annotate src/audio/SDL_mixer_MMX.h @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents c121d94672cb
children 4d46850be3f6
rev   line source
1019
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents: 539
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1 /*
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents: 539
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2 headers for MMX assembler version of SDL_MixAudio
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents: 539
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3 Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
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4 This code is licensed under the LGPL (see COPYING for details)
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
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5
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents: 539
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6 Assumes buffer size in bytes is a multiple of 16
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents: 539
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7 Assumes SDL_MIX_MAXVOLUME = 128
e3b3130f3af8 Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents: 539
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8 */
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d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1019
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9 #include "SDL_config.h"
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a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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10
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dc6b59e925a2 Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents: 1402
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11 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1487
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12 void SDL_MixAudio_MMX_S16(char *, char *, unsigned int, int);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1487
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13 void SDL_MixAudio_MMX_S8(char *, char *, unsigned int, int);
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a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
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14 #endif
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1487
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15 /* vi: set ts=4 sw=4 expandtab: */