annotate BUGS @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents 89b0f3d12fe2
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
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2 Bugs are now managed in the SDL bug tracker, here:
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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4 http://bugzilla.libsdl.org/
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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6 You may report bugs there, and search to see if a given issue has already
89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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7 been reported, discussed, and maybe even fixed.
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74212992fb08 Initial revision
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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a7e598a8d8be The keyboard modifiers are not set to the correct state on X11 startup.
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89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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11 You may also find help at the SDL mailing list. Subscription information:
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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3915
89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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13 http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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74a8f672f2f8 Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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15 Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
89b0f3d12fe2 Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents: 3888
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16 bugs discussed on the mailing list may be forgotten or missed.
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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a7e598a8d8be The keyboard modifiers are not set to the correct state on X11 startup.
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