change is
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294 not possible (for whatever reason), the next higher resolution will be used and
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295 the display window centered on a black background.</TD
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296 ></TR
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297 ><TR
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298 ><TD
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299 ALIGN="LEFT"
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300 VALIGN="TOP"
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301 ><TT
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302 CLASS="LITERAL"
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303 >SDL_OPENGL</TT
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304 ></TD
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305 ><TD
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306 ALIGN="LEFT"
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307 VALIGN="TOP"
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308 >Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
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309 HREF="sdlglsetattribute.html"
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310 ><TT
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311 CLASS="FUNCTION"
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312 >SDL_GL_SetAttribute</TT
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313 ></A
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314 >.</TD
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315 ></TR
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316 ><TR
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317 ><TD
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318 ALIGN="LEFT"
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319 VALIGN="TOP"
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320 ><TT
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321 CLASS="LITERAL"
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322 >SDL_OPENGLBLIT</TT
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323 ></TD
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324 ><TD
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325 ALIGN="LEFT"
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326 VALIGN="TOP"
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327 >Create an OpenGL rendering context, like above, but allow normal blitting
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328 operations. The screen (2D) surface may have an alpha channel, and
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329 <A
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330 HREF="sdlupdaterects.html"
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331 ><TT
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332 CLASS="FUNCTION"
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333 >SDL_UpdateRects</TT
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334 ></A
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335 >
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336 must be used for updating changes to the screen surface. NOTE: This option
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337 is kept for compatibility only, and is <SPAN
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338 CLASS="emphasis"
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339 ><I
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340 CLASS="EMPHASIS"
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341 >not</I
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342 ></SPAN
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343 > recommended for
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344 new code.</TD
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345 ></TR
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346 ><TR
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347 ><TD
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348 ALIGN="LEFT"
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349 VALIGN="TOP"
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350 ><TT
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351 CLASS="LITERAL"
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352 >SDL_RESIZABLE</TT
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353 ></TD
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354 ><TD
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355 ALIGN="LEFT"
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356 VALIGN="TOP"
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357 >Create a resizable window. When the window is resized by the user a <A
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358 HREF="sdlresizeevent.html"
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359 ><TT
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360 CLASS="LITERAL"
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361 >SDL_VIDEORESIZE</TT
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362 ></A
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363 > event is generated and <TT
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364 CLASS="FUNCTION"
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365 >SDL_SetVideoMode</TT
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366 > can be called again with the new size.</TD
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367 ></TR
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368 ><TR
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369 ><TD
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370 ALIGN="LEFT"
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371 VALIGN="TOP"
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372 ><TT
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373 CLASS="LITERAL"
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374 >SDL_NOFRAME</TT
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375 ></TD
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376 ><TD
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377 ALIGN="LEFT"
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378 VALIGN="TOP"
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379 >If possible, <TT
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380 CLASS="LITERAL"
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381 >SDL_NOFRAME</TT
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382 > causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
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383 ></TR
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384 ></TBODY
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385 ></TABLE
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386 ><P
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387 ></P
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388 ></DIV
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389 ><DIV
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390 CLASS="NOTE"
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391 ><BLOCKQUOTE
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392 CLASS="NOTE"
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393 ><P
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394 ><B
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395 >Note: </B
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396 >Whatever <TT
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397 CLASS="PARAMETER"
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398 ><I
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399 >flags</I
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400 ></TT
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401 > <TT
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402 CLASS="FUNCTION"
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403 >SDL_SetVideoMode</TT
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404 > could satisfy are set in the <TT
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405 CLASS="STRUCTFIELD"
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406 ><I
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407 >flags</I
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408 ></TT
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409 > member of the returned surface.</P
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410 ></BLOCKQUOTE
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411 ></DIV
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412 ><DIV
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413 CLASS="NOTE"
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414 ><BLOCKQUOTE
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415 CLASS="NOTE"
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416 ><P
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417 ><B
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418 >Note: </B
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419 >The <TT
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420 CLASS="PARAMETER"
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421 ><I
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422 >bpp</I
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423 ></TT
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424 > parameter is the number of bits per pixel,
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425 so a <TT
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426 CLASS="PARAMETER"
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427 ><I
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428 >bpp</I
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429 ></TT
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430 > of 24 uses the packed representation of
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431 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a
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432 <TT
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433 CLASS="PARAMETER"
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434 ><I
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435 >bpp</I
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436 ></TT
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437 > of 32. Somewhat oddly, both 15 and 16 will
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438 request a 2 bytes/pixel mode, but different pixel formats.</P
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439 ></BLOCKQUOTE
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440 ></DIV
0
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441 ></DIV
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442 ><DIV
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443 CLASS="REFSECT1"
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444 ><A
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445 NAME="AEN1336"
0
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446 ></A
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447 ><H2
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448 >Return Value</H2
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449 ><P
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450 >The framebuffer surface, or <SPAN
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451 CLASS="RETURNVALUE"
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452 >NULL</SPAN
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453 > if it fails.
