annotate src/audio/bsd/SDL_bsdaudio.h @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents 12b6d331d82a
children 782fd950bd46 a1b03ba2fcd0
rev   line source
1567
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_openbsdaudio_h
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25 #define _SDL_openbsdaudio_h
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26
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27 #include "../SDL_sysaudio.h"
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28
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29 #define _THIS SDL_AudioDevice *this
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30
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31 struct SDL_PrivateAudioData
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32 {
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33 /* The file descriptor for the audio device */
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34 int audio_fd;
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35
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36 /* The parent process id, to detect when application quits */
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37 pid_t parent;
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38
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39 /* Raw mixing buffer */
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40 Uint8 *mixbuf;
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41 int mixlen;
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42
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43 /* Support for audio timing using a timer, in addition to select() */
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44 float frame_ticks;
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45 float next_frame;
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46 };
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47
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48 #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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49
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50 /* Old variable names */
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51 #define audio_fd (this->hidden->audio_fd)
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52 #define parent (this->hidden->parent)
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53 #define mixbuf (this->hidden->mixbuf)
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54 #define mixlen (this->hidden->mixlen)
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55 #define frame_ticks (this->hidden->frame_ticks)
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56 #define next_frame (this->hidden->next_frame)
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57
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58 #endif /* _SDL_openbsdaudio_h */