annotate src/video/windib/SDL_dibvideo.h @ 4070:b8f2db95145e SDL-1.2

Patch from Christian Walther Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred to me too, and it does seem to be the most elegant way. Here's my attempt at an implementation
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Jul 2007 15:58:00 +0000
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children fda6e33893b7
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dibvideo_h
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25 #define _SDL_dibvideo_h
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26
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27 #define WIN32_LEAN_AND_MEAN
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28 #include <windows.h>
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29
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30 /* for PDA */
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31 typedef enum
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32 {
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33 SDL_ORIENTATION_UP,
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34 SDL_ORIENTATION_DOWN,
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35 SDL_ORIENTATION_LEFT,
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36 SDL_ORIENTATION_RIGHT
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37 } SDL_ScreenOrientation;
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38
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39 /* Private display data */
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40 struct SDL_PrivateVideoData {
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41 HBITMAP screen_bmp;
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42 HPALETTE screen_pal;
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43 LOGPALETTE *screen_logpal;
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44
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45 int allow_screensaver;
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46
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47 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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48 int SDL_nummodes[NUM_MODELISTS];
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49 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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51 SDL_ScreenOrientation orientation;
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52 #ifdef _WIN32_WCE
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53 int invert; /* do to remove, used by GAPI driver! */
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54 char hiresFix; /* using hires mode without defining hires resource */
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55 int supportRotation; /* for Pocket PC devices */
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56 DWORD origRotation; /* for Pocket PC devices */
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57 #endif
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58 };
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59 /* Old variable names */
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60 #define screen_bmp (this->hidden->screen_bmp)
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61 #define screen_pal (this->hidden->screen_pal)
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62 #define screen_logpal (this->hidden->screen_logpal)
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63 #define SDL_nummodes (this->hidden->SDL_nummodes)
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64 #define SDL_modelist (this->hidden->SDL_modelist)
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66 #endif /* _SDL_dibvideo_h */