Mercurial > sdl-ios-xcode
annotate src/video/windx5/SDL_dx5yuv_c.h @ 626:b98f732b4322
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 May 2003 04:23:03 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the DirectDraw implementation of YUV video overlays */ | |
29 | |
30 #include "SDL_video.h" | |
31 #include "SDL_lowvideo.h" | |
32 #include "SDL_dx5video.h" | |
33 | |
34 extern SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); | |
35 | |
36 extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay); | |
37 | |
38 extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); | |
39 | |
40 extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); | |
41 | |
42 extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); |