Mercurial > sdl-ios-xcode
annotate docs/html/sdljoystickgetaxis.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoystickGetAxis</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Joystick" | |
14 HREF="joystick.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickUpdate" | |
17 HREF="sdljoystickupdate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoystickGetHat" | |
20 HREF="sdljoystickgethat.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoystickupdate.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoystickgethat.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYSTICKGETAXIS" | |
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74 ></A |
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75 >SDL_JoystickGetAxis</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6320" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoystickGetAxis -- Get the current state of an axis</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6323" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6324" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Sint16 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_JoystickGetAxis</B | |
108 ></CODE | |
109 >(SDL_Joystick *joystick, int axis);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6330" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_JoystickGetAxis</TT | |
126 > returns the current state of the given <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >axis</I | |
130 ></TT | |
131 > on the given <TT | |
132 CLASS="PARAMETER" | |
133 ><I | |
134 >joystick</I | |
135 ></TT | |
136 >.</P | |
137 ><P | |
138 >On most modern joysticks the X axis is usually represented by <TT | |
139 CLASS="PARAMETER" | |
140 ><I | |
141 >axis</I | |
142 ></TT | |
143 > 0 and the Y axis by <TT | |
144 CLASS="PARAMETER" | |
145 ><I | |
146 >axis</I | |
147 ></TT | |
148 > 1. The value returned by <TT | |
149 CLASS="FUNCTION" | |
150 >SDL_JoystickGetAxis</TT | |
151 > is a signed integer (-32768 to 32768) representing the current position of the <TT | |
152 CLASS="PARAMETER" | |
153 ><I | |
154 >axis</I | |
155 ></TT | |
156 >, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P | |
157 ></DIV | |
158 ><DIV | |
159 CLASS="REFSECT1" | |
160 ><A | |
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161 NAME="AEN6341" |
0 | 162 ></A |
163 ><H2 | |
164 >Return Value</H2 | |
165 ><P | |
166 >Returns a 16-bit signed integer representing the current position of the <TT | |
167 CLASS="PARAMETER" | |
168 ><I | |
169 >axis</I | |
170 ></TT | |
171 >.</P | |
172 ></DIV | |
173 ><DIV | |
174 CLASS="REFSECT1" | |
175 ><A | |
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176 NAME="AEN6345" |
0 | 177 ></A |
178 ><H2 | |
179 >Examples</H2 | |
180 ><P | |
181 ><PRE | |
182 CLASS="PROGRAMLISTING" | |
183 >Sint16 x_move, y_move; | |
184 SDL_Joystick *joy1; | |
185 . | |
186 . | |
187 x_move=SDL_JoystickGetAxis(joy1, 0); | |
188 y_move=SDL_JoystickGetAxis(joy1, 1);</PRE | |
189 ></P | |
190 ></DIV | |
191 ><DIV | |
192 CLASS="REFSECT1" | |
193 ><A | |
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194 NAME="AEN6349" |
0 | 195 ></A |
196 ><H2 | |
197 >See Also</H2 | |
198 ><P | |
199 ><A | |
200 HREF="sdljoysticknumaxes.html" | |
201 ><TT | |
202 CLASS="FUNCTION" | |
203 >SDL_JoystickNumAxes</TT | |
204 ></A | |
205 ></P | |
206 ></DIV | |
207 ><DIV | |
208 CLASS="NAVFOOTER" | |
209 ><HR | |
210 ALIGN="LEFT" | |
211 WIDTH="100%"><TABLE | |
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212 SUMMARY="Footer navigation table" |
0 | 213 WIDTH="100%" |
214 BORDER="0" | |
215 CELLPADDING="0" | |
216 CELLSPACING="0" | |
217 ><TR | |
218 ><TD | |
219 WIDTH="33%" | |
220 ALIGN="left" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="sdljoystickupdate.html" | |
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224 ACCESSKEY="P" |
0 | 225 >Prev</A |
226 ></TD | |
227 ><TD | |
228 WIDTH="34%" | |
229 ALIGN="center" | |
230 VALIGN="top" | |
231 ><A | |
232 HREF="index.html" | |
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233 ACCESSKEY="H" |
0 | 234 >Home</A |
235 ></TD | |
236 ><TD | |
237 WIDTH="33%" | |
238 ALIGN="right" | |
239 VALIGN="top" | |
240 ><A | |
241 HREF="sdljoystickgethat.html" | |
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242 ACCESSKEY="N" |
0 | 243 >Next</A |
244 ></TD | |
245 ></TR | |
246 ><TR | |
247 ><TD | |
248 WIDTH="33%" | |
249 ALIGN="left" | |
250 VALIGN="top" | |
251 >SDL_JoystickUpdate</TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="joystick.html" | |
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258 ACCESSKEY="U" |
0 | 259 >Up</A |
260 ></TD | |
261 ><TD | |
262 WIDTH="33%" | |
263 ALIGN="right" | |
264 VALIGN="top" | |
265 >SDL_JoystickGetHat</TD | |
266 ></TR | |
267 ></TABLE | |
268 ></DIV | |
269 ></BODY | |
270 ></HTML | |
271 > |