Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetRelativeMouseState.3 @ 1194:b8f167923bfc
Date: Sun, 04 Dec 2005 21:43:46 -0500
From: Jonathan Atkins <jcatki@jcatki.no-ip.org>
Subject: SDL patch: DGA key events
I kept seeing DGA die on me whenever I press a key.
I tracked it down and it seems that the new indirect X via pointers
system messed it up. It needed to have the pX* pointers well defined to
call, in particular, pXNextEvent. Also, the X11_TranslateKey function
prototype was changed, but not updated in the dga driver. perhaps other
files are also affected.
Not sure what releases may suffer from this too.
thanks!
-Jon Atkins
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 05 Dec 2005 04:36:53 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GetRelativeMouseState\- Retrieve the current state of the mouse | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GetMouseState\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |