annotate src/audio/dummy/SDL_dummyaudio.h @ 4070:b8f2db95145e SDL-1.2

Patch from Christian Walther Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred to me too, and it does seem to be the most elegant way. Here's my attempt at an implementation
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Jul 2007 15:58:00 +0000
parents 60620d71e324
children 782fd950bd46 a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dummyaudio_h
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25 #define _SDL_dummyaudio_h
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26
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27 #include "../SDL_sysaudio.h"
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28
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29 /* Hidden "this" pointer for the video functions */
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30 #define _THIS SDL_AudioDevice *this
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31
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32 struct SDL_PrivateAudioData {
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33 /* The file descriptor for the audio device */
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34 Uint8 *mixbuf;
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35 Uint32 mixlen;
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36 Uint32 write_delay;
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37 Uint32 initial_calls;
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38 };
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39
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40 #endif /* _SDL_dummyaudio_h */