Mercurial > sdl-ios-xcode
annotate docs/html/sdlpalette.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Palette</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Color" | |
17 HREF="sdlcolor.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_PixelFormat" | |
20 HREF="sdlpixelformat.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlcolor.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlpixelformat.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLPALETTE" | |
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74 ></A |
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75 >SDL_Palette</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3129" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Palette -- Color palette for 8-bit pixel formats</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3132" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 int ncolors; | |
95 SDL_Color *colors; | |
96 } SDL_Palette;</PRE | |
97 ></DIV | |
98 ><DIV | |
99 CLASS="REFSECT1" | |
100 ><A | |
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101 NAME="AEN3135" |
0 | 102 ></A |
103 ><H2 | |
104 >Structure Data</H2 | |
105 ><DIV | |
106 CLASS="INFORMALTABLE" | |
107 ><A | |
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108 NAME="AEN3137" |
0 | 109 ></A |
110 ><P | |
111 ></P | |
112 ><TABLE | |
113 BORDER="0" | |
114 CLASS="CALSTABLE" | |
115 ><TBODY | |
116 ><TR | |
117 ><TD | |
118 ALIGN="LEFT" | |
119 VALIGN="TOP" | |
120 ><TT | |
121 CLASS="STRUCTFIELD" | |
122 ><I | |
123 >ncolors</I | |
124 ></TT | |
125 ></TD | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 >Number of colors used in this palette</TD | |
130 ></TR | |
131 ><TR | |
132 ><TD | |
133 ALIGN="LEFT" | |
134 VALIGN="TOP" | |
135 ><TT | |
136 CLASS="STRUCTFIELD" | |
137 ><I | |
138 >colors</I | |
139 ></TT | |
140 ></TD | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 >Pointer to <A | |
145 HREF="sdlcolor.html" | |
146 ><SPAN | |
147 CLASS="STRUCTNAME" | |
148 >SDL_Color</SPAN | |
149 ></A | |
150 > structures that make up the palette.</TD | |
151 ></TR | |
152 ></TBODY | |
153 ></TABLE | |
154 ><P | |
155 ></P | |
156 ></DIV | |
157 ></DIV | |
158 ><DIV | |
159 CLASS="REFSECT1" | |
160 ><A | |
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161 NAME="AEN3150" |
0 | 162 ></A |
163 ><H2 | |
164 >Description</H2 | |
165 ><P | |
166 >Each pixel in an 8-bit surface is an index into the <TT | |
167 CLASS="STRUCTFIELD" | |
168 ><I | |
169 >colors</I | |
170 ></TT | |
171 > field of the <SPAN | |
172 CLASS="STRUCTNAME" | |
173 >SDL_Palette</SPAN | |
174 > structure store in <A | |
175 HREF="sdlpixelformat.html" | |
176 ><SPAN | |
177 CLASS="STRUCTNAME" | |
178 >SDL_PixelFormat</SPAN | |
179 ></A | |
180 >. A <SPAN | |
181 CLASS="STRUCTNAME" | |
182 >SDL_Palette</SPAN | |
183 > should never need to be created manually. It is automatically created when SDL allocates a <SPAN | |
184 CLASS="STRUCTNAME" | |
185 >SDL_PixelFormat</SPAN | |
186 > for a surface. The colors values of a <A | |
187 HREF="sdlsurface.html" | |
188 ><SPAN | |
189 CLASS="STRUCTNAME" | |
190 >SDL_Surface</SPAN | |
191 ></A | |
192 >s palette can be set with the <A | |
193 HREF="sdlsetcolors.html" | |
194 ><TT | |
195 CLASS="FUNCTION" | |
196 >SDL_SetColors</TT | |
197 ></A | |
198 >.</P | |
199 ></DIV | |
200 ><DIV | |
201 CLASS="REFSECT1" | |
202 ><A | |
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203 NAME="AEN3163" |
0 | 204 ></A |
205 ><H2 | |
206 >See Also</H2 | |
207 ><P | |
208 ><A | |
209 HREF="sdlcolor.html" | |
210 ><SPAN | |
211 CLASS="STRUCTNAME" | |
212 >SDL_Color</SPAN | |
213 ></A | |
214 >, | |
215 <A | |
216 HREF="sdlsurface.html" | |
217 ><SPAN | |
218 CLASS="STRUCTNAME" | |
219 >SDL_Surface</SPAN | |
220 ></A | |
221 >, | |
222 <A | |
223 HREF="sdlsetcolors.html" | |
224 ><TT | |
225 CLASS="FUNCTION" | |
226 >SDL_SetColors</TT | |
227 ></A | |
228 > | |
229 <A | |
230 HREF="sdlsetpalette.html" | |
231 ><TT | |
232 CLASS="FUNCTION" | |
233 >SDL_SetPalette</TT | |
234 ></A | |
235 ></P | |
236 ></DIV | |
237 ><DIV | |
238 CLASS="NAVFOOTER" | |
239 ><HR | |
240 ALIGN="LEFT" | |
241 WIDTH="100%"><TABLE | |
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242 SUMMARY="Footer navigation table" |
0 | 243 WIDTH="100%" |
244 BORDER="0" | |
245 CELLPADDING="0" | |
246 CELLSPACING="0" | |
247 ><TR | |
248 ><TD | |
249 WIDTH="33%" | |
250 ALIGN="left" | |
251 VALIGN="top" | |
252 ><A | |
253 HREF="sdlcolor.html" | |
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254 ACCESSKEY="P" |
0 | 255 >Prev</A |
256 ></TD | |
257 ><TD | |
258 WIDTH="34%" | |
259 ALIGN="center" | |
260 VALIGN="top" | |
261 ><A | |
262 HREF="index.html" | |
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263 ACCESSKEY="H" |
0 | 264 >Home</A |
265 ></TD | |
266 ><TD | |
267 WIDTH="33%" | |
268 ALIGN="right" | |
269 VALIGN="top" | |
270 ><A | |
271 HREF="sdlpixelformat.html" | |
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272 ACCESSKEY="N" |
0 | 273 >Next</A |
274 ></TD | |
275 ></TR | |
276 ><TR | |
277 ><TD | |
278 WIDTH="33%" | |
279 ALIGN="left" | |
280 VALIGN="top" | |
281 >SDL_Color</TD | |
282 ><TD | |
283 WIDTH="34%" | |
284 ALIGN="center" | |
285 VALIGN="top" | |
286 ><A | |
287 HREF="video.html" | |
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288 ACCESSKEY="U" |
0 | 289 >Up</A |
290 ></TD | |
291 ><TD | |
292 WIDTH="33%" | |
293 ALIGN="right" | |
294 VALIGN="top" | |
295 >SDL_PixelFormat</TD | |
296 ></TR | |
297 ></TABLE | |
298 ></DIV | |
299 ></BODY | |
300 ></HTML | |
301 > |