Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetvideomode.html @ 340:b9f1ce709960
Fixed a minor memory leak in the SDL thread subsystem
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 11 Apr 2002 21:08:44 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetVideoMode</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_VideoModeOK" | |
17 HREF="sdlvideomodeok.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_UpdateRect" | |
20 HREF="sdlupdaterect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlvideomodeok.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlupdaterect.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSETVIDEOMODE" | |
71 >SDL_SetVideoMode</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN856" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
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84 NAME="AEN859" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
181
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91 NAME="AEN860" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >SDL_Surface *<B | |
103 CLASS="FSFUNC" | |
104 >SDL_SetVideoMode</B | |
105 ></CODE | |
106 >(int width, int height, int bpp, Uint32 flags);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
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115 NAME="AEN866" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Set up a video mode with the specified width, height and bits-per-pixel.</P | |
121 ><P | |
122 >If <TT | |
123 CLASS="PARAMETER" | |
124 ><I | |
125 >bpp</I | |
126 ></TT | |
127 > is 0, it is treated as the | |
128 current display bits per pixel.</P | |
129 ><P | |
130 >The <TT | |
131 CLASS="PARAMETER" | |
132 ><I | |
133 >flags</I | |
134 ></TT | |
135 > parameter is the same as the <TT | |
136 CLASS="STRUCTFIELD" | |
137 ><I | |
138 >flags</I | |
139 ></TT | |
140 > field of the <A | |
141 HREF="sdlsurface.html" | |
142 ><SPAN | |
143 CLASS="STRUCTNAME" | |
144 >SDL_Surface</SPAN | |
145 ></A | |
146 > structure. OR'd combinations of the following values are valid.</P | |
147 ><DIV | |
148 CLASS="INFORMALTABLE" | |
149 ><A | |
181
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150 NAME="AEN876" |
0 | 151 ></A |
152 ><P | |
153 ></P | |
154 ><TABLE | |
155 BORDER="1" | |
156 CLASS="CALSTABLE" | |
157 ><TBODY | |
158 ><TR | |
159 ><TD | |
160 ALIGN="LEFT" | |
161 VALIGN="TOP" | |
162 ><TT | |
163 CLASS="LITERAL" | |
164 >SDL_SWSURFACE</TT | |
165 ></TD | |
166 ><TD | |
167 ALIGN="LEFT" | |
168 VALIGN="TOP" | |
169 >Create the video surface in system memory</TD | |
170 ></TR | |
171 ><TR | |
172 ><TD | |
173 ALIGN="LEFT" | |
174 VALIGN="TOP" | |
175 ><TT | |
176 CLASS="LITERAL" | |
177 >SDL_HWSURFACE</TT | |
178 ></TD | |
179 ><TD | |
180 ALIGN="LEFT" | |
181 VALIGN="TOP" | |
182 >Create the video surface in video memory</TD | |
183 ></TR | |
184 ><TR | |
185 ><TD | |
186 ALIGN="LEFT" | |
187 VALIGN="TOP" | |
188 ><TT | |
189 CLASS="LITERAL" | |
190 >SDL_ASYNCBLIT</TT | |
191 ></TD | |
192 ><TD | |
193 ALIGN="LEFT" | |
194 VALIGN="TOP" | |
181
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195 >Enables the use of asynchronous updates of the display surface. This will |
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196 usually slow down blitting on single CPU machines, but may provide a speed |
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197 increase on SMP systems.</TD |
0 | 198 ></TR |
199 ><TR | |
200 ><TD | |
201 ALIGN="LEFT" | |
202 VALIGN="TOP" | |
203 ><TT | |
204 CLASS="LITERAL" | |
205 >SDL_ANYFORMAT</TT | |
206 ></TD | |
207 ><TD | |
208 ALIGN="LEFT" | |
209 VALIGN="TOP" | |
181
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210 >Normally, if a video surface of the requested bits-per-pixel (<TT |
0 | 211 CLASS="PARAMETER" |
212 ><I | |
213 >bpp</I | |
214 ></TT | |
215 >) is not available, SDL will emulate one with a shadow surface. Passing <TT | |
216 CLASS="LITERAL" | |
217 >SDL_ANYFORMAT</TT | |
181
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218 > prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD |
0 | 219 ></TR |
220 ><TR | |
221 ><TD | |
222 ALIGN="LEFT" | |
223 VALIGN="TOP" | |
224 ><TT | |
225 CLASS="LITERAL" | |
226 >SDL_HWPALETTE</TT | |
227 ></TD | |
228 ><TD | |
229 ALIGN="LEFT" | |
230 VALIGN="TOP" | |
231 >Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A | |
232 HREF="sdlsetcolors.html" | |
233 ><TT | |
234 CLASS="FUNCTION" | |
235 >SDL_SetColors</TT | |
236 ></A | |
181
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237 > or <A |
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238 HREF="sdlsetpalette.html" |
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239 ><TT |
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240 CLASS="FUNCTION" |
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241 >SDL_SetPalette</TT |
