annotate docs/html/sdldelay.html @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Delay</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="Time"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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50 >Prev</A
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61 ><A
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62 HREF="sdladdtimer.html"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLDELAY"
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74 ></A
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75 >SDL_Delay</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_Delay&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void <B
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106 CLASS="FSFUNC"
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107 >SDL_Delay</B
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108 ></CODE
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109 >(Uint32 ms);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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116 CLASS="REFSECT1"
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Wait a specified number of milliseconds before returning. <TT
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124 CLASS="FUNCTION"
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125 >SDL_Delay</TT
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126 > will wait at <SPAN
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127 CLASS="emphasis"
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128 ><I
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130 >least</I
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131 ></SPAN
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132 > the specified time, but possible longer due to OS scheduling.</P
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133 ><DIV
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134 CLASS="NOTE"
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135 ><BLOCKQUOTE
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137 ><P
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138 ><B
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139 >Note: </B
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140 >Count on a delay granularity of <SPAN
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141 CLASS="emphasis"
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142 ><I
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143 CLASS="EMPHASIS"
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144 >at least</I
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145 ></SPAN
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146 > 10 ms.
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147 Some platforms have shorter clock ticks but this is the most common.</P
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148 ></BLOCKQUOTE
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149 ></DIV
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150 ></DIV
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151 ><DIV
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152 CLASS="REFSECT1"
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153 ><A
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155 ></A
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156 ><H2
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157 >See Also</H2
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158 ><P
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159 ><A
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160 HREF="sdladdtimer.html"
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161 ><TT
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162 CLASS="FUNCTION"
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163 >SDL_AddTimer</TT
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164 ></A
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165 ></P
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166 ></DIV
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167 ><DIV
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168 CLASS="NAVFOOTER"
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169 ><HR
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170 ALIGN="LEFT"
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171 WIDTH="100%"><TABLE
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172 SUMMARY="Footer navigation table"
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173 WIDTH="100%"
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174 BORDER="0"
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175 CELLPADDING="0"
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176 CELLSPACING="0"
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177 ><TR
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178 ><TD
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179 WIDTH="33%"
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180 ALIGN="left"
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181 VALIGN="top"
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182 ><A
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183 HREF="sdlgetticks.html"
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184 ACCESSKEY="P"
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185 >Prev</A
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186 ></TD
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187 ><TD
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188 WIDTH="34%"
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189 ALIGN="center"
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190 VALIGN="top"
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191 ><A
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192 HREF="index.html"
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193 ACCESSKEY="H"
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194 >Home</A
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195 ></TD
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196 ><TD
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197 WIDTH="33%"
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198 ALIGN="right"
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199 VALIGN="top"
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200 ><A
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201 HREF="sdladdtimer.html"
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202 ACCESSKEY="N"
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203 >Next</A
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204 ></TD
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205 ></TR
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206 ><TR
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207 ><TD
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208 WIDTH="33%"
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209 ALIGN="left"
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210 VALIGN="top"
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211 >SDL_GetTicks</TD
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212 ><TD
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213 WIDTH="34%"
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214 ALIGN="center"
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215 VALIGN="top"
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216 ><A
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217 HREF="time.html"
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218 ACCESSKEY="U"
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219 >Up</A
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220 ></TD
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221 ><TD
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222 WIDTH="33%"
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223 ALIGN="right"
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224 VALIGN="top"
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225 >SDL_AddTimer</TD
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226 ></TR
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227 ></TABLE
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228 ></DIV
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229 ></BODY
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230 ></HTML
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231 >