Mercurial > sdl-ios-xcode
annotate README.WinCE @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 86d0d01290ea |
children |
rev | line source |
---|---|
453
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
1 |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
2 Project files for embedded Visual C++ 3.0, 4.0 and |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
3 Visual Studio 2005 can be found in VisualCE.zip |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
4 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
5 SDL supports GAPI and WinDib output for Windows CE. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
6 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
7 GAPI driver supports: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
8 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
9 - all possible WinCE devices (Pocket PC, Smartphones, HPC) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
10 with different orientations of video memory and resolutions. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
11 - 4, 8 and 16 bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
12 - special handling of 8bpp on 8bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
13 - VGA mode, you can even switch between VGA and GAPI in runtime |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
14 (between 240x320 and 480x640 for example). On VGA devices you can |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
15 use either GAPI or VGA. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
16 - Landscape mode and automatic rotation of buttons and stylus coordinates. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
17 To enable landscape mode make width of video screen bigger than height. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
18 For example: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
19 SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
20 - WM2005 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
21 - SDL_ListModes |
0 | 22 |
23 NOTE: | |
24 There are several SDL features not available in the WinCE port of SDL. | |
25 | |
26 - DirectX is not yet available | |
27 - Semaphores are not available | |
28 - Joystick support is not available | |
29 - CD-ROM control is not available | |
30 | |
31 In addition, there are several features that run in "degraded" mode: | |
32 | |
33 Preprocessor Symbol Effect | |
34 =================== ================================= | |
35 | |
36 SDL_systimer.c: | |
37 USE_GETTICKCOUNT Less accurate values for SDL time functions | |
38 USE_SETTIMER Use only a single marginally accurate timer | |
39 | |
40 SDL_syswm.c: | |
41 DISABLE_ICON_SUPPORT Can't set the runtime window icon | |
42 | |
43 SDL_sysmouse.c: | |
44 USE_STATIC_CURSOR Only the arrow cursor is available | |
45 | |
46 SDL_sysevents.c: | |
47 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus | |
48 | |
49 SDL_dibevents.c: | |
50 NO_GETKEYBOARDSTATE Very limited keycode translation | |
51 | |
52 SDL_dibvideo.c: | |
53 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp | |
54 NO_CHANGEDISPLAYSETTINGS No fullscreen support | |
55 NO_GAMMA_SUPPORT Gamma correction not available |