Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscossprite.c @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements Sprite plotting code for wimp display.window |
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29 */ |
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30 |
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31 #include "kernel.h" |
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32 #include "swis.h" |
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33 |
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34 #include "SDL_stdinc.h" |
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35 #include "SDL_riscosvideo.h" |
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36 |
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37 extern void WIMP_ReadModeInfo(_THIS); |
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38 |
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39 void WIMP_PaletteChanged(_THIS); |
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40 |
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41 |
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42 /* Create sprite buffer for screen */ |
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43 |
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44 unsigned char *WIMP_CreateBuffer(int width, int height, int bpp) |
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45 { |
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46 int size; |
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47 char sprite_name[12] = "display"; |
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48 unsigned char *buffer; |
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49 _kernel_swi_regs regs; |
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50 int bytesPerPixel; |
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51 int bytesPerRow; |
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52 int offsetToSpriteData = 60; |
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53 |
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54 switch(bpp) |
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55 { |
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56 case 32: bytesPerPixel = 4; break; |
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57 case 16: bytesPerPixel = 2; break; |
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58 case 8: |
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59 bytesPerPixel = 1; |
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60 offsetToSpriteData += 2048; /* Add in size of palette */ |
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61 break; |
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62 default: |
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63 return NULL; |
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64 break; |
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65 } |
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66 |
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67 bytesPerRow = bytesPerPixel * width; |
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68 |
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69 if ((bytesPerRow & 3) != 0) |
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70 { |
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71 bytesPerRow += 4 - (bytesPerRow & 3); |
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72 } |
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73 size = bytesPerRow * height; |
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74 |
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75 buffer = SDL_malloc( (size_t) size + offsetToSpriteData ); |
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76 if (!buffer) return NULL; |
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77 |
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78 /* Initialise a sprite area */ |
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79 |
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80 *(unsigned int *)buffer = size + offsetToSpriteData; |
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81 *(unsigned int *)(buffer + 8) = 16; |
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82 |
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83 regs.r[0] = 256+9; |
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84 regs.r[1] = (unsigned int)buffer; |
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85 _kernel_swi(OS_SpriteOp, ®s, ®s); |
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86 |
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87 regs.r[0] = 256+15; |
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88 regs.r[1] = (unsigned int)buffer; |
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89 regs.r[2] = (unsigned int)&sprite_name; |
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90 regs.r[3] = 0; /* Palette flag: 0 = no palette */ |
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91 regs.r[4] = width; |
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92 regs.r[5] = height; |
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93 if (bpp == 8) |
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94 { |
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95 /* Use old style mode number */ |
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96 regs.r[6] = 28; /* 8bpp 90x90dpi */ |
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97 } else |
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98 { |
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99 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ |
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100 | (90 << 14) /* Vertical dpi */ |
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101 | (90 << 1) /* Horizontal dpi */ |
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102 | 1; /* Marker to distinguish between mode selectors and sprite modes */ |
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103 } |
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104 if (_kernel_swi(OS_SpriteOp, ®s, ®s) == NULL) |
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105 { |
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106 if (bpp == 8) |
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107 { |
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108 /* Modify sprite to take into account 256 colour palette */ |
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109 int *sprite = (int *)(buffer + 16); |
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110 /* Adjust sprite offsets */ |
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111 sprite[0] += 2048; |
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112 sprite[8] += 2048; |
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113 sprite[9] += 2048; |
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114 /* Adjust sprite area next free pointer */ |
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115 (*(int *)(buffer+12)) += 2048; |
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116 |
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117 /* Don't need to set up palette as SDL sets up the default |
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118 256 colour palette */ |
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119 /* { |
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120 int *pal = sprite + 11; |
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121 unsigned int j; |
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122 unsigned int entry; |
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123 for (j = 0; j < 255; j++) |
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124 { |
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125 entry = (j << 24) | (j << 16) | (j << 8); |
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126 *pal++ = entry; |
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127 *pal++ = entry; |
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128 } |
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129 } |
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130 */ |
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131 } |
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132 } else |
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133 { |
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134 SDL_free(buffer); |
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135 buffer = NULL; |
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136 } |
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137 |
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138 return buffer; |
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139 } |
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140 |
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141 |
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142 /* Setup translation buffers for the sprite plotting */ |
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143 |
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144 void WIMP_SetupPlotInfo(_THIS) |
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145 { |
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146 _kernel_swi_regs regs; |
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147 int *sprite = ((int *)this->hidden->bank[1])+4; |
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148 |
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149 regs.r[0] = (unsigned int)this->hidden->bank[1]; |
