Mercurial > sdl-ios-xcode
annotate src/video/picogui/SDL_pgevents.c @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 Micah Dowty |
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23 micahjd@users.sourceforge.net |
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24 */ |
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25 #include "SDL_config.h" |
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26 |
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27 #include "SDL.h" |
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28 #include "../../events/SDL_sysevents.h" |
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29 #include "../../events/SDL_events_c.h" |
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30 #include "SDL_pgvideo.h" |
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31 #include "SDL_pgevents_c.h" |
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32 |
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33 int PG_HandleClose(struct pgEvent *evt) |
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34 { |
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35 SDL_PrivateQuit(); |
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36 return 1; /* Intercept the event's normal quit handling */ |
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37 } |
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38 |
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39 int PG_HandleResize(struct pgEvent *evt) |
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40 { |
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41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h); |
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42 return 0; |
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43 } |
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44 |
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45 int PG_HandleKey(struct pgEvent *evt) |
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46 { |
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47 SDL_keysym sym; |
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48 SDL_memset(&sym,0,sizeof(sym)); |
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49 sym.sym = evt->e.kbd.key; |
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50 sym.mod = evt->e.kbd.mods; |
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51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); |
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52 return 0; |
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53 } |
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54 |
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55 int PG_HandleChar(struct pgEvent *evt) |
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56 { |
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57 SDL_keysym sym; |
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58 SDL_memset(&sym,0,sizeof(sym)); |
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59 sym.unicode = evt->e.kbd.key; |
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60 sym.mod = evt->e.kbd.mods; |
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61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); |
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62 return 0; |
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63 } |
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64 |
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65 int PG_HandleMouseButton(struct pgEvent *evt) |
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66 { |
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67 /* We need to focus the canvas when it's clicked */ |
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68 if (evt->extra) { |
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69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; |
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70 pgFocus(this->hidden->wCanvas); |
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71 } |
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72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, |
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73 evt->e.pntr.x, evt->e.pntr.y); |
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74 return 0; |
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75 } |
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76 |
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77 int PG_HandleMouseMotion(struct pgEvent *evt) |
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78 { |
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79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); |
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80 return 0; |
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81 } |
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82 |
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83 void PG_PumpEvents(_THIS) |
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84 { |
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85 /* Process all pending events */ |
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86 pgEventPoll(); |
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87 } |
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88 |
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89 void PG_InitOSKeymap(_THIS) |
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90 { |
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91 /* We need no keymap */ |
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92 } |
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93 |
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94 void PG_InitEvents(_THIS) |
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95 { |
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96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important |
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97 * events like mouse movement are ignored to save bandwidth. */ |
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98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, |
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99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | |
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100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | |
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101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); |
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102 |
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103 /* Start our canvas out focused, so we get keyboard input */ |
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104 pgFocus(this->hidden->wCanvas); |
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105 |
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106 /* Set up bindings for all the above event handlers */ |
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107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); |
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108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); |
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109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); |
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110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); |
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111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); |
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112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); |
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113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); |
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114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); |
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115 } |
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Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
116 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
117 /* end of SDL_pgevents.c ... */ |