annotate README.MacOS @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
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2 ==============================================================================
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3 Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
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4 ==============================================================================
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6 These instructions are for people using the Apple MPW environment:
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7 http://developer.apple.com/tools/mpw-tools/
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9 CodeWarrior projects are available in the CWprojects directory.
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11 ==============================================================================
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12 I. Building the Simple DirectMedia Layer libraries:
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13 (This step isn't necessary if you have the SDL binary distribution)
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15 First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
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16 SDL directory.
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18 Start MPW
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20 Set the current directory within MPW to the SDL toplevel directory.
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22 Build "SDL" (Type Command-B and enter "SDL" in the dialog)
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24 If everything compiles successfully, you now have the PPC libraries
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25 "SDL" and "SDLmain.o" in the 'lib' subdirectory.
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27 ==============================================================================
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28 II. Building the Simple DirectMedia Layer test programs:
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30 First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
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31 the main SDL directory, and move the makefiles in the new test subdirectory
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32 to the SDL 'test' subdirectory.
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33
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34 Start MPW
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35
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36 Set the current directory within MPW to the SDL 'test' subdirectory.
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38 Build the programs that have an associated MPW makefile (file ending
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39 with .make), including "testwin", "testalpha", and "graywin".
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41 Copy the SDL library file into the test directory, and run!
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43 ==============================================================================
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44 III. Building the Simple DirectMedia Layer demo programs:
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45
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46 Copy one of the test program Makefiles to the demo directory
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47 and modify it to match the sources in the demo.
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48
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49 ==============================================================================
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50 IV. Enjoy! :)
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51
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52 If you have a project you'd like me to know about, or want to ask questions,
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53 go ahead and join the SDL developer's mailing list by sending e-mail to:
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55 sdl-request@libsdl.org
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57 and put "subscribe" into the subject of the message. Or alternatively you
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58 can use the web interface:
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60 http://www.libsdl.org/mailman/listinfo/sdl
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62 ==============================================================================
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