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242 ></A |
0 | 243 >.</TD |
244 ></TR | |
245 ><TR | |
246 ><TD | |
247 ALIGN="LEFT" | |
248 VALIGN="TOP" | |
249 ><TT | |
250 CLASS="LITERAL" | |
251 >SDL_DOUBLEBUF</TT | |
252 ></TD | |
253 ><TD | |
254 ALIGN="LEFT" | |
255 VALIGN="TOP" | |
181
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256 >Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling |
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257 <A |
0 | 258 HREF="sdlflip.html" |
259 ><TT | |
260 CLASS="FUNCTION" | |
261 >SDL_Flip</TT | |
262 ></A | |
181
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263 > will flip the |
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264 buffers and update the screen. All drawing will take place on the surface |
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265 that is not displayed at the moment. If double buffering could not be enabled |
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266 then <TT |
0 | 267 CLASS="FUNCTION" |
268 >SDL_Flip</TT | |
181
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269 > will just perform a |
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270 <A |
0 | 271 HREF="sdlupdaterect.html" |
272 ><TT | |
273 CLASS="FUNCTION" | |
274 >SDL_UpdateRect</TT | |
275 ></A | |
181
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276 > |
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277 on the entire screen.</TD |
0 | 278 ></TR |
279 ><TR | |
280 ><TD | |
281 ALIGN="LEFT" | |
282 VALIGN="TOP" | |
283 ><TT | |
284 CLASS="LITERAL" | |
285 >SDL_FULLSCREEN</TT | |
286 ></TD | |
287 ><TD | |
288 ALIGN="LEFT" | |
289 VALIGN="TOP" | |
181
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290 >SDL will attempt to use a fullscreen mode. If a hardware resolution change is |
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291 not possible (for whatever reason), the next higher resolution will be used and |
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292 the display window centered on a black background.</TD |
0 | 293 ></TR |
294 ><TR | |
295 ><TD | |
296 ALIGN="LEFT" | |
297 VALIGN="TOP" | |
298 ><TT | |
299 CLASS="LITERAL" | |
300 >SDL_OPENGL</TT | |
301 ></TD | |
302 ><TD | |
303 ALIGN="LEFT" | |
304 VALIGN="TOP" | |
305 >Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A | |
306 HREF="sdlglsetattribute.html" | |
307 ><TT | |
308 CLASS="FUNCTION" | |
309 >SDL_GL_SetAttribute</TT | |
310 ></A | |
311 >.</TD | |
312 ></TR | |
313 ><TR | |
314 ><TD | |
315 ALIGN="LEFT" | |
316 VALIGN="TOP" | |
317 ><TT | |
318 CLASS="LITERAL" | |
319 >SDL_OPENGLBLIT</TT | |
320 ></TD | |
321 ><TD | |
322 ALIGN="LEFT" | |
323 VALIGN="TOP" | |
181
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324 >Create an OpenGL rendering context, like above, but allow normal blitting |
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325 operations. The screen (2D) surface may have an alpha channel, and |
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326 <A |
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327 HREF="sdlupdaterects.html" |
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328 ><TT |
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329 CLASS="FUNCTION" |
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330 >SDL_UpdateRects</TT |
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331 ></A |
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332 > |
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333 must be used for updating changes to the screen surface.</TD |
0 | 334 ></TR |
335 ><TR | |
336 ><TD | |
337 ALIGN="LEFT" | |
338 VALIGN="TOP" | |
339 ><TT | |
340 CLASS="LITERAL" | |
341 >SDL_RESIZABLE</TT | |
342 ></TD | |
343 ><TD | |
344 ALIGN="LEFT" | |
345 VALIGN="TOP" | |
346 >Create a resizable window. When the window is resized by the user a <A | |
347 HREF="sdlresizeevent.html" | |
348 ><TT | |
349 CLASS="LITERAL" | |
350 >SDL_VIDEORESIZE</TT | |
351 ></A | |
352 > event is generated and <TT | |
353 CLASS="FUNCTION" | |
354 >SDL_SetVideoMode</TT | |
355 > can be called again with the new size.</TD | |
356 ></TR | |
357 ><TR | |
358 ><TD | |
359 ALIGN="LEFT" | |
360 VALIGN="TOP" | |
361 ><TT | |
362 CLASS="LITERAL" | |
363 >SDL_NOFRAME</TT | |
364 ></TD | |
365 ><TD | |
366 ALIGN="LEFT" | |
367 VALIGN="TOP" | |
368 >If possible, <TT | |
369 CLASS="LITERAL" | |
370 >SDL_NOFRAME</TT | |
371 > causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD | |
372 ></TR | |
373 ></TBODY | |
374 ></TABLE | |
375 ><P | |
376 ></P | |
377 ></DIV | |
378 ><DIV | |
379 CLASS="NOTE" | |
380 ><BLOCKQUOTE | |
381 CLASS="NOTE" | |
382 ><P | |
383 ><B | |
384 >Note: </B | |
385 >Whatever <TT | |
386 CLASS="PARAMETER" | |
387 ><I | |
388 >flags</I | |
389 ></TT | |
390 > <TT | |
391 CLASS="FUNCTION" | |
