Mercurial > sdl-ios-xcode
annotate src/video/windx5/directx.h @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | bb6839704ed6 |
children | 782fd950bd46 a6f635e5eaa6 |
rev | line source |
---|---|
0 | 1 |
265 | 2 #ifndef _directx_h |
0 | 3 #define _directx_h |
4 | |
5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ | |
6 | |
1433
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
7 #define WIN32_LEAN_AND_MEAN |
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
8 #include <windows.h> |
0 | 9 #include <mmsystem.h> |
10 #ifndef WIN32 | |
11 #define WIN32 | |
12 #endif | |
13 #undef WINNT | |
14 | |
15 /* Far pointers don't exist in 32-bit code */ | |
16 #ifndef FAR | |
17 #define FAR | |
18 #endif | |
19 | |
20 /* Error codes not yet included in Win32 API header files */ | |
21 #ifndef MAKE_HRESULT | |
22 #define MAKE_HRESULT(sev,fac,code) \ | |
23 ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) | |
24 #endif | |
25 | |
26 #ifndef S_OK | |
27 #define S_OK (HRESULT)0x00000000L | |
28 #endif | |
29 | |
30 #ifndef SUCCEEDED | |
31 #define SUCCEEDED(x) ((HRESULT)(x) >= 0) | |
32 #endif | |
33 #ifndef FAILED | |
34 #define FAILED(x) ((HRESULT)(x)<0) | |
35 #endif | |
36 | |
37 #ifndef E_FAIL | |
38 #define E_FAIL (HRESULT)0x80000008L | |
39 #endif | |
40 #ifndef E_NOINTERFACE | |
41 #define E_NOINTERFACE (HRESULT)0x80004002L | |
42 #endif | |
43 #ifndef E_OUTOFMEMORY | |
44 #define E_OUTOFMEMORY (HRESULT)0x8007000EL | |
45 #endif | |
46 #ifndef E_INVALIDARG | |
47 #define E_INVALIDARG (HRESULT)0x80070057L | |
48 #endif | |
49 #ifndef E_NOTIMPL | |
50 #define E_NOTIMPL (HRESULT)0x80004001L | |
51 #endif | |
52 #ifndef REGDB_E_CLASSNOTREG | |
53 #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L | |
54 #endif | |
55 | |
56 /* Severity codes */ | |
57 #ifndef SEVERITY_ERROR | |
58 #define SEVERITY_ERROR 1 | |
59 #endif | |
60 | |
61 /* Error facility codes */ | |
62 #ifndef FACILITY_WIN32 | |
63 #define FACILITY_WIN32 7 | |
64 #endif | |
65 | |
66 #ifndef FIELD_OFFSET | |
67 #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) | |
68 #endif | |
69 | |
70 /* DirectX headers (if it isn't included, I haven't tested it yet) | |
71 */ | |
72 /* We need these defines to mark what version of DirectX API we use */ | |
73 #define DIRECTDRAW_VERSION 0x0700 | |
74 #define DIRECTSOUND_VERSION 0x0500 | |
75 #define DIRECTINPUT_VERSION 0x0500 | |
76 | |
77 #ifdef __GNUC__ | |
78 #define NONAMELESSUNION | |
79 #endif | |
80 #include <ddraw.h> | |
81 #include <dsound.h> | |
82 #include <dinput.h> | |
83 | |
84 #endif /* _directx_h */ |