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454 The surface returned is freed by SDL_Quit() and should nt be freed by
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455 the caller.</P
0
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456 ></DIV
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457 ><DIV
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458 CLASS="REFSECT1"
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459 ><A
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460 NAME="AEN1340"
0
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461 ></A
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462 ><H2
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463 >See Also</H2
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464 ><P
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465 ><A
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466 HREF="sdllocksurface.html"
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467 ><TT
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468 CLASS="FUNCTION"
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469 >SDL_LockSurface</TT
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470 ></A
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471 >,
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472 <A
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473 HREF="sdlsetcolors.html"
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474 ><TT
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475 CLASS="FUNCTION"
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476 >SDL_SetColors</TT
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477 ></A
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478 >,
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479 <A
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480 HREF="sdlflip.html"
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481 ><TT
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482 CLASS="FUNCTION"
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483 >SDL_Flip</TT
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484 ></A
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485 >,
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486 <A
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487 HREF="sdlsurface.html"
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488 ><SPAN
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489 CLASS="STRUCTNAME"
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490 >SDL_Surface</SPAN
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491 ></A
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492 ></P
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493 ></DIV
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494 ><DIV
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495 CLASS="NAVFOOTER"
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496 ><HR
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497 ALIGN="LEFT"
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498 WIDTH="100%"><TABLE
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499 SUMMARY="Footer navigation table"
0
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500 WIDTH="100%"
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501 BORDER="0"
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502 CELLPADDING="0"
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503 CELLSPACING="0"
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504 ><TR
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505 ><TD
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506 WIDTH="33%"
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507 ALIGN="left"
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508 VALIGN="top"
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509 ><A
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510 HREF="sdlvideomodeok.html"
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511 ACCESSKEY="P"
0
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512 >Prev</A
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513 ></TD
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514 ><TD
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515 WIDTH="34%"
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516 ALIGN="center"
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517 VALIGN="top"
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518 ><A
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519 HREF="index.html"
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520 ACCESSKEY="H"
0
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521 >Home</A
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522 ></TD
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523 ><TD
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524 WIDTH="33%"
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525 ALIGN="right"
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526 VALIGN="top"
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527 ><A
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528 HREF="sdlupdaterect.html"
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529 ACCESSKEY="N"
0
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530 >Next</A
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531 ></TD
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532 ></TR
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533 ><TR
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534 ><TD
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535 WIDTH="33%"
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536 ALIGN="left"
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537 VALIGN="top"
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538 >SDL_VideoModeOK</TD
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539 ><TD
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540 WIDTH="34%"
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541 ALIGN="center"
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542 VALIGN="top"
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543 ><A
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544 HREF="video.html"
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545 ACCESSKEY="U"
0
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546 >Up</A
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547 ></TD
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548 ><TD
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549 WIDTH="33%"
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550 ALIGN="right"
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551 VALIGN="top"
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552 >SDL_UpdateRect</TD
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553 ></TR
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554 ></TABLE
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555 ></DIV
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556 ></BODY
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557 ></HTML
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558 >