Mercurial > sdl-ios-xcode
annotate src/video/windib/SDL_dibvideo.h @ 4070:b8f2db95145e SDL-1.2
Patch from Christian Walther
Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred
to me too, and it does seem to be the most elegant way. Here's my attempt at an
implementation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Jul 2007 15:58:00 +0000 |
parents | c75679dce60c |
children | fda6e33893b7 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_dibvideo_h | |
25 #define _SDL_dibvideo_h | |
26 | |
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27 #define WIN32_LEAN_AND_MEAN |
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28 #include <windows.h> |
0 | 29 |
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30 /* for PDA */ |
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31 typedef enum |
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32 { |
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33 SDL_ORIENTATION_UP, |
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34 SDL_ORIENTATION_DOWN, |
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35 SDL_ORIENTATION_LEFT, |
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36 SDL_ORIENTATION_RIGHT |
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37 } SDL_ScreenOrientation; |
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38 |
0 | 39 /* Private display data */ |
40 struct SDL_PrivateVideoData { | |
41 HBITMAP screen_bmp; | |
42 HPALETTE screen_pal; | |
3992 | 43 LOGPALETTE *screen_logpal; |
0 | 44 |
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45 int allow_screensaver; |
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46 |
0 | 47 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
48 int SDL_nummodes[NUM_MODELISTS]; | |
49 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | |
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50 |
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51 SDL_ScreenOrientation orientation; |
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52 #ifdef _WIN32_WCE |
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53 int invert; /* do to remove, used by GAPI driver! */ |
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54 char hiresFix; /* using hires mode without defining hires resource */ |
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55 int supportRotation; /* for Pocket PC devices */ |
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56 DWORD origRotation; /* for Pocket PC devices */ |
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57 #endif |
0 | 58 }; |
59 /* Old variable names */ | |
60 #define screen_bmp (this->hidden->screen_bmp) | |
61 #define screen_pal (this->hidden->screen_pal) | |
3992 | 62 #define screen_logpal (this->hidden->screen_logpal) |
0 | 63 #define SDL_nummodes (this->hidden->SDL_nummodes) |
64 #define SDL_modelist (this->hidden->SDL_modelist) | |
65 | |
66 #endif /* _SDL_dibvideo_h */ |