annotate include/SDL_timer.h @ 670:b8679559e432

*** empty log message ***
author Sam Lantinga <slouken@libsdl.org>
date Fri, 08 Aug 2003 18:00:39 +0000
parents 9154ec9ca3d2
children b8d311d90021
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
297
f6ffac90895c Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents: 251
diff changeset
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 modify it under the terms of the GNU Library General Public
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 version 2 of the License, or (at your option) any later version.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 Library General Public License for more details.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 You should have received a copy of the GNU Library General Public
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
16 License along with this library; if not, write to the Free
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 Sam Lantinga
251
b8688cfdc232 Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
20 slouken@libsdl.org
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 #ifdef SAVE_RCSID
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 static char rcsid =
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25 "@(#) $Id$";
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
26 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
27
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28 #ifndef _SDL_timer_h
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 #define _SDL_timer_h
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
31 /* Header for the SDL time management routines */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
32
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
33 #include "SDL_main.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
34 #include "SDL_types.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
35
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
36 #include "begin_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
37 /* Set up for C function definitions, even when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
38 #ifdef __cplusplus
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
39 extern "C" {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
40 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
41
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
42 /* This is the OS scheduler timeslice, in milliseconds */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 #define SDL_TIMESLICE 10
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45 /* This is the maximum resolution of the SDL timer on all platforms */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
46 #define TIMER_RESOLUTION 10 /* Experimentally determined */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
47
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
48 /* Get the number of milliseconds since the SDL library initialization.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
49 * Note that this value wraps if the program runs for more than ~49 days.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
50 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
51 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
52
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
53 /* Wait a specified number of milliseconds before returning */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
54 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
55
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
56 /* Function prototype for the timer callback function */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
57 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
58
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
59 /* Set a callback to run after the specified number of milliseconds has
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
60 * elapsed. The callback function is passed the current timer interval
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
61 * and returns the next timer interval. If the returned value is the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
62 * same as the one passed in, the periodic alarm continues, otherwise a
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
63 * new alarm is scheduled. If the callback returns 0, the periodic alarm
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
64 * is cancelled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
65 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
66 * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
67 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
68 * The timer callback function may run in a different thread than your
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
69 * main code, and so shouldn't call any functions from within itself.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
70 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
71 * The maximum resolution of this timer is 10 ms, which means that if
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
72 * you request a 16 ms timer, your callback will run approximately 20 ms
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
73 * later on an unloaded system. If you wanted to set a flag signaling
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
74 * a frame update at 30 frames per second (every 33 ms), you might set a
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
75 * timer for 30 ms:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
76 * SDL_SetTimer((33/10)*10, flag_update);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
77 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
78 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
79 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
80 * Under UNIX, you should not use raise or use SIGALRM and this function
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
81 * in the same program, as it is implemented using setitimer(). You also
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
82 * should not use this function in multi-threaded applications as signals
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
83 * to multi-threaded apps have undefined behavior in some implementations.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
84 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
85 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
86
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
87 /* New timer API, supports multiple timers
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
88 * Written by Stephane Peter <megastep@lokigames.com>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
89 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
90
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
91 /* Function prototype for the new timer callback function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
92 * The callback function is passed the current timer interval and returns
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
93 * the next timer interval. If the returned value is the same as the one
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
94 * passed in, the periodic alarm continues, otherwise a new alarm is
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
95 * scheduled. If the callback returns 0, the periodic alarm is cancelled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
96 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
97 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
98
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
99 /* Definition of the timer ID type */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
100 typedef struct _SDL_TimerID *SDL_TimerID;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
101
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
102 /* Add a new timer to the pool of timers already running.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
103 Returns a timer ID, or NULL when an error occurs.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
104 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
105 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
106
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
107 /* Remove one of the multiple timers knowing its ID.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
108 * Returns a boolean value indicating success.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
109 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
110 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
111
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
112 /* Ends C function definitions when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
113 #ifdef __cplusplus
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
114 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
115 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
116 #include "close_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
117
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
118 #endif /* _SDL_timer_h */