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150 regs.r[1] = (unsigned int)sprite; |
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151 regs.r[2] = -1; /* Current mode */ |
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152 regs.r[3] = -1; /* Current palette */ |
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153 regs.r[4] = 0; /* Get size of buffer */ |
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154 regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */ |
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155 regs.r[6] = 0; |
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156 regs.r[7] = 0; |
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157 |
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158 if (this->hidden->pixtrans) SDL_free(this->hidden->pixtrans); |
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159 this->hidden->pixtrans = 0; |
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160 |
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161 /* Get the size required for the buffer */ |
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162 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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163 if (regs.r[4]) |
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164 { |
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165 this->hidden->pixtrans = SDL_malloc(regs.r[4]); |
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166 |
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167 regs.r[4] = (unsigned int)this->hidden->pixtrans; |
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168 /* Actually read the buffer */ |
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169 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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170 } |
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171 } |
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172 |
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173 /* Plot the sprite in the given context */ |
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174 void WIMP_PlotSprite(_THIS, int x, int y) |
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175 { |
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176 _kernel_swi_regs regs; |
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177 _kernel_oserror *err; |
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178 |
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179 regs.r[0] = 52 + 512; |
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180 regs.r[1] = (unsigned int)this->hidden->bank[1]; |
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181 regs.r[2] = (unsigned int)this->hidden->bank[1]+16; |
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182 regs.r[3] = x; |
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183 regs.r[4] = y; |
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184 regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */ |
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185 regs.r[6] = 0; /* No scale factors i.e. 1:1 */ |
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186 regs.r[7] = (int)this->hidden->pixtrans; |
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187 |
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188 if ((err = _kernel_swi(OS_SpriteOp, ®s, ®s)) != 0) |
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189 { |
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190 int *p = (int *)this->hidden->pixtrans; |
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191 printf("OS_SpriteOp failed \n%s\n",err->errmess); |
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192 printf("pixtrans %d\n", (int)this->hidden->pixtrans); |
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193 printf("%x %x %x\n", p[0], p[1], p[2]); |
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194 } |
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195 } |
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196 |
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197 |
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198 /* Wimp mode has changes so update colour mapping and pixel sizes |
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199 of windows and the sprites they plot */ |
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200 |
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201 void WIMP_ModeChanged(_THIS) |
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202 { |
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203 int oldXeig = this->hidden->xeig; |
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204 int oldYeig = this->hidden->yeig; |
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205 |
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206 WIMP_ReadModeInfo(this); |
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207 |
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208 if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) |
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209 { |
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210 /* Only need to update the palette */ |
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211 WIMP_PaletteChanged(this); |
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212 } else |
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213 { |
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214 _kernel_swi_regs regs; |
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215 int window_state[9]; |
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216 int extent[4]; |
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217 int currWidth, currHeight; |
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218 int newWidth, newHeight; |
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219 |
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220 /* Need to resize windows and update the palette */ |
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221 WIMP_SetupPlotInfo(this); |
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222 |
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223 |
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224 window_state[0] = this->hidden->window_handle; |
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225 regs.r[1] = (unsigned int)window_state; |
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226 _kernel_swi(Wimp_GetWindowState, ®s, ®s); |
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227 |
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228 currWidth = window_state[3] - window_state[1]; |
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229 currHeight = window_state[4] - window_state[2]; |
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230 |
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231 newWidth = (currWidth >> oldXeig) << this->hidden->xeig; |
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232 newHeight = (currHeight >> oldYeig) << this->hidden->yeig; |
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233 /* Need to avoid extent getting too small for visible part |
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234 of window */ |
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235 extent[0] = 0; |
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236 if (currHeight <= newHeight) |
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237 { |
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238 extent[1] = -newHeight; |
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239 } else |
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240 { |
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241 extent[1] = -currHeight; |
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242 } |
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243 if (currWidth <= newWidth) |
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244 { |
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245 extent[2] = newWidth; |
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246 } else |
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247 { |
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248 extent[2] = currWidth; |
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249 } |
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250 extent[3] = 0; |
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251 |
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252 regs.r[0] = this->hidden->window_handle; |
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253 regs.r[1] = (int)extent; |
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254 _kernel_swi(Wimp_SetExtent, ®s, ®s); |
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255 |
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256 /*TODO: May need to set flag to resize window on next open */ |
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257 } |
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258 } |
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259 |
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260 /* Palette has changed so update palettes used for windows sprites */ |
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261 |
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262 void WIMP_PaletteChanged(_THIS) |
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263 { |
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264 WIMP_SetupPlotInfo(this); |
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265 } |