annotate docs/html/sdlglgetattribute.html @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
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1 <HTML
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3 ><TITLE
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4 >SDL_GL_GetAttribute</TITLE
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6 NAME="GENERATOR"
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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19 TITLE="SDL_GL_SetAttribute"
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20 HREF="sdlglsetattribute.html"></HEAD
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlglgetprocaddress.html"
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61 ><A
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62 HREF="sdlglsetattribute.html"
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63 ACCESSKEY="N"
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLGLGETATTRIBUTE"
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74 ></A
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75 >SDL_GL_GetAttribute</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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81 ><H2
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82 >Name</H2
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83 >SDL_GL_GetAttribute&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_GL_GetAttribute</B
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108 ></CODE
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109 >(SDLGLattr attr, int *value);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Places the value of the SDL/OpenGL <A
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124 HREF="sdlglattr.html"
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125 >attribute</A
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126 > <TT
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127 CLASS="PARAMETER"
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128 ><I
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129 >attr</I
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130 ></TT
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131 > into <TT
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132 CLASS="PARAMETER"
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133 ><I
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134 >value</I
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135 ></TT
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136 >. This is useful after a call to <A
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137 HREF="sdlsetvideomode.html"
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138 ><TT
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139 CLASS="FUNCTION"
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140 >SDL_SetVideoMode</TT
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141 ></A
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142 > to check whether your attributes have been <A
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143 HREF="sdlglsetattribute.html"
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144 >set</A
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145 > as you expected.</P
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146 ></DIV
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147 ><DIV
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148 CLASS="REFSECT1"
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149 ><A
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151 ></A
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152 ><H2
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153 >Return Value</H2
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154 ><P
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155 >Returns <SPAN
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156 CLASS="RETURNVALUE"
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157 >0</SPAN
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158 > on success, or <SPAN
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159 CLASS="RETURNVALUE"
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160 >-1</SPAN
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161 > on an error.</P
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162 ></DIV
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163 ><DIV
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164 CLASS="REFSECT1"
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165 ><A
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166 NAME="AEN2732"
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167 ></A
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168 ><H2
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169 >See Also</H2
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170 ><P
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171 ><A
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172 HREF="sdlglsetattribute.html"
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173 ><TT
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174 CLASS="FUNCTION"
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175 >SDL_GL_SetAttribute</TT
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176 ></A
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177 >,
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178 <A
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179 HREF="sdlglattr.html"
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180 >GL Attributes</A
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181 ></P
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182 ></DIV
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183 ><DIV
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184 CLASS="NAVFOOTER"
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185 ><HR
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186 ALIGN="LEFT"
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187 WIDTH="100%"><TABLE
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188 SUMMARY="Footer navigation table"
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189 WIDTH="100%"
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190 BORDER="0"
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191 CELLPADDING="0"
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192 CELLSPACING="0"
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193 ><TR
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194 ><TD
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195 WIDTH="33%"
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196 ALIGN="left"
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197 VALIGN="top"
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198 ><A
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199 HREF="sdlglgetprocaddress.html"
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200 ACCESSKEY="P"
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201 >Prev</A
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202 ></TD
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203 ><TD
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204 WIDTH="34%"
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205 ALIGN="center"
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206 VALIGN="top"
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207 ><A
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208 HREF="index.html"
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209 ACCESSKEY="H"
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210 >Home</A
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211 ></TD
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212 ><TD
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213 WIDTH="33%"
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214 ALIGN="right"
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215 VALIGN="top"
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216 ><A
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217 HREF="sdlglsetattribute.html"
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218 ACCESSKEY="N"
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219 >Next</A
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220 ></TD
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221 ></TR
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222 ><TR
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223 ><TD
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224 WIDTH="33%"
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225 ALIGN="left"
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226 VALIGN="top"
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227 >SDL_GL_GetProcAddress</TD
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228 ><TD
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229 WIDTH="34%"
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230 ALIGN="center"
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231 VALIGN="top"
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232 ><A
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233 HREF="video.html"
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234 ACCESSKEY="U"
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235 >Up</A
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236 ></TD
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237 ><TD
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238 WIDTH="33%"
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239 ALIGN="right"
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240 VALIGN="top"
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241 >SDL_GL_SetAttribute</TD
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242 ></TR
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243 ></TABLE
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244 ></DIV
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245 ></BODY
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246 ></HTML
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247 >