Mercurial > sdl-ios-xcode
annotate docs/html/sdldisplayformatalpha.html @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 04:03:37 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_DisplayFormatAlpha</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_DisplayFormat" | |
17 HREF="sdldisplayformat.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WarpMouse" | |
20 HREF="sdlwarpmouse.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdldisplayformat.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlwarpmouse.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLDISPLAYFORMATALPHA" | |
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74 ></A |
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75 >SDL_DisplayFormatAlpha</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2432" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_DisplayFormatAlpha -- Convert a surface to the display format</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2435" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2436" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Surface *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_DisplayFormatAlpha</B | |
108 ></CODE | |
109 >(SDL_Surface *surface);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2442" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This function takes a surface and copies it to a new surface of the | |
124 pixel format and colors of the video framebuffer plus an alpha channel, | |
125 suitable for fast blitting onto the display surface. It calls | |
126 <A | |
127 HREF="sdlconvertsurface.html" | |
128 >SDL_ConvertSurface</A | |
129 ></P | |
130 ><P | |
131 >If you want to take advantage of hardware colorkey or alpha blit | |
132 acceleration, you should set the colorkey and alpha value before | |
133 calling this function.</P | |
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134 ><P |
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135 >This function can be used to convert a colourkey to an alpha channel, |
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136 if the <TT |
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137 CLASS="LITERAL" |
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138 >SDL_SRCCOLORKEY</TT |
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139 > flag is set on the surface. |
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140 The generated surface will then be transparent (alpha=0) where the |
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141 pixels match the colourkey, and opaque (alpha=255) elsewhere.</P |
0 | 142 ></DIV |
143 ><DIV | |
144 CLASS="REFSECT1" | |
145 ><A | |
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146 NAME="AEN2449" |
0 | 147 ></A |
148 ><H2 | |
149 >Return Value</H2 | |
150 ><P | |
151 >If the conversion fails or runs out of memory, it returns | |
152 <SPAN | |
153 CLASS="RETURNVALUE" | |
154 >NULL</SPAN | |
155 ></P | |
156 ></DIV | |
157 ><DIV | |
158 CLASS="REFSECT1" | |
159 ><A | |
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160 NAME="AEN2453" |
0 | 161 ></A |
162 ><H2 | |
163 >See Also</H2 | |
164 ><P | |
165 ><A | |
166 HREF="sdlconvertsurface.html" | |
167 >SDL_ConvertSurface</A | |
168 >, | |
169 <A | |
170 HREF="sdlsetalpha.html" | |
171 >SDL_SetAlpha</A | |
172 >, | |
173 <A | |
174 HREF="sdlsetcolorkey.html" | |
175 >SDL_SetColorKey</A | |
176 >, | |
177 <A | |
178 HREF="sdldisplayformat.html" | |
179 >SDL_DisplayFormat</A | |
180 >, | |
181 <A | |
182 HREF="sdlsurface.html" | |
183 >SDL_Surface</A | |
184 ></P | |
185 ></DIV | |
186 ><DIV | |
187 CLASS="NAVFOOTER" | |
188 ><HR | |
189 ALIGN="LEFT" | |
190 WIDTH="100%"><TABLE | |
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191 SUMMARY="Footer navigation table" |
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193 BORDER="0" | |
194 CELLPADDING="0" | |
195 CELLSPACING="0" | |
196 ><TR | |
197 ><TD | |
198 WIDTH="33%" | |
199 ALIGN="left" | |
200 VALIGN="top" | |
201 ><A | |
202 HREF="sdldisplayformat.html" | |
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203 ACCESSKEY="P" |
0 | 204 >Prev</A |
205 ></TD | |
206 ><TD | |
207 WIDTH="34%" | |
208 ALIGN="center" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="index.html" | |
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212 ACCESSKEY="H" |
0 | 213 >Home</A |
214 ></TD | |
215 ><TD | |
216 WIDTH="33%" | |
217 ALIGN="right" | |
218 VALIGN="top" | |
219 ><A | |
220 HREF="sdlwarpmouse.html" | |
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221 ACCESSKEY="N" |
0 | 222 >Next</A |
223 ></TD | |
224 ></TR | |
225 ><TR | |
226 ><TD | |
227 WIDTH="33%" | |
228 ALIGN="left" | |
229 VALIGN="top" | |
230 >SDL_DisplayFormat</TD | |
231 ><TD | |
232 WIDTH="34%" | |
233 ALIGN="center" | |
234 VALIGN="top" | |
235 ><A | |
236 HREF="video.html" | |
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237 ACCESSKEY="U" |
0 | 238 >Up</A |
239 ></TD | |
240 ><TD | |
241 WIDTH="33%" | |
242 ALIGN="right" | |
243 VALIGN="top" | |
244 >SDL_WarpMouse</TD | |
245 ></TR | |
246 ></TABLE | |
247 ></DIV | |
248 ></BODY | |
249 ></HTML | |
250 > |