392 >SDL_SetVideoMode</TT | |
393 > could satisfy are set in the <TT | |
394 CLASS="STRUCTFIELD" | |
395 ><I | |
396 >flags</I | |
397 ></TT | |
398 > member of the returned surface.</P | |
399 ></BLOCKQUOTE | |
400 ></DIV | |
181
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401 ><DIV |
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402 CLASS="NOTE" |
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403 ><BLOCKQUOTE |
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404 CLASS="NOTE" |
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405 ><P |
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406 ><B |
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407 >Note: </B |
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408 >The <TT |
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409 CLASS="PARAMETER" |
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410 ><I |
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411 >bpp</I |
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412 ></TT |
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413 > parameter is the number of bits per pixel, |
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414 so a <TT |
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415 CLASS="PARAMETER" |
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416 ><I |
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417 >bpp</I |
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418 ></TT |
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419 > of 24 uses the packed representation of |
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420 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a |
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421 <TT |
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422 CLASS="PARAMETER" |
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423 ><I |
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424 >bpp</I |
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425 ></TT |
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426 > of 32. Somewhat oddly, both 15 and 16 will |
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427 request a 2 bytes/pixel mode, but different pixel formats.</P |
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428 ></BLOCKQUOTE |
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429 ></DIV |
0 | 430 ></DIV |
431 ><DIV | |
432 CLASS="REFSECT1" | |
433 ><A | |
181
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434 NAME="AEN952" |
0 | 435 ></A |
436 ><H2 | |
437 >Return Value</H2 | |
438 ><P | |
439 >The framebuffer surface, or <SPAN | |
440 CLASS="RETURNVALUE" | |
441 >NULL</SPAN | |
181
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442 > if it fails. |
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443 The surface returned is freed by SDL_Quit() and should nt be freed by |
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444 the caller.</P |
0 | 445 ></DIV |
446 ><DIV | |
447 CLASS="REFSECT1" | |
448 ><A | |
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449 NAME="AEN956" |
0 | 450 ></A |
451 ><H2 | |
452 >See Also</H2 | |
453 ><P | |
454 ><A | |
455 HREF="sdllocksurface.html" | |
456 ><TT | |
457 CLASS="FUNCTION" | |
458 >SDL_LockSurface</TT | |
459 ></A | |
460 >, | |
461 <A | |
462 HREF="sdlsetcolors.html" | |
463 ><TT | |
464 CLASS="FUNCTION" | |
465 >SDL_SetColors</TT | |
466 ></A | |
467 >, | |
468 <A | |
469 HREF="sdlflip.html" | |
470 ><TT | |
471 CLASS="FUNCTION" | |
472 >SDL_Flip</TT | |
473 ></A | |
474 >, | |
475 <A | |
476 HREF="sdlsurface.html" | |
477 ><SPAN | |
478 CLASS="STRUCTNAME" | |
479 >SDL_Surface</SPAN | |
480 ></A | |
481 ></P | |
482 ></DIV | |
483 ><DIV | |
484 CLASS="NAVFOOTER" | |
485 ><HR | |
486 ALIGN="LEFT" | |
487 WIDTH="100%"><TABLE | |
488 WIDTH="100%" | |
489 BORDER="0" | |
490 CELLPADDING="0" | |
491 CELLSPACING="0" | |
492 ><TR | |
493 ><TD | |
494 WIDTH="33%" | |
495 ALIGN="left" | |
496 VALIGN="top" | |
497 ><A | |
498 HREF="sdlvideomodeok.html" | |
499 >Prev</A | |
500 ></TD | |
501 ><TD | |
502 WIDTH="34%" | |
503 ALIGN="center" | |
504 VALIGN="top" | |
505 ><A | |
506 HREF="index.html" | |
507 >Home</A | |
508 ></TD | |
509 ><TD | |
510 WIDTH="33%" | |
511 ALIGN="right" | |
512 VALIGN="top" | |
513 ><A | |
514 HREF="sdlupdaterect.html" | |
515 >Next</A | |
516 ></TD | |
517 ></TR | |
518 ><TR | |
519 ><TD | |
520 WIDTH="33%" | |
521 ALIGN="left" | |
522 VALIGN="top" | |
523 >SDL_VideoModeOK</TD | |
524 ><TD | |
525 WIDTH="34%" | |
526 ALIGN="center" | |
527 VALIGN="top" | |
528 ><A | |
529 HREF="video.html" | |
530 >Up</A | |
531 ></TD | |
532 ><TD | |
533 WIDTH="33%" | |
534 ALIGN="right" | |
535 VALIGN="top" | |
536 >SDL_UpdateRect</TD | |
537 ></TR | |
538 ></TABLE | |
539 ></DIV | |
540 ></BODY | |
541 ></HTML | |
542 > |