Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Overlay.3 @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_Overlay \- YUV video overlay |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint32 format; | |
9 int w, h; | |
10 int planes; | |
11 Uint16 *pitches; | |
12 Uint8 **pixels; | |
13 Uint32 hw_overlay:1; | |
14 } SDL_Overlay;\fR | |
15 .fi | |
16 .PP | |
17 .SH "STRUCTURE DATA" | |
18 .TP 20 | |
19 \fBformat\fR | |
20 Overlay format (see below) | |
21 .TP 20 | |
22 \fBw, h\fR | |
23 Width and height of overlay | |
24 .TP 20 | |
25 \fBplanes\fR | |
26 Number of planes in the overlay\&. Usually either 1 or 3 | |
27 .TP 20 | |
28 \fBpitches\fR | |
29 An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. | |
30 .TP 20 | |
31 \fBpixels\fR | |
32 An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. | |
33 .TP 20 | |
34 \fBhw_overlay\fR | |
35 This will be set to 1 if the overlay is hardware accelerated\&. | |
36 .SH "DESCRIPTION" | |
37 .PP | |
38 A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: | |
39 .PP | |
40 .nf | |
41 \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ | |
42 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ | |
43 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ | |
44 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ | |
45 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR | |
46 .fi | |
47 .PP | |
48 More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. | |
49 .SH "SEE ALSO" | |
50 .PP | |
51 \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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52 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |