Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 4070:b8f2db95145e SDL-1.2
Patch from Christian Walther
Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred
to me too, and it does seem to be the most elegant way. Here's my attempt at an
implementation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Jul 2007 15:58:00 +0000 |
parents | 5b5e549382b3 |
children | a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to the audio stream on BeOS */ | |
25 | |
26 #include <SoundPlayer.h> | |
27 | |
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28 #include "../../main/beos/SDL_BeApp.h" |
0 | 29 |
30 extern "C" { | |
31 | |
32 #include "SDL_audio.h" | |
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33 #include "../SDL_audio_c.h" |
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34 #include "../SDL_sysaudio.h" |
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35 #include "../../thread/beos/SDL_systhread_c.h" |
0 | 36 #include "SDL_beaudio.h" |
37 | |
38 | |
39 /* Audio driver functions */ | |
40 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
41 static void BE_WaitAudio(_THIS); | |
42 static void BE_PlayAudio(_THIS); | |
43 static Uint8 *BE_GetAudioBuf(_THIS); | |
44 static void BE_CloseAudio(_THIS); | |
45 | |
46 /* Audio driver bootstrap functions */ | |
47 | |
48 static int Audio_Available(void) | |
49 { | |
50 return(1); | |
51 } | |
52 | |
53 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
54 { | |
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55 SDL_free(device->hidden); |
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56 SDL_free(device); |
0 | 57 } |
58 | |
59 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
60 { | |
61 SDL_AudioDevice *device; | |
62 | |
63 /* Initialize all variables that we clean on shutdown */ | |
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64 device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 65 if ( device ) { |
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66 SDL_memset(device, 0, (sizeof *device)); |
0 | 67 device->hidden = (struct SDL_PrivateAudioData *) |
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68 SDL_malloc((sizeof *device->hidden)); |
0 | 69 } |
70 if ( (device == NULL) || (device->hidden == NULL) ) { | |
71 SDL_OutOfMemory(); | |
72 if ( device ) { | |
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73 SDL_free(device); |
0 | 74 } |
75 return(0); | |
76 } | |
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77 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
0 | 78 |
79 /* Set the function pointers */ | |
80 device->OpenAudio = BE_OpenAudio; | |
81 device->WaitAudio = BE_WaitAudio; | |
82 device->PlayAudio = BE_PlayAudio; | |
83 device->GetAudioBuf = BE_GetAudioBuf; | |
84 device->CloseAudio = BE_CloseAudio; | |
85 | |
86 device->free = Audio_DeleteDevice; | |
87 | |
88 return device; | |
89 } | |
90 | |
91 AudioBootStrap BAUDIO_bootstrap = { | |
92 "baudio", "BeOS BSoundPlayer", | |
93 Audio_Available, Audio_CreateDevice | |
94 }; | |
95 | |
96 /* The BeOS callback for handling the audio buffer */ | |
97 static void FillSound(void *device, void *stream, size_t len, | |
98 const media_raw_audio_format &format) | |
99 { | |
100 SDL_AudioDevice *audio = (SDL_AudioDevice *)device; | |
101 | |
102 /* Silence the buffer, since it's ours */ | |
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103 SDL_memset(stream, audio->spec.silence, len); |
0 | 104 |
105 /* Only do soemthing if audio is enabled */ | |
106 if ( ! audio->enabled ) | |
107 return; | |
108 | |
109 if ( ! audio->paused ) { | |
110 if ( audio->convert.needed ) { | |
111 SDL_mutexP(audio->mixer_lock); | |
112 (*audio->spec.callback)(audio->spec.userdata, | |
113 (Uint8 *)audio->convert.buf,audio->convert.len); | |
114 SDL_mutexV(audio->mixer_lock); | |
115 SDL_ConvertAudio(&audio->convert); | |
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116 SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); |
0 | 117 } else { |
118 SDL_mutexP(audio->mixer_lock); | |
119 (*audio->spec.callback)(audio->spec.userdata, | |
120 (Uint8 *)stream, len); | |
121 SDL_mutexV(audio->mixer_lock); | |
122 } | |
123 } | |
124 return; | |
125 } | |
126 | |
127 /* Dummy functions -- we don't use thread-based audio */ | |
128 void BE_WaitAudio(_THIS) | |
129 { | |
130 return; | |
131 } | |
132 void BE_PlayAudio(_THIS) | |
133 { | |
134 return; | |
135 } | |
136 Uint8 *BE_GetAudioBuf(_THIS) | |
137 { | |
138 return(NULL); | |
139 } | |
140 | |
141 void BE_CloseAudio(_THIS) | |
142 { | |
143 if ( audio_obj ) { | |
144 audio_obj->Stop(); | |
145 delete audio_obj; | |
146 audio_obj = NULL; | |
147 } | |
148 | |
149 /* Quit the Be Application, if there's nothing left to do */ | |
150 SDL_QuitBeApp(); | |
151 } | |
152 | |
153 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
154 { | |
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155 int valid_datatype = 0; |
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156 media_raw_audio_format format; |
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157 Uint16 test_format = SDL_FirstAudioFormat(spec->format); |
0 | 158 |
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159 /* Parse the audio format and fill the Be raw audio format */ |
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160 memset(&format, '\0', sizeof (media_raw_audio_format)); |
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161 format.byte_order = B_MEDIA_LITTLE_ENDIAN; |
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162 format.frame_rate = (float) spec->freq; |
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163 format.channel_count = spec->channels; /* !!! FIXME: support > 2? */ |
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164 while ((!valid_datatype) && (test_format)) { |
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165 valid_datatype = 1; |
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166 spec->format = test_format; |
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167 switch (test_format) { |
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168 case AUDIO_S8: |
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169 format.format = media_raw_audio_format::B_AUDIO_CHAR; |
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170 break; |
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171 |
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172 case AUDIO_U8: |
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173 format.format = media_raw_audio_format::B_AUDIO_UCHAR; |
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174 break; |
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175 |
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176 case AUDIO_S16LSB: |
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177 format.format = media_raw_audio_format::B_AUDIO_SHORT; |
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178 break; |
0 | 179 |
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180 case AUDIO_S16MSB: |
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181 format.format = media_raw_audio_format::B_AUDIO_SHORT; |
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182 format.byte_order = B_MEDIA_BIG_ENDIAN; |
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183 break; |
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184 |
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185 default: |
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186 valid_datatype = 0; |
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187 test_format = SDL_NextAudioFormat(); |
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188 break; |
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189 } |
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190 } |
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191 |
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192 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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193 SDL_SetError("Unsupported audio format"); |
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194 return (-1); |
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195 } |
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196 |
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197 /* Initialize the Be Application, if it's not already started */ |
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198 if (SDL_InitBeApp() < 0) { |
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199 return (-1); |
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200 } |
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201 |
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202 format.buffer_size = spec->samples; |
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203 |
0 | 204 /* Calculate the final parameters for this audio specification */ |
205 SDL_CalculateAudioSpec(spec); | |
206 | |
207 /* Subscribe to the audio stream (creates a new thread) */ | |
208 { sigset_t omask; | |
209 SDL_MaskSignals(&omask); | |
210 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, | |
211 NULL, _this); | |
212 SDL_UnmaskSignals(&omask); | |
213 } | |
114
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214 if ( audio_obj->Start() == B_NO_ERROR ) { |
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215 audio_obj->SetHasData(true); |
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216 } else { |
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217 SDL_SetError("Unable to start Be audio"); |
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218 return(-1); |
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219 } |
0 | 220 |
221 /* We're running! */ | |
222 return(1); | |
223 } | |
224 | |
225 }; /* Extern C */ |